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==Creating mods==
==Creating mods==


Making mods can be broadly divided into two categories: C# mods and content packs (formatted text files that rely on a framework C# mod). Content packs can make new NPCs, edit maps, add new items, add shops, and more, while C# mods can change fundamental game mechanics. Usually it’s easiest to start with making content packs, since you don't need to learn how to program in C#. If you're confused and want to look at a picture of what kinds of modding is possible, see [[Modding:Modder Guide/Get Started/Pictorial Guide]].
Making mods can be broadly divided into two categories: C# mods and content packs (formatted text files that rely on a framework C# mod). Content packs can make new NPCs, edit maps, add new items, add shops, and more, while C# mods can change fundamental game mechanics. Usually it’s easiest to start with making content packs, since you don't need to learn how to program in C#.


{|
{|
|-
|-
|style="border: 2px solid rgb(0, 116, 72); background: rgba(3, 160, 7, 0.1); padding: 1em;"| <span style="font-size: larger;">'''[[Modding:Content pack frameworks|Creating content mods with jsons]]'''</span><br />How to create content packs for frameworks like Content Patcher.
|style="border: 2px solid rgb(0, 116, 72); background: rgba(3, 160, 7, 0.1); padding: 1em;"| <span style="font-size: larger;">'''[[Modding:Content pack frameworks|Creating content mods with JSON]]'''</span><br />How to create content packs for frameworks like Content Patcher.
|-
|-
|style="border: 2px solid rgb(0, 116, 72); background: rgba(3, 160, 7, 0.1); padding: 1em;"| <span style="font-size: larger;">'''[[Modding:Modder Guide/Get Started|Creating SMAPI mods with C#]]'''</span><br />How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
|style="border: 2px solid rgb(0, 116, 72); background: rgba(3, 160, 7, 0.1); padding: 1em;"| <span style="font-size: larger;">'''[[Modding:Modder Guide/Get Started|Creating SMAPI mods with C#]]'''</span><br />How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
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** [[Modding:Custom languages|Custom languages]]
** [[Modding:Custom languages|Custom languages]]
** [[Modding:Console commands|Console commands]]
** [[Modding:Console commands|Console commands]]
** [[Modding:Chat Commands|Chat commands]]
** [[Modding:World map|World map]]
** [[Modding:World map|World map]]
** [[Modding:Game state queries|Game state queries]]
** [[Modding:Game state queries|Game state queries]]
** [[Modding:Stats|Stats]]
** [[Modding:Trigger actions|Trigger actions]]
** [[Modding:Trigger actions|Trigger actions]]
** [[Modding:Tokenizable strings|Tokenizable strings]]
** [[Modding:Tokenizable strings|Tokenizable strings]]
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* NPCs:
* NPCs:
** [[Modding:NPC data|Overview]]
** [[Modding:NPC data|Overview]]
** [[Modding:Custom wedding events|Custom wedding events]]
** [[Modding:Dialogue|Dialogue]]
** [[Modding:Dialogue|Dialogue]]
** [[Modding:Event data|Events]]
** [[Modding:Event data|Events]]
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* Item data:
* Item data:
** [[Modding:Items|Items]]
** [[Modding:Items|Items]] &nbsp;([[Modding:Big craftables|Big craftables]] • [[Modding:Boots|Boots]] • [[Modding:Furniture|Furniture]] • [[Modding:Hats|Hats]] • [[Modding:Mannequins|Mannequins]] • [[Modding:Objects|Objects]] • [[Modding:Pants|Pants]] • [[Modding:Shirts|Shirts]] • [[Modding:Tools|Tools]] • [[Modding:Trinkets|Trinkets]] • [[Modding:Wallpaper and flooring|Wallpaper & Flooring]] • [[Modding:Weapons|Weapons]])
** [[Modding:Crop data|Crops]]
** [[Modding:Crop data|Crops]]
** [[Modding:Fruit trees|Fruit trees]]
** [[Modding:Fruit trees|Fruit trees]]
** [[Modding:Giant crops|Giant crops]]
** [[Modding:Item queries|Item queries]]
** [[Modding:Item queries|Item queries]]
** [[Modding:Machines|Machines]]
** [[Modding:Machines|Machines]]
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** [[Modding:Festival data|Festivals]]
** [[Modding:Festival data|Festivals]]
** [[Modding:Fish data|Fish]]
** [[Modding:Fish data|Fish]]
** [[Modding:Location contexts|Location contexts]]
** [[Modding:Location data|Locations]]
** [[Modding:Location data|Locations]]
** [[Modding:Movie theater data|Movie theater]]
** [[Modding:Movie theater data|Movie theater]]
** [[Modding:Museum|Museum data]]
** [[Modding:Museum|Museum data]]
** [[Modding:Passive Festival data|Passive festivals]]
** [[Modding:Weather data|Weather]]
** [[Modding:Weather data|Weather]]


