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Kill n1ggers. Behead n1ggers. Roundhouse kick a n1gger into the concrete. Slam dunk a n1gger baby into the trashcan. Crucify filthy blacks. Defecate in a n1ggers food. Launch n1ggers into the sun. Stir fry n1ggers in a wok. Toss n1ggers into active volcanoes. Urinate into a n1ggers gas tank. Judo throw n1ggers into a wood chipper. Twist n1ggers heads off. Report n1ggers to the IRS. Karate chop n1ggers in half. Curb stomp pregnant black n1ggers. Trap n1ggers in quicksand. Crush n1ggers in the trash compactor. Liquefy n1ggers in a vat of acid. Eat n1ggers. Dissect n1ggers. Exterminate n1ggers in the gas chamber. Stomp n1gger skulls with steel toed boots. Cremate n1ggers in the oven. Lobotomize n1ggers. Mandatory abortions for n1ggers. Grind n1gger fetuses in the garbage disposal. Drown n1ggers in fried chicken grease. Vaporize n1ggers with a ray gun. Kick old n1ggers down the stairs. Feed n1ggers to alligators. Slice n1ggers with a katana. Put a bomb in a n1ggers mouth. Throw knives at n1ggers. Inflate n1ggers until they pop. Send n1ggers into a blackhole. Castrate n1ggers. Feed n1ggers poisoned food. Force n1ggers to walk the plank. Push n1ggers into a pit. Kneel on a n1ggers neck. Curse n1ggers with a spell. Stuff n1gger babies into the washing machine and turn it on. Flatten n1ggers with a tank. Pop a n1ggers car tire. Strike n1gger children with a ruler. Make n1ggers swim in the Mariana Trench. Cut off a n1ggers limbs. Airdrop n1ggers into Antarctica. Throw n1ggers off the boat. Pressurize n1ggers into fine crystals. Light fireworks in a n1ggers @ss. Falcon-punch a n1gger in the face. Make n1ggers into fiction. Blow n1ggers heads off with grenade launchers. Blow n1ggers brains open with a sniper rifle. Lock n1ggers in a cage and drown them underwater. Nail n1ggers to a cross and stab them. Run over n1ggers with a tank feet-first. Crush n1ggers with a press. Attack n1ggers with acid. Boil n1ggers in a pan. Lock n1ggers inside a brazen bull. Burn n1ggers alive. Drag n1ggers across a wall of spikes. Pour molten lava on n1ggers. Quarter n1ggers. Impale n1ggers on a pike. Tenderize n1ggers with a mallet. Ionise n1ggers in a m@ss spectrometer.gy to its maximum. However, if the player goes to bed late, passes out, or is exhausted, the amount of energy regained is reduced.
{{Basics-top}}
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">
[[File:EnergyBar.png]]<p>''A slightly depleted energy bar''</p></div>
 
A player requires '''Energy''' to use [[tools]], with the exception of [[scythe]]s, [[weapons]], and [[pans]]. Picking up or moving a chest with your empty hands also requires energy. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
 
Energy can be replenished up to its [[#Maximum Energy|maximum]] by eating positive-energy food. Consuming negative-energy foods such as [[Sap]] or [[Void Mayonnaise]] reduces energy. To consume food, put it on the hotbar (the top row of inventory) and press action ({{key|right-click}}) with it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food provides more energy than cheaper food items.
 
Standing in the [[Spa]] also restores energy at 10 points per second.<ref name="sparegenerationspeed" /> In a [[Multiplayer]] game, players may slowly restore energy by standing in bed at 2 points per second.<ref name="bedregenerationspeed" /> (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
 
==Exhaustion==
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">
[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
The player becomes exhausted upon reaching 0 energy, indicated by an X dialogue bubble above the player's head and the notification "You feel sluggish from over-exertion." The player's movement speed is significantly reduced, weapons and tools take longer to use, and [[Tools#Fishing Poles|Fishing Poles]] can no longer be cast. Other energy-consuming tools can be used, but the player's energy level becomes negative. At -15 energy, the player passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money, up to {{Price|1000}}.
 
Increasing energy back above zero (''e.g.,'' by eating food) will restore player movement and allow Fishing Poles to be cast again, but the player remains exhausted for the remainder of the day. Exhaustion results in a 50% reduction in that night's energy restoration. This after-effect can be avoided by curing exhaustion, either by consuming [[Harvey's Clinic|Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.<ref name="daily_kiss"/>
 
A few warning signs exist to notify the player before imminent exhaustion. If energy is less than 20, any energy-consuming activity makes the energy bar shake and emit beads of sweat. When energy first falls below 15, a notice appears stating "You're starting to feel exhausted." These are warnings, not indicators of true exhaustion, and have no effect on player activities or overnight energy restoration.
 
