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Farm Maps: Revision history

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4 October 2026

1 March 2026

16 September 2025

7 September 2025

  • curprev 19:0019:00, 7 September 2025 imported>Maximmilliam II m 15,048 bytes +50 Added the amount of non-tillable but buildable tiles of the Meadowlands farm. Counted by hand using the farm planner, separating it into smaller sections. It includes tiles on the edges that are only one or two tiles, which fit a mailbox or statue but not a silo or bigger building, I did not know if that was allowed, can remove their amount if necessary.

1 September 2025

29 April 2025

  • curprev 20:0620:06, 29 April 2025 imported>TechnicFyre 14,982 bytes +961 The percentages listed for the quarry spawn rate were incorrectly calculated, upon rereading the code the new table is correct. Hopefully separating it out to another table makes it easier to read the main table of the page.
  • curprev 15:2115:21, 29 April 2025 imported>User314159 14,021 bytes +121 Restructuring the bullet points in the Beach Farm part. After all, sprinklers only working on a small portion of the map is what makes the map "intended for seasoned players."
  • curprev 15:1115:11, 29 April 2025 imported>User314159 13,900 bytes +66 Making wording consistent with other pages
  • curprev 15:0815:08, 29 April 2025 imported>User314159 13,834 bytes +15 Removed duplicate percentages because they will be confusing to casual players. More text cleanup to make things more consistent.
  • curprev 07:3207:32, 29 April 2025 imported>TechnicFyre 13,819 bytes +1,359 Added some clarification on how the hill-top farm map's quarry works, replacing the recommendation that was there. The 2.4 nodes per day figure comes from a quick test with Python, as a mean from one million simulations of the doDailyMountainFarmUpdate() function. The overall percentage figures are calculated from the chance the prior things each don't happen multiplied by the chance the new thing does happen.

10 January 2025

17 November 2024

  • curprev 05:1205:12, 17 November 2024 imported>FilthyGorilla m 12,243 bytes +32 Added the farmhouse being movable as the greenhouse being movable was included in the 1.5 history

5 November 2024

11 September 2024

7 August 2024

24 July 2024

23 July 2024

6 June 2024

  • curprev 16:1116:11, 6 June 2024 imported>SomethingThatEdits m 12,970 bytes +4 Added one word in the 1.6 history as a minor consistency fix

3 June 2024

  • curprev 13:0813:08, 3 June 2024 imported>SomethingThatEdits 12,966 bytes +68 Added Iridium Golem addition for Wilderness Farms to the 1.6 History segment, to match the Fish Smoker for Riverland farms.
  • curprev 11:5211:52, 3 June 2024 imported>SomethingThatEdits m 12,898 bytes +1 Minor grammar fix
  • curprev 11:4211:42, 3 June 2024 imported>SomethingThatEdits 12,897 bytes +197 Added Iridium Golems to Wilderness Farm description.

23 May 2024

  • curprev 19:1719:17, 23 May 2024 imported>User314159 12,700 bytes −444 Remove unnecessary advice giving. Also removed mention of the map giving max fishing zone because other maps like the Beach Farm do as well

11 May 2024

9 May 2024

  • curprev 02:3402:34, 9 May 2024 imported>User314159 11,723 bytes +81 Added stub notice to address the incompleteness
  • curprev 02:3402:34, 9 May 2024 imported>User314159 11,642 bytes +40 "Q2" is a placeholder for the number of non-tillable but buildable tiles (which still needs to be added in). So for instance if there are 250 non-tillable but buildable tiles, "Q2" would be replaced with 250.
  • curprev 02:2602:26, 9 May 2024 imported>MouseyPounds 11,602 bytes −40 →Map Types: removed "with Q2 non-tillable but buildable tiles" from Meadowlands entry because 'Q2' doesn't make any sense.

16 April 2024

1 April 2024

26 March 2024

  • curprev 21:1221:12, 26 March 2024 imported>User314159 11,513 bytes +21 I meant "how fish gets hooked" in last edit summary.
  • curprev 21:0921:09, 26 March 2024 imported>User314159 11,492 bytes −158 Code controlling how this fish gets hooked moved to Data/Locations.xnb.

24 March 2024

22 March 2024

20 March 2024

19 March 2024

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