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{{Spoiler}}
'''Trinkets''' are equippable [[clothing]] items. Each one of them gives the [[Player]] unique benefits. They can be found after [[Mastery Cave#Masteries|Combat Mastery]] is claimed. Trinkets are dropped by [[monsters]], obtained in [[Skull Cavern]] Treasure Rooms, or purchased from vendors.


The player can obtain the same trinket multiple times. Trinkets do not stack.
'''Trinkets''' are equippable [[clothing]] items. Each one of them gives the [[Player]] unique benefits. They can be found after [[Mastery Cave#Masteries|Combat Mastery]] is claimed. Most trinkets can be dropped by [[monsters]], found in [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], and [[Quarry Mine]], or obtained in [[Skull Cavern]] treasure rooms. The [[Magic Hair Gel]] is the exception, as it can only be purchased from [[Alex]]'s shop in the [[Desert Festival]].  


All Trinkets, with the exceptions of the [[Basilisk Paw]] and the [[Magic Hair Gel]], can be reforged using an [[Anvil]]. This randomizes their stats and costs 3 [[Iridium Bar]]s.
The player can obtain the same trinket multiple times. Trinkets do not stack. They can be sold at the [[Adventurer's Guild]] for {{Price|1000}} each.


All Trinkets, with the exceptions of the [[Basilisk Paw]] and the [[Magic Hair Gel]], can be re-forged on an [[Anvil]]. This randomizes their stats and costs 3 [[Iridium Bar]]s per re-roll.
==Trinket List==
{| class = "wikitable sortable"
{| class = "wikitable sortable"
! style="align: center;" | Image
! class="unsortable" | Image
! Name
! Name
! Re-Forged Stat
! Max Stat
! Description
! Description
! Source
! Source
! Sell price
! Sell Price
|-
|-
|[[File:Basilisk Paw.png]]
|[[File:Basilisk Paw.png]]
|[[Basilisk Paw]]
|[[Basilisk Paw]]
|You are immune to debuffs.
|N/A
|[[Monster]] drop
|N/A
|{{price|1000}}
|{{Description|Basilisk Paw}}
|
*[[Monsters|Monster]] drops
*[[The Mines#Crates and Barrels|Crates and barrels]]
*[[Skull Cavern]] treasure rooms
|{{Price|1000}}
|-
|-
|[[File:Fairy Box.png]]
|[[File:Fairy Box.png]]
|[[Fairy Box]]
|[[Fairy Box]]
|Summons a level X fairy companion that heals you in combat situations.
|Level
|Skull Cavern Treasure Room, [[Monster]] drop
|5
|{{price|1000}}
|{{Description|Fairy Box}}
|
*[[Monsters|Monster]] drops
*[[The Mines#Crates and Barrels|Crates and barrels]]
*[[Skull Cavern]] treasure rooms
|{{Price|1000}}
|-
|-
|[[File:Green Frog Egg.png]] <!--[[File:Blue Frog Egg.png]] [[File:Blue-Green Frog Egg.png]] [[File:Brown Frog Egg.png]] [[File:Prismatic Frog Egg.png]] [[File:Red Frog Egg.png]] [[File:Void Frog Egg.png]] [[File:Yellow Frog Egg.png]]-->
|[[File:Green Frog Egg.png]]
|[[Frog Egg]]
|[[Frog Egg]]
|Summons a hungry frog companion.
|Color
|[[Monster]] drop
|N/A
|{{price|1000}}
|{{Description|Frog Egg}}<br />''Enemies eaten by the frog will not drop anything and do not count as kills towards [[quests]] or [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]].''
|
*[[Monsters|Monster]] drops
*[[The Mines#Crates and Barrels|Crates and barrels]]
*[[Skull Cavern]] treasure rooms
|{{Price|1000}}
|-
|-
|[[File:Golden Spur.png]]
|[[File:Golden Spur.png]]
|[[Golden Spur]]
|[[Golden Spur]]
|Critical strikes give you a speed boost for X seconds.
|Duration
|[[Monster]] drop
|10 Seconds
|{{price|1000}}
|{{Description|Golden Spur}}
|
*[[Monsters|Monster]] drops
*[[The Mines#Crates and Barrels|Crates and barrels]]
*[[Skull Cavern]] treasure rooms
|{{Price|1000}}
|-
|-
|[[File:Ice Rod.png]]
|[[File:Ice Rod.png]]
|[[Ice Rod]]
|[[Ice Rod]]
|Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds.
|Frequency;<br />Duration
|Skull Cavern Treasure Room, [[Monster]] drop
|3 Seconds (''min'');<br />4 Seconds
|{{price|1000}}
|{{Description|Ice Rod}}
|
*[[Monsters|Monster]] drops
*[[The Mines#Crates and Barrels|Crates and barrels]]
*[[Skull Cavern]] treasure rooms
|{{Price|1000}}
|-
|-
|[[File:Magic Hair Gel.png]]
|[[File:Magic Hair Gel.png]]
|[[Magic Hair Gel]]
|[[Magic Hair Gel]]
|Your hair shimmers with all the colors of a prismatic shard.
|N/A
|Purchased from Alex during the [[Desert_Festival#Villager_Shops|Desert Festival]]
|N/A
|{{price|1000}}
|{{Description|Magic Hair Gel}}