==Sleeping==
Sleeping restores the player's initial energy level for the next day. Going to bed at or before 12:00AM normally restores energy to its maximum. However, if the player goes to bed late, passes out, or is exhausted, the amount of energy regained is reduced.


If the player goes to sleep exhausted, sleep removes the exhaustion, but energy restoration is reduced by 50%.
If the player goes to sleep exhausted, sleep removes the exhaustion, but energy restoration is reduced by 50%.
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|[[Green Tea]]
|[[Green Tea]]
|{{Description|Green Tea}}
|{{Description|Green Tea}}
|{{name|Tea Leaves|1}}
|{{Name|Tea Leaves|1}}
|data-sort-value="0013"|{{Energy|13}}{{Health|5}}
|data-sort-value="0013"|{{Energy|13}}{{Health|5}}
|{{name|Max Energy|+30}}
|{{Name|Max Energy|+30}}
|data-sort-value="0412"|{{duration|4m 12s}}
|data-sort-value="0412"|{{duration|4m 12s}}
|style="text-align: center;"|N/A
|style="text-align: center;"|N/A
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==Infinite Energy==
==Infinite Energy==
Energy requirement for tools can be removed by [[Tools#Tool enchantments|enchanting]] them. The '''Efficient''' enchantment causes no energy drain while the tool is being used.  
Energy requirement for tools can be removed by [[Tools#Enchantments|enchanting]] them. The '''Efficient''' enchantment causes no energy drain while the tool is being used.  


It is also possible to obtain infinite energy for a whole day by using the [[Statue Of Blessings]] and obtaining [[Statue Of Blessings#List of Blessings|Blessing of Energy]]. This blessing is given at random, so there is no guarantee you will get it for a specific day.
It is also possible to obtain infinite energy for a whole day by using the [[Statue Of Blessings]] and obtaining [[Statue Of Blessings#List of Blessings|Blessing of Energy]]. This blessing is given at random, so there is no guarantee you will get it for a specific day.

Latest revision as of 13:16, 10 May 2026

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle

A slightly depleted energy bar

A player requires Energy to use tools, with the exception of scythes, weapons, and pans. Picking up or moving a chest with your empty hands also requires energy. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.

Energy can be replenished up to its maximum by eating positive-energy food. Consuming negative-energy foods such as Sap or Void Mayonnaise reduces energy. To consume food, put it on the hotbar (the top row of inventory) and press action (right-click) with it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food provides more energy than cheaper food items.

Standing in the Spa also restores energy at 10 points per second.[1] In a Multiplayer game, players may slowly restore energy by standing in bed at 2 points per second.[2] (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)

Exhaustion

Exhaustion indicator

The player becomes exhausted upon reaching 0 energy, indicated by an X dialogue bubble above the player's head and the notification "You feel sluggish from over-exertion." The player's movement speed is significantly reduced, weapons and tools take longer to use, and Fishing Poles can no longer be cast. Other energy-consuming tools can be used, but the player's energy level becomes negative. At -15 energy, the player passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money, up to data-sort-value="1000">1,000g.

Increasing energy back above zero (e.g., by eating food) will restore player movement and allow Fishing Poles to be cast again, but the player remains exhausted for the remainder of the day. Exhaustion results in a 50% reduction in that night's energy restoration. This after-effect can be avoided by curing exhaustion, either by consuming Muscle Remedy, or (if married) kissing the player's spouse for the first time in the day.[3]

A few warning signs exist to notify the player before imminent exhaustion. If energy is less than 20, any energy-consuming activity makes the energy bar shake and emit beads of sweat. When energy first falls below 15, a notice appears stating "You're starting to feel exhausted." These are warnings, not indicators of true exhaustion, and have no effect on player activities or overnight energy restoration.

Sleeping

Sleeping restores the player's initial energy level for the next day. Going to bed at or before 12:00AM normally restores energy to its maximum. However, if the player goes to bed late, passes out, or is exhausted, the amount of energy regained is reduced.

If the player goes to sleep exhausted, sleep removes the exhaustion, but energy restoration is reduced by 50%.

Energy restoration is also reduced if the player goes to bed after 12:00AM. This reduction stacks additively with the exhausted penalty.

