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'''Weight''' is a statistic that affects player's knockback.
'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
 
Each weapon type has a default weight: [[Weapons#Dagger|Daggers]] have a weight of 5, [[Weapons#Sword|swords]] 10, and [[Weapons#Club|clubs]] 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.<ref name="defaultWeight"/> [[Forge#Weapon forging|Forging]] a weapon with [[Amethyst]]s will add +10 per amethyst to the weight.
 
[[Amethyst Ring]]s and [[Forge#Innate enchantments|innate enchantments]] affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.<ref name="buffMultiplier"/>
 
This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.


==Weapons==
==Weapons==
The following [[Weapons]] affect Weight. The Weight of a weapon affects how far an enemy will be knocked back. The larger the bonus, the further you will push enemies when you hit them with your weapon.
The following weapons affect Weight. The effect is permanent while using the weapon.
{| class="wikitable sortable"
{| class="wikitable sortable roundedborder"
!Image
!Image
!Name
!Name
!Effect
!data-sort-type="number"|Effect
!Causes
!Duration
|-
|-
|[[File:Crystal Dagger.png]]
|[[File:Crystal Dagger.png]]
|[[Crystal Dagger]]
|[[Crystal Dagger]]
|[[File:Crit pwr.png|24px|link=]] +10 Crit. Power{{name|Weight|5}}
|data-sort-value=5 | {{Name|Crit. Power|+50}}{{Name|Weight|+5}}
|
|Permanent
|-
|-
|[[File:Wind Spire.png]]
|[[File:Wind Spire.png]]
|[[Wind Spire]]
|[[Wind Spire]]
|[[File:Crit pwr.png|24px|link=]] +10 Crit. Power{{name|Weight|5}}
|data-sort-value=5 | {{Name|Crit. Power|+10}}{{Name|Weight|+5}}
|
|Permanent
|-
|-
|[[File:Claymore.png]]
|[[File:Claymore.png]]
|[[Claymore]]
|[[Claymore]]
|[[File:Speed w.png|24px|link=]] -4 Speed{{name|Defense|+2}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|&minus;4}}{{Name|Defense|+2}}{{Name|Weight|+3}}
|
|-
|Permanent
|[[File:Dark Sword.png|center]]
|[[Dark Sword]]
|data-sort-value=5 | {{Name|Speed w|&minus;5}}{{Name|Weight|+5}}
|-
|-
|[[File:Bone Sword.png]]
|[[File:Bone Sword.png]]
|[[Bone Sword]]
|[[Bone Sword]]
|[[File:Speed w.png|24px|link=]] +4 Speed{{name|Weight|+2}}
|data-sort-value=2 | {{Name|Speed w|+4}}{{Name|Weight|+2}}
|
|Permanent
|-
|-
|[[File:Lava Katana.png]]
|[[File:Lava Katana.png]]
|[[Lava Katana]]
|[[Lava Katana]]
|{{name|Defense|+3}}[[File:Crit pwr.png|24px|link=]] +10 Crit. Power{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Defense|+3}}{{Name|Crit. Power|+25}}{{Name|Weight|+3}}
|
|Permanent
|-
|-
|[[File:Wood Mallet.png]]
|[[File:Wood Mallet.png]]
|[[Wood Mallet]]
|[[Wood Mallet]]
|[[File:Speed w.png|24px|link=]] -2 Speed{{name|Weight|+2}}
|data-sort-value=3 | {{Name|Speed w|+2}}{{Name|Weight|+3}}
|
|Permanent
|-
|-
|[[File:Iron Edge.png]]
|[[File:Iron Edge.png]]
|[[Iron Edge]]
|[[Iron Edge]]
|[[File:Speed w.png|24px|link=]] -2 Speed{{name|Defense|+1}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|&minus;2}}{{Name|Defense|+1}}{{Name|Weight|+3}}
|
|Permanent
|-
|-
|[[File:Neptune's Glaive.png]]
|[[File:Neptune's Glaive.png]]
|[[Neptune's Glaive]]
|[[Neptune's Glaive]]
|[[File:Speed w.png|24px|link=]] -2 Speed{{name|Defense|+2}}{{name|Weight|+4}}
|data-sort-value=4 | {{Name|Speed w|&minus;1}}{{Name|Defense|+2}}{{Name|Weight|+4}}
|
|Permanent
|-
|-
|[[File:Galaxy Dagger.png]]
|[[File:Galaxy Dagger.png]]
|[[Galaxy Dagger]]
|[[Galaxy Dagger]]
|[[File:Speed w.png|24px|link=]] +1 [[Speed]]{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Weight|+5}}
|
|Permanent
|-
|-
|[[File:Galaxy Hammer.png]]
|[[File:Galaxy Hammer.png]]
|[[Galaxy Hammer]]
|[[Galaxy Hammer]]
|[[File:Speed w.png|24px|link=]] +2 Speed{{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+2}}{{Name|Weight|+5}}
|
|Permanent
|-
|-
|[[File:Ossified Blade.png]]
|[[Ossified Blade]]
|data-sort-value=2 | {{Name|Speed w|&minus;2}}{{Name|Defense|+1}}{{Name|Weight|+2}}
|-
|[[File:Tempered Broadsword.png]]
|[[Tempered Broadsword]]
|data-sort-value=3 | {{Name|Speed w|&minus;3}}{{Name|Defense|+3}}{{Name|Weight|+3}}
|-
|[[File:Dwarf Dagger.png]]
|[[Dwarf Dagger]]
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+6}}{{Name|Crit. Chance|+2}}{{Name|Weight|+5}}
|-
|[[File:Dragontooth Shiv.png]]
|[[Dragontooth Shiv]]
|data-sort-value=5 | {{Name|Crit. Chance|+3}}{{Name|Crit. Power|+100}}{{Name|Weight|+5}}
|-
|[[File:Infinity Dagger.png]]
|[[Infinity Dagger]]
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+3}}{{Name|Crit. Chance|+4}}{{Name|Weight|+5}}
|-
|[[File:Kudgel.png]]
|[[Kudgel]]
|data-sort-value=2 | {{Name|Speed w|&minus;1}}{{Name|Crit. Power|+4}}{{Name|Weight|+2}}
|-
|[[File:Dwarf Hammer.png]]
|[[Dwarf Hammer]]
|data-sort-value=5 | {{Name|Defense|+2}}{{Name|Weight|+5}}
|-
|[[File:Dragontooth Club.png]]
|[[Dragontooth Club]]
|data-sort-value=3 | {{Name|Crit. Power|+50}}{{Name|Weight|+3}}
|-
|[[File:Infinity Gavel.png]]
|[[Infinity Gavel]]
|data-sort-value=5 | {{Name|Speed w|+2}}{{Name|Defense|+1}}{{Name|Weight|+5}}
|}
|}