|
*Purchased from [[Desert Festival#Villager Shops|Alex's shop]] during the [[Desert Festival]]
|{{Price|1000}}
|-
|-
|[[File:Magic Quiver.png]]
|[[File:Magic Quiver.png]]
|[[Magic Quiver]]
|[[Magic Quiver]]
|Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
|Type: (None), Perfect, Rapid, Heavy
|Skull Cavern Treasure Room, [[Monster]] drop
|Varies by Type
|{{price|1000}}
|{{Description|Magic Quiver}}<br />''Enemies killed by magic arrows count as kills towards [[quests]] & [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]].''
|
*[[Monsters|Monster]] drops
*[[The Mines#Crates and Barrels|Crates and barrels]]
*[[Skull Cavern]] treasure rooms
|{{Price|1000}}
|-
|-
|[[File:Parrot Egg.png]]
|[[File:Parrot Egg.png]]
|[[Parrot Egg]]
|[[Parrot Egg]]
|Summons a level X parrot companion, who grants you a Y chance to find gold coins when slaying monsters.
|Level
|Skull Cavern Treasure Room, [[Monster]] drop
|4
|{{price|1000}}
|{{Description|Parrot Egg}}
|
*[[Monsters|Monster]] drops
*[[The Mines#Crates and Barrels|Crates and barrels]]
*[[Skull Cavern]] treasure rooms
|{{Price|1000}}
|}
|}
==Drop Chances==
All trinkets, other than the Magic Hair Gel, have a ≈0.63% chance to be found in a [[Skull Cavern#Treasure Rooms|Skull Cavern treasure chest]].<ref name="treasureroom" /> Calculations for the drop rates from monsters and containers are more complex and depend on several factors.<ref name="spawntrinket" />
===Monsters===
When slain, all monsters have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:
<code>chance = Min ( 0.4% + 0.001% × monster maxhealth + y, 2.5% ) + DailyLuck / 25.0 + LuckBuffs × 0.133% </code><ref name="monsterinfo" />
The value of y in the formula depends on the monster killed:
#y = 0.2% if the monster is classified as a "Glider" (flying enemy) and its max health ≥ 150. This condition is applied to [[Bats|Iridium Bats, Bats (dangerous), Lava Bats (dangerous)]], [[Haunted Skull]]s, [[Haunted Skull (dangerous)|Haunted Skulls (dangerous)]], [[Cave Fly (dangerous)|Cave Flies (dangerous)]], [[Carbon Ghost]]s, [[Putrid Ghost]]s, [[Squid Kid (dangerous)|Squid Kids (dangerous)]], [[Bug (dangerous)|Bugs (dangerous)]], [[Armored Bug (dangerous)|Armored Bugs (dangerous)]], [[Serpent]]s, [[Royal Serpent]]s, [[Magma Sprite]]s, [[Magma Sparker]]s, [[Dwarvish Sentry|Dwarvish Sentries]], and [[Blue Squid]]s.<ref name="ghostfly" />
#y = -0.5% if the monster is classified as a "Leaper." This condition is only applied to [[Spider]]s.
#y = 0 for all other monsters.
Note that the calculated chance for the first part of the formula ranges from 0.1% ([[Spider]]) to 1.65% ([[Royal Serpent]] with 18 tail segments), so forcing the maximum to be 2.5% has no effect.
Trinkets are not directly added to a monster's drop pool; they are spawned separately. This means that the [[Burglar's Ring]] and [[Monster Compendium]] do not affect the chance for or number of trinkets dropped.
===Crates and Barrels===
Breakable containers in [[the Mines]], [[Skull Cavern]], and [[Quarry Mine]] have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:
<code>chance = ( 0.4% + DailyLuck / 25.0 + LuckBuffs × 0.133% ) × ( 1.0 + effectiveMineLevel * 0.001 ) × 0.8 </code>
#In the Mines, effectiveMineLevel = the level.
#In the Skull Cavern, effectiveMineLevel = level + 120.
#In the Quarry Mine, effectiveMineLevel = 5000.
The [[The Mines#Difficulty Levels|difficulty levels]] of the Mines and Skull Cavern do not affect the drop rates from containers in each location.
==Bugs==
*Although trinkets can be [[Friendship#Gifts|gifted]], they do not appear in the Gift Log.
==References==
<references>
  <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
  <ref name="spawntrinket">See <samp>Trinket::TrySpawnTrinket</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp> and <samp>BreakableContainer::releaseContents</samp>.</ref>
  <ref name="monsterinfo">Base health and glider categorization can be found in <samp>Data\Monsters.xnb</samp>.</ref>
  <ref name="ghostfly">Ghosts are coded as gliders in <samp>Ghost.cs</samp>.</ref>
</references>


==History==
==History==
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[[Category:Trinkets]]
[[Category:Trinkets]]