The amount of energy reduction has been calculated in the below table.[4]

Late to Bed Penalty
Time Energy Loss
12:10AM -2.5%
12:20AM -5%
12:30AM -7.5%
12:40AM -10%
12:50AM -12.5%
1:00AM -25%
1:10AM -27.5%
1:20AM -30%
1:30AM -32.5%
1:40AM -35%
1:50AM -37.5%
2:00AM -50%

If the new day's calculated initial energy level is lower than the player's actual energy level at the time they went to sleep, the player's energy level is left unchanged and not reduced, unless they are exhausted.

A player cannot start a day with less than 1 energy.

Leveling Up

The morning after a skill is leveled up (or after changing professions at the Statue Of Uncertainty), the player awakens with full energy, regardless of the sleep or exhaustion calculation.

Restoration

Besides sleeping, certain actions can be taken to restore energy. These include: using the Spa, being in a Bed while playing Multiplayer, and eating certain edible items.

  • While relaxing in the spa or swimming, the player's energy and health increase by 1 every 100ms until both are full, if they have not moved recently.[5]
  • While being in a bed in multiplayer, the player's energy and health increase by 1 every 500ms until both are full.[6]

Maximum Energy

The player starts the game with 270 maximum energy. Eating a Stardrop permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508.

Temporary increases in maximum energy are also possible. Up to two Max Energy buffs can be simultaneously active: one from a drink (namely, Green Tea) and one from a food. The largest possible temporary value of maximum energy is 588.

Image Name Description Ingredients Energy / Health Buff(s) Buff Duration Recipe Source(s) Sell Price
Bean Hotpot It sure is healthy. Green Bean (2) 125
56
Max Energy (+30) Magnetism (+32) 7m

Clint (Mail - 7+ )

data-sort-value="100">100g
Complete Breakfast You'll feel ready to take on the world! Fried Egg (1) Milk (1) Hashbrowns (1) Pancakes (1) 200
90
Farming (+2) Max Energy (+50) 7m

The Queen of Sauce
21 Spring, Year 2

data-sort-value="350">350g
Green Tea A pleasant, energizing beverage made from lightly processed tea leaves. Tea Leaves (1) 135 Max Energy (+30) 4m 12s N/A data-sort-value="100">100g
Lobster Bisque This delicate soup is a secret family recipe of Willy's. Lobster (1) Milk (1) 225
101
Fishing (+3) Max Energy (+50) 16m 47s

The Queen of Sauce
14 Winter, Year 2

Willy (Mail - 9+ )

data-sort-value="205">205g
Red Plate Full of antioxidants. Red Cabbage (1) Radish (1) 240
108
Max Energy (+50) 3m 30s

Emily (Mail - 7+ )

data-sort-value="400">400g
River Jelly A rare jelly found in freshwater. 7533 Max Energy (+30) 7m N/A data-sort-value="125">125g
Super Meal It's a really energizing meal. Bok Choy (1) Cranberries (1) Artichoke (1) 160
72
Max Energy (+40) Speed (+1) 3m 30s

Kent (Mail - 7+ )

data-sort-value="220">220g
Tom Kha Soup These flavors are incredible! Coconut (1) Shrimp (1) Common Mushroom (1) 175
78
Farming (+2) Max Energy (+30) 7m

Sandy (Mail - 7+ )

data-sort-value="250">250g

Infinite Energy

Energy requirement for tools can be removed by enchanting them. The Efficient enchantment causes no energy drain while the tool is being used.

It is also possible to obtain infinite energy for a whole day by using the Statue Of Blessings and obtaining Blessing of Energy. This blessing is given at random, so there is no guarantee you will get it for a specific day.

References

  1. ↑ See Farmer::updateCommon in the game code.
  2. ↑ See Farmer::Update in the game code.
  3. ↑ The effects of the first kiss in a day are handled in NPC::checkAction, specifically in if (!this.hasBeenKissedToday.Value).
  4. ↑ Energy amounts for the next day are calculated in Farmer::dayupdate, specifically starting at oldStamina = this.Stamina.
  5. ↑ The effects of the Spa/swimming are handled in Farmer::updateCommon, specifically in if (this.swimming). It Checks whether the player has not moved in 800ms and at least 100ms has passed and increases health and energy by 1.
  6. ↑ The effects of a multiplayer bed are handled in Farmer::Update, specifically in if (this.isInBed && Game1.IsMultiplayer && Game1.shouldTimePass(false)). It Checks whether at least 500ms has passed and increases health and energy by 1.

History

  • 1.3.27: Added energy regeneration while standing in bed for multiplayer. Removed exploit that allowed players to bypass "passing out" by clicking on the journal icon.
  • 1.4: All level-ups (including levels 5 and 10) now restore 100% energy.
  • 1.6: Added reference to Blessing of Energy.