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imported>Hexadecimal
m →Weapons: weapons can be sorted by their weight value now, instead of the default behavior of alphabetically by whatever effect happened to be first. if this specific change isn't actually useful, then feel free to revert this edit, i'll only be a little sad
imported>Margotbean
m Text replacement - "{{name|" to "{{Name|"
 
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'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
Each weapon type has a default weight: [[Weapons#Dagger|Daggers]] have a weight of 5, [[Weapons#Sword|swords]] 10, and [[Weapons#Club|clubs]] 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.<ref name="defaultWeight"/> [[Forge#Weapon forging|Forging]] a weapon with [[Amethyst]]s will add +10 per amethyst to the weight.
[[Amethyst Ring]]s and [[Forge#Innate enchantments|innate enchantments]] affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.<ref name="buffMultiplier"/>
This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.


==Weapons==
==Weapons==
Line 10: Line 16:
|[[File:Crystal Dagger.png]]
|[[File:Crystal Dagger.png]]
|[[Crystal Dagger]]
|[[Crystal Dagger]]
|data-sort-value=5 | {{name|Crit. Power|+50}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Crit. Power|+50}}{{Name|Weight|+5}}
|-
|-
|[[File:Wind Spire.png]]
|[[File:Wind Spire.png]]
|[[Wind Spire]]
|[[Wind Spire]]
|data-sort-value=5 | {{name|Crit. Power|+10}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Crit. Power|+10}}{{Name|Weight|+5}}
|-
|-
|[[File:Claymore.png]]
|[[File:Claymore.png]]
|[[Claymore]]
|[[Claymore]]
|data-sort-value=3 | {{name|Speed w|&minus;4}}{{name|Defense|+2}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|&minus;4}}{{Name|Defense|+2}}{{Name|Weight|+3}}
|-
|-
|[[File:Dark Sword.png|center]]
|[[File:Dark Sword.png|center]]
|[[Dark Sword]]
|[[Dark Sword]]
|data-sort-value=5 | {{name|Speed w|&minus;5}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|&minus;5}}{{Name|Weight|+5}}
|-
|-
|[[File:Bone Sword.png]]
|[[File:Bone Sword.png]]
|[[Bone Sword]]
|[[Bone Sword]]
|data-sort-value=2 | {{name|Speed w|+4}}{{name|Weight|+2}}
|data-sort-value=2 | {{Name|Speed w|+4}}{{Name|Weight|+2}}
|-
|-
|[[File:Lava Katana.png]]
|[[File:Lava Katana.png]]
|[[Lava Katana]]
|[[Lava Katana]]
|data-sort-value=3 | {{name|Defense|+3}}{{name|Crit. Power|+25}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Defense|+3}}{{Name|Crit. Power|+25}}{{Name|Weight|+3}}
|-
|-
|[[File:Wood Mallet.png]]
|[[File:Wood Mallet.png]]
|[[Wood Mallet]]
|[[Wood Mallet]]
|data-sort-value=3 | {{name|Speed w|+2}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|+2}}{{Name|Weight|+3}}
|-
|-
|[[File:Iron Edge.png]]
|[[File:Iron Edge.png]]
|[[Iron Edge]]
|[[Iron Edge]]
|data-sort-value=3 | {{name|Speed w|&minus;2}}{{name|Defense|+1}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|&minus;2}}{{Name|Defense|+1}}{{Name|Weight|+3}}
|-
|-
|[[File:Neptune's Glaive.png]]
|[[File:Neptune's Glaive.png]]
|[[Neptune's Glaive]]
|[[Neptune's Glaive]]
|data-sort-value=4 | {{name|Speed w|&minus;1}}{{name|Defense|+2}}{{name|Weight|+4}}
|data-sort-value=4 | {{Name|Speed w|&minus;1}}{{Name|Defense|+2}}{{Name|Weight|+4}}
|-
|-
|[[File:Galaxy Dagger.png]]
|[[File:Galaxy Dagger.png]]
|[[Galaxy Dagger]]
|[[Galaxy Dagger]]
|data-sort-value=5 | {{name|Speed w|+1}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Weight|+5}}
|-
|-
|[[File:Galaxy Hammer.png]]
|[[File:Galaxy Hammer.png]]
|[[Galaxy Hammer]]
|[[Galaxy Hammer]]
|data-sort-value=5 | {{name|Speed w|+2}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+2}}{{Name|Weight|+5}}
|-
|-
|[[File:Ossified Blade.png]]
|[[File:Ossified Blade.png]]
|[[Ossified Blade]]
|[[Ossified Blade]]
|data-sort-value=2 | {{name|Speed w|&minus;2}}{{name|Defense|+1}}{{name|Weight|+2}}
|data-sort-value=2 | {{Name|Speed w|&minus;2}}{{Name|Defense|+1}}{{Name|Weight|+2}}
|-
|-
|[[File:Tempered Broadsword.png]]
|[[File:Tempered Broadsword.png]]
|[[Tempered Broadsword]]
|[[Tempered Broadsword]]
|data-sort-value=3 | {{Name|Speed w|&minus;3}}{{name|Defense|+3}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|&minus;3}}{{Name|Defense|+3}}{{Name|Weight|+3}}
|-
|-
|[[File:Dwarf Dagger.png]]
|[[File:Dwarf Dagger.png]]
|[[Dwarf Dagger]]
|[[Dwarf Dagger]]
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+6}}{{name|Crit. Chance|+2}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+6}}{{Name|Crit. Chance|+2}}{{Name|Weight|+5}}
|-
|-
|[[File:Dragontooth Shiv.png]]
|[[File:Dragontooth Shiv.png]]
|[[Dragontooth Shiv]]
|[[Dragontooth Shiv]]
|data-sort-value=5 | {{name|Crit. Chance|+3}}{{name|Crit. Power|+100}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Crit. Chance|+3}}{{Name|Crit. Power|+100}}{{Name|Weight|+5}}
|-
|-
|[[File:Infinity Dagger.png]]
|[[File:Infinity Dagger.png]]
|[[Infinity Dagger]]
|[[Infinity Dagger]]
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+3}}{{name|Crit. Chance|+4}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+3}}{{Name|Crit. Chance|+4}}{{Name|Weight|+5}}
|-
|-
|[[File:Kudgel.png]]
|[[File:Kudgel.png]]
|[[Kudgel]]
|[[Kudgel]]
|data-sort-value=2 | {{Name|Speed w|&minus;1}}{{name|Crit. Power|+4}}{{name|Weight|+2}}
|data-sort-value=2 | {{Name|Speed w|&minus;1}}{{Name|Crit. Power|+4}}{{Name|Weight|+2}}
|-
|-
|[[File:Dwarf Hammer.png]]
|[[File:Dwarf Hammer.png]]
|[[Dwarf Hammer]]
|[[Dwarf Hammer]]
|data-sort-value=5 | {{Name|Defense|+2}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Defense|+2}}{{Name|Weight|+5}}
|-
|-
|[[File:Dragontooth Club.png]]
|[[File:Dragontooth Club.png]]
|[[Dragontooth Club]]
|[[Dragontooth Club]]
|data-sort-value=3 | {{Name|Crit. Power|+50}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Crit. Power|+50}}{{Name|Weight|+3}}
|-
|-
|[[File:Infinity Gavel.png]]
|[[File:Infinity Gavel.png]]
|[[Infinity Gavel]]
|[[Infinity Gavel]]
|data-sort-value=5 | {{Name|Speed w|+2}}{{name|Defense|+1}}{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+2}}{{Name|Defense|+1}}{{Name|Weight|+5}}
|}
|}


