Witch Hat: Difference between revisions
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|image = Witch Hat.png | |image = Witch Hat.png | ||
|source = [[Tailoring]] | |source = [[Tailoring]] | ||
|ingredients = {{ | |ingredients = {{Name|Golden Pumpkin|1}} | ||
}} | }} | ||
The '''Witch Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Golden Pumpkin]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | The '''Witch Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Golden Pumpkin]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | ||
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{{History|1.6|Small chance added to receive from various player actions.}} | {{History|1.6|Small chance added to receive from various player actions.}} | ||
{{NavboxClothing}} | |||
[[Category:Hats]] | |||
[[de:Hexenhut]] | |||
[[es:Sombrero de bruja]] | |||
[[fr:Chapeau de sorcière]] | |||
[[it:Cappello da strega]] | |||
[[ja:魔女の帽子]] | |||
[[ko:마녀 모자]] | |||
[[hu:Boszorkány kalap]] | |||
[[pt:Chapéu de Bruxa]] | |||
[[ru:Шляпа ведьмы]] | |||
[[tr:Cadı Şapkası]] | |||
[[zh:女巫帽]] | |||
Latest revision as of 19:53, 28 April 2026
| Witch Hat | |
![]() | |
| A pointy hat popular with witches. | |
| Information | |
| Source | Tailoring |
| Recipe (Cloth + ) |
|
| Sell Price | Cannot be sold |
{{#seo:
|keywords=Stardew Valley Wiki, Stardew Valley, Witch Hat, gift |site_name=Stardew Valley Wiki |type=article |title=Witch Hat - Stardew Valley Wiki }} The Witch Hat is a hat that can be tailored using Cloth and a Golden Pumpkin at the sewing machine inside Emily's house or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.
There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or by panning.[1]
References
- ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.