[[de:Ornamente]]
[[es:Amuletos]]
[[fr:Bibelots]]
[[it:Accessori]]
[[ja:装身具]]
[[ko:장신구]]
[[hu:Bizsuk]]
[[pt:Amuletos]]
[[ru:Брелоки]]
[[tr:Aksesuarlar]]
[[zh:饰品]]
[[zh:饰品]]

Latest revision as of 03:31, 3 April 2026

Trinkets are equippable clothing items. Each one of them gives the Player unique benefits. They can be found after Combat Mastery is claimed. Most trinkets can be dropped by monsters, found in crates and barrels in the Mines, Skull Cavern, and Quarry Mine, or obtained in Skull Cavern treasure rooms. The Magic Hair Gel is the exception, as it can only be purchased from Alex's shop in the Desert Festival.

The player can obtain the same trinket multiple times. Trinkets do not stack. They can be sold at the Adventurer's Guild for data-sort-value="1000">1,000g each.

All Trinkets, with the exceptions of the Basilisk Paw and the Magic Hair Gel, can be re-forged on an Anvil. This randomizes their stats and costs 3 Iridium Bars per re-roll.

Trinket List

Image Name Re-Forged Stat Max Stat Description Source Sell Price
Basilisk Paw N/A N/A You are immune to debuffs. data-sort-value="1000">1,000g
Fairy Box Level 5 Summons a level X fairy companion that heals you in combat situations. data-sort-value="1000">1,000g
Frog Egg Color N/A Summons a hungry frog companion.
Enemies eaten by the frog will not drop anything and do not count as kills towards quests or Monster Eradication Goals.
data-sort-value="1000">1,000g
Golden Spur Duration 10 Seconds Critical strikes give you a speed boost for X seconds. data-sort-value="1000">1,000g
Ice Rod Frequency;
Duration
3 Seconds (min);
4 Seconds
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. data-sort-value="1000">1,000g
Magic Hair Gel N/A N/A Your hair shimmers with all the colors of a prismatic shard. data-sort-value="1000">1,000g
Magic Quiver Type: (None), Perfect, Rapid, Heavy Varies by Type Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
Enemies killed by magic arrows count as kills towards quests & Monster Eradication Goals.
data-sort-value="1000">1,000g
Parrot Egg Level 4 Summons a level X parrot companion, who grants you a Y chance to find gold coins when slaying monsters. data-sort-value="1000">1,000g

Drop Chances

All trinkets, other than the Magic Hair Gel, have a ≈0.63% chance to be found in a Skull Cavern treasure chest.[1] Calculations for the drop rates from monsters and containers are more complex and depend on several factors.[2]

Monsters

When slain, all monsters have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:

chance = Min ( 0.4% + 0.001% × monster maxhealth + y, 2.5% ) + DailyLuck / 25.0 + LuckBuffs × 0.133% [3]

The value of y in the formula depends on the monster killed:

  1. y = 0.2% if the monster is classified as a "Glider" (flying enemy) and its max health ≥ 150. This condition is applied to Iridium Bats, Bats (dangerous), Lava Bats (dangerous), Haunted Skulls, Haunted Skulls (dangerous), Cave Flies (dangerous), Carbon Ghosts, Putrid Ghosts, Squid Kids (dangerous), Bugs (dangerous), Armored Bugs (dangerous), Serpents, Royal Serpents, Magma Sprites, Magma Sparkers, Dwarvish Sentries, and Blue Squids.[4]
  2. y = -0.5% if the monster is classified as a "Leaper." This condition is only applied to Spiders.
  3. y = 0 for all other monsters.

Note that the calculated chance for the first part of the formula ranges from 0.1% (Spider) to 1.65% (Royal Serpent with 18 tail segments), so forcing the maximum to be 2.5% has no effect.

Trinkets are not directly added to a monster's drop pool; they are spawned separately. This means that the Burglar's Ring and Monster Compendium do not affect the chance for or number of trinkets dropped.

Crates and Barrels

Breakable containers in the Mines, Skull Cavern, and Quarry Mine have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:

chance = ( 0.4% + DailyLuck / 25.0 + LuckBuffs × 0.133% ) × ( 1.0 + effectiveMineLevel * 0.001 ) × 0.8

  1. In the Mines, effectiveMineLevel = the level.
  2. In the Skull Cavern, effectiveMineLevel = level + 120.
  3. In the Quarry Mine, effectiveMineLevel = 5000.

The difficulty levels of the Mines and Skull Cavern do not affect the drop rates from containers in each location.

Bugs

  • Although trinkets can be gifted, they do not appear in the Gift Log.

References

  1. ↑ See MineShaft::getTreasureRoomItem in the game code.
  2. ↑ See Trinket::TrySpawnTrinket in the game code. Chances are determined in GameLocation::monsterDrop and BreakableContainer::releaseContents.
  3. ↑ Base health and glider categorization can be found in Data\Monsters.xnb.
  4. ↑ Ghosts are coded as gliders in Ghost.cs.

History

  • 1.6: Introduced.