Jump to content

The Mines: Difference between revisions

From Stardew Valley Wiki
imported>ChloeCat
No edit summary
imported>BlaDe
→The Bottom of the Mines: Deleted inaccurate information. Gem nodes can drop any gem and any time, and the threshold for unlocking gems in garbage and the billboard is 41 (Aquamarine/Jade/Diamond/Frozen Tear) and 81 (Ruby/Emerald/Fire Quartz)
 
(9 intermediate revisions by 6 users not shown)
Line 3: Line 3:
|mapy    = 28
|mapy    = 28
|building  = MinesEntrance.png
|building  = MinesEntrance.png
|closed   = Never
|closed   = {{Season|Spring|1-4}} Year 1
|address  =
|address  =
|occupants = {{NPC|Dwarf}}
|occupants = {{NPC|Dwarf}}
Line 44: Line 44:
|style="background: #DDDBD4" |Brown Earth
|style="background: #DDDBD4" |Brown Earth
|style="background: #AEC2E6" |Blue Earth
|style="background: #AEC2E6" |Blue Earth
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
|{{Name|Green Slime|link=Slimes{{!}}Green Slime}}{{Name|Duggy}}{{Name|Bug}}{{Name|Rock Crab}}
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}
|{{Name|Green Slime Dangerous}}{{Name|Duggy Dangerous}}{{Name|Bug Dangerous}}{{Name|Rock Crab Dangerous}}
|[[Copper Ore]] begins to appear on Floor 2. <br />Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]. All gems are found except [[Diamond]]s when [[the Player]] has reached the bottom of the Mines.
|[[Copper Ore]] begins to appear on Floor 2. <br />Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]. All gems are found except [[Diamond]]s when [[the Player]] has reached the bottom of the Mines.
In the dangerous mines, beach forage such as [[Seaweed]], [[Coral]], [[Nautilus Shell]], [[Rainbow Shell]], [[Oyster]], [[Cockle]], and [[Clam]] spawn. There is a very small chance that a [[Pearl]] can spawn. [[Radioactive Ore]] begins to appear on any floor that is not a multiple of 5.
In the dangerous mines, beach forage such as [[Seaweed]], [[Coral]], [[Nautilus Shell]], [[Rainbow Shell]], [[Oyster]], [[Cockle]], and [[Clam]] spawn. There is a very small chance that a [[Pearl]] can spawn. [[Radioactive Ore]] begins to appear on any floor that is not a multiple of 5.
Line 52: Line 52:
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
|style="background: #AEC2E6" |Blue Earth, [[Weeds]]
|style="background: #AEC2E6" |Blue Earth, [[Weeds]]
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
|{{Name|Green Slime|link=Slimes{{!}}Green Slime}}{{Name|Duggy}}{{Name|Bug}}{{Name|Rock Crab}}{{Name|Grub}}{{Name|Cave Fly}}
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
|{{Name|Green Slime Dangerous}}{{Name|Duggy Dangerous}}{{Name|Bug Dangerous}}{{Name|Rock Crab Dangerous}}{{Name|Blue Squid}}
|Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
|Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 19 is set in a spiral pattern.
|-
|-
Line 59: Line 59:
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
|style="background: #DDDBD4" |Brown Earth, [[Weeds]]
|style="background: #AEC2E6" |Blue Earth, [[Weeds]]
|style="background: #AEC2E6" |Blue Earth, [[Weeds]]
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}{{name|Grub}}{{name|Cave Fly}}
|{{Name|Green Slime|link=Slimes{{!}}Green Slime}}{{Name|Duggy}}{{Name|Bug}}{{Name|Rock Crab}}{{Name|Grub}}{{Name|Cave Fly}}
|{{name|Green Slime Dangerous}}{{name|Duggy Dangerous}}{{name|Bug Dangerous}}{{name|Rock Crab Dangerous}}{{name|Blue Squid}}
|{{Name|Green Slime Dangerous}}{{Name|Duggy Dangerous}}{{Name|Bug Dangerous}}{{Name|Rock Crab Dangerous}}{{Name|Blue Squid}}
|Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
|Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
|-
|-
Line 66: Line 66:
|style="background: #D0D0D4" |Shadow, Grey Earth
|style="background: #D0D0D4" |Shadow, Grey Earth
|style="background: #A8A7AB" |Shadow, Black Earth
|style="background: #A8A7AB" |Shadow, Black Earth
|{{name|Bug}}{{name|Bat|link=Bats{{!}}Bat}}{{name|Stone Golem}}
|{{Name|Bug}}{{Name|Bat|link=Bats{{!}}Bat}}{{Name|Stone Golem}}
|{{name|Bug Dangerous}}{{name|Bat Dangerous}}{{name|Stone Golem Dangerous}}{{name|Carbon Ghost}}
|{{Name|Bug Dangerous}}{{Name|Bat Dangerous}}{{Name|Stone Golem Dangerous}}{{Name|Carbon Ghost}}
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor.