==Rings==
The following rings increase Weight (knockback).  The effect is permanent while the ring is equipped.
{|class="wikitable roundedborder"
!Image
!Name
!Effect
|-
|[[File:Amethyst Ring.png|center]]
|[[Amethyst Ring]]
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
|}


==References==
<references>
<ref name="defaultWeight">See <samp>MeleeWeapon::defaultKnockBackForThisType</samp> and the places where it's used. Note that <samp>Data/Weapons.xnb</samp> stores the "modified" weights of each weapon directly, the defaults are only used for displaying.</ref>
<ref name="buffMultiplier">See <samp>BuffEffects::KnockbackMultiplier</samp> and <samp>MeleeWeapon::DoDamage</samp>.</ref>
</references>


{{NavboxSkillsStats}}


[[Category:Buffs]]


 
[[de:Gewicht]]
 
[[es:Peso]]
 
[[fr:Poids]]
[[Category:Buffs]]{{NavboxStats}}
[[it:Peso]]
[[ja:重さ]]
[[ko:무게]]
[[hu:Súly]]
[[pt:Peso]]
[[ru:Вес]]
[[tr:Ağırlık]]
[[zh:重量]]

Latest revision as of 19:53, 28 April 2026

Weight is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
Crystal Dagger Crit. Power (+50) Weight (+5)
Wind Spire Crit. Power (+10) Weight (+5)
Claymore Speed (−4) Defense (+2) Weight (+3)
Dark Sword Speed (−5) Weight (+5)
Bone Sword Speed (+4) Weight (+2)
Lava Katana Defense (+3) Crit. Power (+25) Weight (+3)
Wood Mallet Speed (+2) Weight (+3)
Iron Edge Speed (−2) Defense (+1) Weight (+3)
Neptune's Glaive Speed (−1) Defense (+2) Weight (+4)
Galaxy Dagger Speed (+1) Weight (+5)
Galaxy Hammer Speed (+2) Weight (+5)
Ossified Blade Speed (−2) Defense (+1) Weight (+2)
Tempered Broadsword Speed (−3) Defense (+3) Weight (+3)
Dwarf Dagger Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5)
Dragontooth Shiv Crit. Chance (+3) Crit. Power (+100) Weight (+5)
Infinity Dagger Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5)
Kudgel Speed (−1) Crit. Power (+4) Weight (+2)
Dwarf Hammer Defense (+2) Weight (+5)
Dragontooth Club Crit. Power (+50) Weight (+3)
Infinity Gavel Speed (+2) Defense (+1) Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring Increases knockback by 10%.

References

  1. ↑ See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. ↑ See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.