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Wild Bait: Revision history

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13 May 2026

28 April 2026

19 April 2026

  • curprev 13:3613:36, 19 April 2026 imported>Swift To The Core 4,014 bytes +28 Wild bait was introduced in version 1.0 (history section)

4 August 2025

5 November 2024

22 August 2024

  • curprev 15:3015:30, 22 August 2024 imported>User314159 3,877 bytes +109 Upcoming 1.6.9 change (technically a bugfix because this was always in the code, just did nothing before)

21 May 2024

6 May 2024

23 April 2024

17 April 2024

16 April 2024

12 April 2024

11 April 2024

2 April 2024

  • curprev 02:0002:00, 2 April 2024 imported>User314159 3,706 bytes +52 Moving effect section to the top as it's way more important than the generic use template and to make all bait pages read the same.

27 March 2024

26 March 2024

23 March 2024

15 March 2024

13 November 2022

4 November 2022

26 October 2022

29 August 2022

17 February 2022

28 December 2021

27 December 2021

4 December 2021

20 November 2021

4 November 2021

27 October 2021

23 August 2021

19 August 2021

30 April 2021

26 March 2021

5 February 2021

  • curprev 11:0511:05, 5 February 2021 imported>SalmonThrice 3,463 bytes −7 Updated to reflect that wild bait DOES count as two fish towards special orders (tested today on latest version of the game with Demetrius' 'Biome Balance' quest).

21 January 2021

1 January 2021

28 December 2020

23 August 2020

  • curprev 03:4703:47, 23 August 2020 imported>Nebulous Maestress 3,184 bytes +421 Crab pot usage. Plus proper first sentence describing what Wild Bait is
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