|[[Copper Ore]], [[Geode]]s are common. <br />Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor.
|-
|-
Line 73: Line 73:
|style="background: #F0FFFF"| Frozen Earth
|style="background: #F0FFFF"| Frozen Earth
|style="background: #C8F0C2"| Magic Woods
|style="background: #C8F0C2"| Magic Woods
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}
|{{Name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{Name|Frost Bat|link=Bats{{!}}Frost Bat}}{{Name|Dust Sprite}}
|{{name|Blue Slime Dangerous}}{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Grub Dangerous}}{{name|Cave Fly Dangerous}}{{name|Stick Bug}}
|{{Name|Blue Slime Dangerous}}{{Name|Frost Bat Dangerous}}{{Name|Dust Sprite Dangerous}}{{Name|Grub Dangerous}}{{Name|Cave Fly Dangerous}}{{Name|Stick Bug}}
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, and [[Jade]] begin to appear.
|[[Iron Ore]], [[Frozen Geode]]s, [[Aquamarine]]s, and [[Jade]] begin to appear.
In the regular mines, [[Frozen Tear]]s begin to appear. <br />
In the regular mines, [[Frozen Tear]]s begin to appear. <br />
Line 82: Line 82:
|style="background: #F0FFFF"| Frozen Earth
|style="background: #F0FFFF"| Frozen Earth
|style="background: #C8F0C2"| Magic Woods, Cobwebs
|style="background: #C8F0C2"| Magic Woods, Cobwebs
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
|{{Name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{Name|Frost Bat|link=Bats{{!}}Frost Bat}}{{Name|Dust Sprite}}{{Name|Ghost}}
|{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Putrid Ghost}}{{name|Spider}}{{name|Stick Bug}}
|{{Name|Frost Bat Dangerous}}{{Name|Dust Sprite Dangerous}}{{Name|Putrid Ghost}}{{Name|Spider}}{{Name|Stick Bug}}
|Floor 52 has a bag containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 58 has a bag containing 6 pieces of coal at the bottom right of the floor. <br />Floor 59 is set in a spiral pattern.
|Floor 52 has a bag containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 58 has a bag containing 6 pieces of coal at the bottom right of the floor. <br />Floor 59 is set in a spiral pattern.
In the regular mines, there are potentially abundant [[Dust Sprite]]s (which frequently drop [[Coal]]).  <br />
In the regular mines, there are potentially abundant [[Dust Sprite]]s (which frequently drop [[Coal]]).  <br />
Line 91: Line 91:
|style="background: #F0FFFF"| Frozen Earth
|style="background: #F0FFFF"| Frozen Earth
|style="background: #C8F0C2"| Magic Woods, Cobwebs
|style="background: #C8F0C2"| Magic Woods, Cobwebs
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}
|{{Name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{Name|Frost Bat|link=Bats{{!}}Frost Bat}}{{Name|Dust Sprite}}{{Name|Ghost}}
|{{name|Frost Bat Dangerous}}{{name|Dust Sprite Dangerous}}{{name|Putrid Ghost}}{{name|Spider}}{{name|Stick Bug}}
|{{Name|Frost Bat Dangerous}}{{Name|Dust Sprite Dangerous}}{{Name|Putrid Ghost}}{{Name|Spider}}{{Name|Stick Bug}}
|Floor 68 has a bag containing 6 pieces of coal at the bottom right of the floor.
