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Small Crystal: Difference between revisions

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Can now be obtained from various player actions in 1.6.
imported>Margotbean
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|description = {{Description|decoration}}
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The '''Small Crystal''' is a piece of [[furniture]]. It can rotate into daily stock at the [[Carpenter's Shop]] for {{price|750}} or the [[Traveling Cart]] for between {{tprice|furniture}}. It's also available from the [[Furniture Catalogue]] for {{price|0}}.
The '''Small Crystal''' is a piece of [[furniture]]. It can rotate into daily stock at the [[Carpenter's Shop]] for {{Price|750}} or the [[Traveling Cart]] for between {{Tprice|furniture}}. It's also available from the [[Furniture Catalogue]] for {{Price|0}}.


Players who select a [[Farm Maps|Hill-top farm map]] during character creation will have one inside their house when the game begins.
Players who select a [[Farm Maps|Hill-top farm map]] during character creation will have one inside their house when the game begins.

Latest revision as of 16:38, 19 May 2026

Small Crystal
Can be placed as decoration.
Information
Source Price
Carpenter's Shop data-sort-value="750">750g
Traveling Cart data-sort-value="furniture"250–2,500g
Furniture Catalogue data-sort-value="0">0g
Other Source(s) Hill-top Farmhouse
Sell Price Cannot be sold

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Small Crystal, gift |site_name=Stardew Valley Wiki |type=article |title=Small Crystal - Stardew Valley Wiki }} The Small Crystal is a piece of furniture. It can rotate into daily stock at the Carpenter's Shop for data-sort-value="750">750g or the Traveling Cart for between data-sort-value="furniture"250–2,500g. It's also available from the Furniture Catalogue for data-sort-value="0">0g.

Players who select a Hill-top farm map during character creation will have one inside their house when the game begins.

There is a small chance to receive this furniture item from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]

References

  1. ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.

History

  • 1.1: Introduced.
  • 1.5: Decor can be placed outside.
  • 1.6: Small chance added to receive from various player actions.