Line 100: Line 106:
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
|}
|}
==References==
<references>
<ref name="defaultWeight">See <samp>MeleeWeapon::defaultKnockBackForThisType</samp> and the places where it's used. Note that <samp>Data/Weapons.xnb</samp> stores the "modified" weights of each weapon directly, the defaults are only used for displaying.</ref>
<ref name="buffMultiplier">See <samp>BuffEffects::KnockbackMultiplier</samp> and <samp>MeleeWeapon::DoDamage</samp>.</ref>
</references>


{{NavboxSkillsStats}}
{{NavboxSkillsStats}}

Latest revision as of 19:53, 28 April 2026

Weight is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
Crystal Dagger Crit. Power (+50) Weight (+5)
Wind Spire Crit. Power (+10) Weight (+5)
Claymore Speed (−4) Defense (+2) Weight (+3)
Dark Sword Speed (−5) Weight (+5)
Bone Sword Speed (+4) Weight (+2)
Lava Katana Defense (+3) Crit. Power (+25) Weight (+3)
Wood Mallet Speed (+2) Weight (+3)
Iron Edge Speed (−2) Defense (+1) Weight (+3)
Neptune's Glaive Speed (−1) Defense (+2) Weight (+4)
Galaxy Dagger Speed (+1) Weight (+5)
Galaxy Hammer Speed (+2) Weight (+5)
Ossified Blade Speed (−2) Defense (+1) Weight (+2)
Tempered Broadsword Speed (−3) Defense (+3) Weight (+3)
Dwarf Dagger Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5)
Dragontooth Shiv Crit. Chance (+3) Crit. Power (+100) Weight (+5)
Infinity Dagger Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5)
Kudgel Speed (−1) Crit. Power (+4) Weight (+2)
Dwarf Hammer Defense (+2) Weight (+5)
Dragontooth Club Crit. Power (+50) Weight (+3)
Infinity Gavel Speed (+2) Defense (+1) Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring Increases knockback by 10%.

References

  1. ↑ See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. ↑ See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.