|Floor 68 has a bag containing 6 pieces of coal at the bottom right of the floor.
|-
|-
Line 98: Line 98:
|style="background: #D0F0FF"| Frozen Castle
|style="background: #D0F0FF"| Frozen Castle
|style="background: #D0FFFF"| Bone Castle
|style="background: #D0FFFF"| Bone Castle
|{{name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{name|Frost Bat|link=Bats{{!}}Frost Bat}}{{name|Dust Sprite}}{{name|Ghost}}{{name|Skeleton}}
|{{Name|Frost Jelly|link=Slimes{{!}}Frost Jelly}}{{Name|Frost Bat|link=Bats{{!}}Frost Bat}}{{Name|Dust Sprite}}{{Name|Ghost}}{{Name|Skeleton}}
|{{name|Skeleton Mage Dangerous}}{{name|Skeleton Dangerous}}{{name|Haunted Skull Dangerous}}
|{{Name|Skeleton Mage Dangerous}}{{Name|Skeleton Dangerous}}{{Name|Haunted Skull Dangerous}}
|Floor 78 has a bag containing 6 pieces of coal at the top left of the floor.
|Floor 78 has a bag containing 6 pieces of coal at the top left of the floor.
In the dangerous mines, [[Frozen Tear]]s start to spawn.
In the dangerous mines, [[Frozen Tear]]s start to spawn.
Line 106: Line 106:
|style="background: #E0E0F0"| Lava, Purple Earth
|style="background: #E0E0F0"| Lava, Purple Earth
|style="background: #F0E0F0"| Mushrooms, Magenta Earth
|style="background: #F0E0F0"| Mushrooms, Magenta Earth
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}
|{{Name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{Name|Lava Bat|link=Bats{{!}}Lava Bat}}{{Name|Lava Crab}}{{Name|Shadow Brute}}{{Name|Shadow Shaman}}{{Name|Metal Head}}
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Shadow Sniper}}
|{{Name|Red Slime Dangerous}}{{Name|Lava Crab Dangerous}}{{Name|Shadow Brute Dangerous}}{{Name|Shadow Shaman Dangerous}}{{Name|Metal Head Dangerous}}{{Name|Shadow Sniper}}
|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear.
|[[Emerald]]s, [[Fire Quartz]], [[Gold Ore]], [[Magma Geode]]s, and [[Ruby|Rubies]] begin to appear.
In the dangerous mines, [[monsters]] can hide in the [[grass]] that spawns here.
In the dangerous mines, [[monsters]] can hide in the [[grass]] that spawns here.
Line 114: Line 114:
|style="background: #E0E0F0"| Lava, Purple Earth, [[Weeds]]
|style="background: #E0E0F0"| Lava, Purple Earth, [[Weeds]]
|style="background: #F0E0F0"| Mushrooms, Magenta Earth, [[Weeds]]
|style="background: #F0E0F0"| Mushrooms, Magenta Earth, [[Weeds]]
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
|{{Name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{Name|Lava Bat|link=Bats{{!}}Lava Bat}}{{Name|Lava Crab}}{{Name|Shadow Brute}}{{Name|Shadow Shaman}}{{Name|Metal Head}}{{Name|Squid Kid}}
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
|{{Name|Red Slime Dangerous}}{{Name|Lava Crab Dangerous}}{{Name|Shadow Brute Dangerous}}{{Name|Shadow Shaman Dangerous}}{{Name|Metal Head Dangerous}}{{Name|Squid Kid Dangerous}}{{Name|Shadow Sniper}}
|Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern.
|Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. <br />Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor. <br />Floor 99 is set in a spiral pattern.
In the dangerous mines, traversal of the floors can be difficult due to the numerous [[weeds]] and [[grass]] that spawns.
In the dangerous mines, traversal of the floors can be difficult due to the numerous [[weeds]] and [[grass]] that spawns.