* Other content:
* Other content:
** [[Modding:Blueprint data|Blueprints]]
** [[Modding:Buffs|Buffs]]
** [[Modding:Buildings|Buildings]]
** [[Modding:Bundles|Bundles]]
** [[Modding:Bundles|Bundles]]
** [[Modding:Farmer sprite|Farmer sprite]]
** [[Modding:Farmer sprite|Farmer sprite]]
** [[Modding:Fences|Fences]]
** [[Modding:Fences|Fences]]
** [[Modding:Floors and Paths|Floors and Paths]]
** [[Modding:Floors and Paths|Floors and paths]]
** [[Modding:Fish Pond data|Fish Ponds]]
** [[Modding:Fish ponds|Fish ponds]]
** [[Modding:Garbage cans|Garbage cans]]
** [[Modding:Jukebox tracks|Jukebox tracks]]
** [[Modding:Lost items shop|Lost items shop]]
** [[Modding:Mail data|Mail]]
** [[Modding:Mail data|Mail]]
** [[Modding:Minecarts|Minecarts]]
** [[Modding:Monster eradication goals|Monster eradication goals]]
** [[Modding:Phone calls|Phone calls]]
** [[Modding:Shops|Shops]]
** [[Modding:Shops|Shops]]
** [[Modding:Powers|Special Items and Powers]]
** [[Modding:Special orders|Special orders]]
** [[Modding:Special orders|Special orders]]
** [[Modding:Tailoring|Tailoring]]


* Other entities:
* Other entities:
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|-
|-
| [[Modding:Migrate to Stardew Valley 1.5|Stardew Valley 1.5]] || December 2020
| [[Modding:Migrate to Stardew Valley 1.5|Stardew Valley 1.5]] || December 2020
|-
| [[Modding:Migrate to 64-bit on Windows|64-bit on Windows]] || May 2021
|-
|-
| [[Modding:Migrate to Harmony 2.0|Harmony 2.0]] || July 2021
| [[Modding:Migrate to Harmony 2.0|Harmony 2.0]] || July 2021
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|-
|-
| [[Modding:Migrate to Stardew Valley 1.6|Stardew Valley 1.6]] || March 2024
| [[Modding:Migrate to Stardew Valley 1.6|Stardew Valley 1.6]] || March 2024
|-
| [[Modding:Migrate to Stardew Valley 1.6.9|Stardew Valley 1.6.9]] || November 2024
|-
| [[Modding:Migrate to Stardew Valley 1.6.16|Stardew Valley 1.6.16]] || ''upcoming''
|-
| [[Modding:Migrate to Stardew Valley 1.7|Stardew Valley 1.7]] || ''upcoming''
|}
|}


===See also===
===See also===
* Pixel art resources:
* Pixel art resources:
** [https://sundrop.kvdk.net/art-guide Stardew Valley art style guide]
** [https://web.archive.org/web/20220204164234/https://sundrop.kvdk.net/files/SundropArtGuide.pdf Stardew Valley art style guide]
** [https://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322 Pixel art tutorial on Pixel Joint]
** [https://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322 Pixel art tutorial on Pixel Joint]
** [https://medium.com/pixel-grimoire/how-to-start-making-pixel-art-2d1e31a5ceab Pixel art guide on Medium]
** [https://medium.com/pixel-grimoire/how-to-start-making-pixel-art-2d1e31a5ceab Pixel art guide on Medium]
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** [https://stardewmodding.wiki.gg/wiki/Custom_NPC_Tiles Custom NPC festival tile positions]
** [https://stardewmodding.wiki.gg/wiki/Custom_NPC_Tiles Custom NPC festival tile positions]
* Useful tools:
* Useful tools:
** [https://smapi.io/mods SMAPI mod compatibility list] ([[Modding:Mod compatibility|you can edit it!]])
** [https://smapi.io/mods SMAPI mod compatibility list]
** [https://smapi.io/log SMAPI log parser]
** [https://smapi.io/log SMAPI log parser]
** [https://smapi.io/json JSON validator]
** [https://smapi.io/json JSON validator]
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[[fr:Modding:Index]]
[[fr:Modding:Index]]
[[pt:Modificações:Índice]]
[[pt:Modificações:Índice]]
[[ru:Модификации:Индекс]]
[[ru:Модификации:Главная]]
[[tr:Modlama:İndeks]]
[[zh:使用模组:目录]]
[[zh:使用模组:目录]]

Latest revision as of 03:45, 15 November 2025

Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.

Using mods

Using mods
How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list.

Creating mods

Making mods can be broadly divided into two categories: C# mods and content packs (formatted text files that rely on a framework C# mod). Content packs can make new NPCs, edit maps, add new items, add shops, and more, while C# mods can change fundamental game mechanics. Usually it’s easiest to start with making content packs, since you don't need to learn how to program in C#.

Creating content mods with JSON
How to create content packs for frameworks like Content Patcher.
Creating SMAPI mods with C#
How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
Translating mods
How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.)

Specific topics

Migration guides

release date released
SMAPI 2.0 October 2017
Stardew Valley 1.3 May 2018
Stardew Valley 1.3 (XNB changes) May 2018
Stardew Valley 1.3.36 March 2019
Stardew Valley 1.4 November 2019
SMAPI 3.0 November 2019
Stardew Valley 1.5 December 2020
Harmony 2.0 July 2021
Stardew Valley 1.5.5 November 2021
SMAPI 4.0 March 2024
Stardew Valley 1.6 March 2024
Stardew Valley 1.6.9 November 2024
Stardew Valley 1.6.16 upcoming
Stardew Valley 1.7 upcoming

See also