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imported>ChloeCat
separated Mines and Skull Cavern to clarify their difficulty is controlled separately, clarified that effects stack rather than being either/or, linked to more detailed page, and noted shadow sniper/putrid ghost exceptions
imported>Margotbean
reword edit that was too detailed for this page
 
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==Dangerous Monsters==
==Dangerous Monsters==
Monsters in [[the Mines]] are more dangerous during the [[Quests#Danger In The Deep|Danger in the Deep]] quest, and while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is toggled on.  Monsters in the [[Skull Cavern]] are more dangerous during the [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] quest, and while the statue at the entrance is toggled on.  Effects of the quests and the shrine/statue can stack - see [[The Mines#Difficulty Levels|The Mines]] and [[Skull Cavern#Difficulty Levels|Skull Cavern]] for more details.
Monsters in [[the Mines]] are more dangerous during the [[Quests#Danger In The Deep|Danger in the Deep]] quest, and while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is toggled on.  Monsters in the [[Skull Cavern]] are more dangerous during the [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] quest, and while the statue at the entrance is toggled on.


Dangerous monsters have unique sprites and stats. With few exceptions, their health, damage, and sometimes defense are higher, and their speed identical, when compared to their non-dangerous counterparts. Killing dangerous monsters earns the player the same amount of [[combat]] experience points as most of their non-dangerous counterparts.
Dangerous monsters have unique sprites and stats. With few exceptions, their health, damage, and sometimes defense are higher, and their speed identical, when compared to their non-dangerous counterparts. Killing dangerous monsters earns the player the same amount of [[combat]] experience points as most of their non-dangerous counterparts.


The [[Putrid Ghost]], [[Skeleton Mage]], and [[Shadow Sniper]] feature unique [[Buffs#Available Buffs|debuffs]].
The [[Putrid Ghost]], [[Skeleton Mage]], and [[Shadow Sniper]] feature unique [[Buffs#Available Buffs|debuffs]].
For the purposes of obtaining Galaxy Souls and Qi Gems, Shadow Snipers and Putrid Ghosts do not count as Dangerous Monsters unless the Mines are at difficulty level 2 (quest and shrine both active).


==Monsters List==
==Monsters List==

Latest revision as of 17:48, 8 March 2026

Monsters are enemies found in the Mines, the Skull Cavern, the Quarry Mine, the Mutant Bug Lair, the Volcano Dungeon, the Secret Woods, and, optionally, on the Farm. Monsters can attack the Player and damage their health. When killed, monsters have a chance of dropping Monster Loot and other items. Killing monsters increases the player's combat skill.

Monsters on the Farm

Monsters can appear at night on the Farm based on the "Spawn monsters on the farm" advanced option (enabled by default for the Wilderness Farm). It can also be toggled in-game by offering a Strange Bun to the Dark Shrine of Night Terrors in the Witch's Hut.

Monsters on the farm scale with the player's combat level, with higher levels spawning more difficult monsters and Wilderness Golems. Monsters killed on the farm grant combat XP (though only 1/3 of the standard amount of XP), and count towards monster eradication goals. However, they don't count towards quest and special order goals.

Slimes killed in a Slime Hutch don't provide XP or count towards eradication goals.

Regardless of whether monster spawning is enabled, each Truffle dug up by a Pig has a 0.2% chance of turning into a Truffle Crab.

Dangerous Monsters

Monsters in the Mines are more dangerous during the Danger in the Deep quest, and while the Shrine of Challenge is toggled on. Monsters in the Skull Cavern are more dangerous during the Skull Cavern Invasion quest, and while the statue at the entrance is toggled on.

Dangerous monsters have unique sprites and stats. With few exceptions, their health, damage, and sometimes defense are higher, and their speed identical, when compared to their non-dangerous counterparts. Killing dangerous monsters earns the player the same amount of combat experience points as most of their non-dangerous counterparts.

The Putrid Ghost, Skeleton Mage, and Shadow Sniper feature unique debuffs.

Monsters List

The Mines
All Floors Floors 1-29 Floors 31-39 Floors 41-79 Floors 81-119
Green Slime Bug Cave Fly Duggy Grub Rock Crab Bat Bug Stone Golem Dust Sprite Frost Bat Blue Slime Ghost Skeleton Lava Bat Lava Crab Metal Head Red Slime Shadow Brute Shadow Shaman Squid Kid
Skull Cavern Quarry Mine Mutant Bug Lair Volcano Dungeon
Armored Bug Big Slime Carbon Ghost Iridium Bat Iridium Crab Lava Bat Mummy Pepper Rex Purple Slime Serpent Copper Slime Haunted Skull Iron Slime Mutant Fly Mutant Grub Dwarvish Sentry False Magma Cap Hot Head Lava Lurk Magma Sprite Magma Sparker Magma Duggy Tiger Slime
The Farm
All Combat Levels Combat Level 0-3 Combat Level 4-7 Combat Level 8-9 Combat Level 10
Bat Truffle Crab Wilderness Golem Green Slime Blue Slime Frost Bat (Combat Level 5+) Red Slime Frost Bat Iridium Golem (Combat Level 9+) Lava Bat Shadow Brute Frost Bat Lava Bat Iridium Bat Iridium Golem Purple Slime Shadow Brute Serpent
Dangerous Mines
All Floors Floors 1-29 Floors 31-39
Dangerous Slimes (all colors) Haunted Skull (dangerous) (on dungeon floors) Blue Squid Bug (dangerous) Duggy (dangerous) Rock Crab (dangerous) Bat (dangerous) Bug (dangerous) Carbon Ghost Stone Golem (dangerous)
Floors 41-69 Floors 71-79 Floors 81-119
Grub (dangerous) Cave Fly (dangerous) Dust Sprite (dangerous) Frost Bat (dangerous) Putrid Ghost Spider Stick Bug Skeleton (dangerous) Skeleton Mage Haunted Skull (dangerous) Lava Bat Lava Crab (dangerous) Metal Head (dangerous) Shadow Brute (dangerous) Shadow Shaman (dangerous) Shadow Sniper Squid Kid (dangerous)
Dangerous Skull Cavern
Armored Bug (dangerous) Mummy (dangerous) Purple Slime (dangerous) Royal Serpent Squid Kid (dangerous)

History