Line 122: Line 122:
|style="background: #E0E0F0"| Lava, Purple Earth, [[Weeds]]
|style="background: #E0E0F0"| Lava, Purple Earth, [[Weeds]]
|style="background: #F0E0F0"| Mushrooms, Magenta Earth, [[Weeds]]
|style="background: #F0E0F0"| Mushrooms, Magenta Earth, [[Weeds]]
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
|{{Name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{Name|Lava Bat|link=Bats{{!}}Lava Bat}}{{Name|Lava Crab}}{{Name|Shadow Brute}}{{Name|Shadow Shaman}}{{Name|Metal Head}}{{Name|Squid Kid}}
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
|{{Name|Red Slime Dangerous}}{{Name|Lava Crab Dangerous}}{{Name|Shadow Brute Dangerous}}{{Name|Shadow Shaman Dangerous}}{{Name|Metal Head Dangerous}}{{Name|Squid Kid Dangerous}}{{Name|Shadow Sniper}}
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
|-
|-
Line 129: Line 129:
|style="background: #E8D8D8"| Lava, Crimson Earth
|style="background: #E8D8D8"| Lava, Crimson Earth
|style="background: #D4C7C5"| Lava, Maroon Earth
|style="background: #D4C7C5"| Lava, Maroon Earth
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
|{{Name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{Name|Lava Bat|link=Bats{{!}}Lava Bat}}{{Name|Lava Crab}}{{Name|Shadow Brute}}{{Name|Shadow Shaman}}{{Name|Metal Head}}{{Name|Squid Kid}}
|{{name|Red Slime Dangerous}}{{name|Lava Crab Dangerous}}{{name|Shadow Brute Dangerous}}{{name|Shadow Shaman Dangerous}}{{name|Metal Head Dangerous}}{{name|Squid Kid Dangerous}}{{name|Shadow Sniper}}
|{{Name|Red Slime Dangerous}}{{Name|Lava Crab Dangerous}}{{Name|Shadow Brute Dangerous}}{{Name|Shadow Shaman Dangerous}}{{Name|Metal Head Dangerous}}{{Name|Squid Kid Dangerous}}{{Name|Shadow Sniper}}
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
|[[Magma Geode]]s are common. <br />Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.
|-
|-
Line 146: Line 146:
|-
|-
|10
|10
|{{name|Leather Boots}}
|{{Name|Leather Boots}}
|
|
* {{name|Leather Boots}}
* {{Name|Leather Boots}}
* {{name|Work Boots}}
* {{Name|Work Boots}}
* {{name|Wooden Blade}}
* {{Name|Wooden Blade}}
* {{name|Iron Dirk}}
* {{Name|Iron Dirk}}
* {{name|Wind Spire}}
* {{Name|Wind Spire}}
* {{name|Femur}}
* {{Name|Femur}}
|-
|-
|20
|20
|{{name|Steel Smallsword}}
|{{Name|Steel Smallsword}}
|
|
* {{name|Steel Smallsword}}
* {{Name|Steel Smallsword}}
* {{name|Wood Club}}
* {{Name|Wood Club}}
* {{name|Elf Blade}}
* {{Name|Elf Blade}}
* {{name|Glow Ring}}
* {{Name|Glow Ring}}
* {{name|Magnet Ring}}
* {{Name|Magnet Ring}}
|-
|-
|30
|30
Line 169: Line 169:
|-
|-
|40
|40
|{{name|Slingshot}}
|{{Name|Slingshot}}
|{{name|Slingshot}}
|{{Name|Slingshot}}
|-
|-
|50
|50
|{{name|Tundra Boots}}
|{{Name|Tundra Boots}}
|
|
* {{name|Tundra Boots}}
* {{Name|Tundra Boots}}
* {{name|Thermal Boots}}
* {{Name|Thermal Boots}}
