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|spd        = 3
|spd        = 3
|exp        = 15
|exp        = 15
|variations = {{name|Haunted Skull Dangerous}}
|variations = {{Name|Haunted Skull Dangerous}}
|drops      = {{name|Aquamarine Ring|1.3%}}{{name|Dark Sword|1.3%}}{{name|Earth Crystal|1.3%}}{{name|Magic Rock Candy|0.13%}}{{name|Mega Bomb|1.3%}}{{name|Oak Resin|1.3%}}{{name|Prehistoric Skull|1.3%}}{{name|Ruby Ring|1.3%}}{{name|Skeletal Hand|1.3%}}{{name|Solar Essence|1.3%}}{{name|Void Essence|1.3%}}<p>Gray [[Tailoring|Baggy Pants]] (0.22%)</p><p>[[File:Shirt262a.png|24px]] [[Tailoring|Dark Bandana Shirt]] (0.22%)</p><p>[[File:Shirt263a.png|24px]] [[Tailoring|Dark Highlight Shirt]] (0.22%)</p><p>Gray [[Tailoring|Relaxed Fit Pants]] (0.22%)</p><p>[[File:Shirt014.png|24px]] [[Tailoring|Skeleton Shirt]] (0.22%)</p><p>[[File:Shirt004.png|24px]] [[Tailoring|Skull Shirt]] (0.22%)</p><p>[[File:Cursed Mannequin (M).png|24px]] [[Cursed Mannequins|Cursed Mannequin (M)]] (0.43%)</p><p>[[File:Cursed Mannequin (F).png|24px]] [[Cursed Mannequins|Cursed Mannequin (F)]] (0.43%)</p><p>Only in [[Winter]]:</p>{{name|Rice Shoot|21.43%}}<p>If [[Bundles#Vault|Vault bundles]] completed:</p>{{name|Artifact Trove|1.3%}}<p>If [[Bundles#Vault|Vault bundles]] not completed:</p>{{name|Omni Geode|1.3%}}
|drops      = {{Name|Aquamarine Ring|1.3%}}{{Name|Dark Sword|1.3%}}{{Name|Earth Crystal|1.3%}}{{Name|Magic Rock Candy|0.13%}}{{Name|Mega Bomb|1.3%}}{{Name|Oak Resin|1.3%}}{{Name|Prehistoric Skull|1.3%}}{{Name|Ruby Ring|1.3%}}{{Name|Skeletal Hand|1.3%}}{{Name|Solar Essence|1.3%}}{{Name|Void Essence|1.3%}}<p>Gray [[Tailoring|Baggy Pants]] (0.22%)</p><p>[[File:Shirt262a.png|24px]] [[Tailoring|Dark Bandana Shirt]] (0.22%)</p><p>[[File:Shirt263a.png|24px]] [[Tailoring|Dark Highlight Shirt]] (0.22%)</p><p>Gray [[Tailoring|Relaxed Fit Pants]] (0.22%)</p><p>[[File:Shirt014.png|24px]] [[Tailoring|Skeleton Shirt]] (0.22%)</p><p>[[File:Shirt004.png|24px]] [[Tailoring|Skull Shirt]] (0.22%)</p><p class="no-wrap">[[File:Cursed Mannequin (M).png|24px]] [[Cursed Mannequins|Cursed Mannequin (M)]] (0.43%)</p><p class="no-wrap">[[File:Cursed Mannequin (F).png|24px]] [[Cursed Mannequins|Cursed Mannequin (F)]] (0.43%)</p><p>Only in [[Winter]]:</p>{{Name|Rice Shoot|21.43%}}<p>If [[Bundles#Vault|Vault bundles]] completed:</p>{{Name|Artifact Trove|1.3%}}<p>If [[Bundles#Vault|Vault bundles]] not completed:</p>{{Name|Omni Geode|1.3%}}
}}
}}


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<gallery>
<gallery>
Quarry Mine.jpg|Haunted Skulls in the Quarry Mine
Quarry Mine.jpg|Haunted Skulls in the Quarry Mine
Random Haunted Skulls Level in the Mines .png|A randomly generated haunted skull level in the mines.
</gallery>
</gallery>


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==History==
==History==
{{History|1.4|Introduced.}}
{{History|1.4|Introduced.}}
{{History|1.6|Added [[Cursed Mannequins]] to drop pool.}}


{{NavboxMonsters}}
{{NavboxMonsters}}

Latest revision as of 17:59, 12 January 2026

Haunted Skull
Information
Spawns In:
Floors: All
Killable: Yes
Base HP: 160
Base Damage: 15
Base Def: 1
Speed: 3
XP: 15
Variations: Haunted Skull (dangerous)
Drops: Aquamarine Ring (1.3%) Dark Sword (1.3%) Earth Crystal (1.3%) Magic Rock Candy (0.13%) Mega Bomb (1.3%) Oak Resin (1.3%) Prehistoric Skull (1.3%) Ruby Ring (1.3%) Skeletal Hand (1.3%) Solar Essence (1.3%) Void Essence (1.3%)

Gray Baggy Pants (0.22%)

Dark Bandana Shirt (0.22%)

Dark Highlight Shirt (0.22%)

Gray Relaxed Fit Pants (0.22%)

Skeleton Shirt (0.22%)

Skull Shirt (0.22%)

Cursed Mannequin (M) (0.43%)

Cursed Mannequin (F) (0.43%)

Only in Winter:

Rice Shoot (21.43%)

If Vault bundles completed:

Artifact Trove (1.3%)

If Vault bundles not completed:

Omni Geode (1.3%)

If reached bottom of Mines:

Diamond (0.05%) Prismatic Shard (0.05%)

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Haunted Skull, gift |site_name=Stardew Valley Wiki |type=article |title=Haunted Skull - Stardew Valley Wiki }}

Haunted Skulls are a flying enemy found in the Quarry Mine and in dungeon floors in The Mines.

Behavior

Their behavior is similar to that of Bats and Serpents; they may fly away from the player and change the direction of attack.

They have 2 methods of appearing:

  • They can be regular enemies on the floor. Approaching them makes them active and they will attack the player from this point on.
  • They can appear at random. They will screech and then one will approach from a random direction outside the floor.

Strategy

The best weapon may be a regular sword swing (not a club or dagger), since its angle is large. If possible, move in a contrary direction to the Skull so a mob is all on one side of the player, and swing at them all at once.

Gallery

References

Basic stats (HP, damage, defense, speed, and XP) can be found in Content\Data\Monsters.xnb, MineShaft::getMonsterForThisLevel and the constructor for Bat in the game code.

History