* {{name|Combat Boots}}
* {{Name|Combat Boots}}
* {{name|Silver Saber}}
* {{Name|Silver Saber}}
* {{name|Pirate's Sword}}
* {{Name|Pirate's Sword}}
|-
|-
|60
|60
|{{name|Crystal Dagger}}
|{{Name|Crystal Dagger}}
|
|
* {{name|Crystal Dagger}}
* {{Name|Crystal Dagger}}
* {{name|Cutlass}}
* {{Name|Cutlass}}
* {{name|Iron Edge}}
* {{Name|Iron Edge}}
* {{name|Burglar's Shank}}
* {{Name|Burglar's Shank}}
* {{name|Wood Mallet}}
* {{Name|Wood Mallet}}
|-
|-
|70
|70
|{{name|Master Slingshot}}
|{{Name|Master Slingshot}}
|{{name|Master Slingshot}}
|{{Name|Master Slingshot}}
|-
|-
|80
|80
|{{name|Firewalker Boots}}
|{{Name|Firewalker Boots}}
|
|
* {{name|Firewalker Boots}}
* {{Name|Firewalker Boots}}
* {{name|Dark Boots}}
* {{Name|Dark Boots}}
* {{name|Claymore}}
* {{Name|Claymore}}
* {{name|Templar's Blade}}
* {{Name|Templar's Blade}}
* {{name|Kudgel}}
* {{Name|Kudgel}}
* {{name|Shadow Dagger}}
* {{Name|Shadow Dagger}}
|-
|-
|90
|90
|{{name|Obsidian Edge}}
|{{Name|Obsidian Edge}}
|
|
* {{name|Obsidian Edge}}
* {{Name|Obsidian Edge}}
* {{name|Tempered Broadsword}}
* {{Name|Tempered Broadsword}}
* {{name|Wicked Kris}}
* {{Name|Wicked Kris}}
* {{name|Bone Sword}}
* {{Name|Bone Sword}}
* {{name|Ossified Blade}}
* {{Name|Ossified Blade}}
|-
|-
|100
|100
|{{name|Stardrop}}
|{{Name|Stardrop}}
|{{name|Stardrop}}
|{{Name|Stardrop}}
|-
|-
|110
|110
|{{name|Space Boots}}
|{{Name|Space Boots}}
|
|
* {{name|Space Boots}}
* {{Name|Space Boots}}
* {{name|Crystal Shoes}}
* {{Name|Crystal Shoes}}
* {{name|Steel Falchion}}
* {{Name|Steel Falchion}}
* {{name|The Slammer}}
* {{Name|The Slammer}}
|-
|-
|120
|120
|{{name|Skull Key}}
|{{Name|Skull Key}}
|{{name|Skull Key}}
|{{Name|Skull Key}}
|}
|}


Line 244: Line 244:


===Crates and Barrels===
===Crates and Barrels===
{{Stub|Need 1.6 items added to drop pool}}
Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items, unless marked otherwise.
Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items, unless marked otherwise.


Line 265: Line 264:
|44%
|44%
|-
|-
|{{name|Stone|2-5}}
|{{Name|Stone|2-5}}
|9.24%
|9.24%
|9.24%
|9.24%
Line 271: Line 270:
|8%
|8%
|-
|-
|{{name|Wood|2-5}}
|{{Name|Wood|2-5}}
|9.24%
|9.24%
|4.62%
|4.62%
Line 277: Line 276:
|0%
|0%
|-
|-
|{{name|Hardwood}}
|{{Name|Hardwood}}
|2.24%
|2.24%
|2.24%
|2.24%
Line 283: Line 282:
|0%
|0%
|-
|-
|{{name|Sap|2-5}}
|{{Name|Sap|2-5}}
|2.31%/0%
|2.31%/0%
|2.31%/0%
|2.31%/0%
Line 289: Line 288:
|2%/0%
|2%/0%
|-
|-
|{{name|Mixed Seeds}}
|{{Name|Mixed Seeds}}
|4.62%
|4.62%
|4.62%
|4.62%
Line 295: Line 294:
|0%
|0%
|-
|-
|{{name|Coal|1-2}}
|{{Name|Coal|1-2}}
|4.62%
|4.62%
|4.62%
|4.62%
Line 301: Line 300:
|4%
|4%
|-
|-
|{{name|Copper Ore|1-5}}
|{{Name|Copper Ore|1-5}}
|4.62%
|4.62%
|4.62%
|4.62%
Line 307: Line 306:
|4%
|4%
|-
|-
|{{name|Iron Ore|1-5}}
|{{Name|Iron Ore|1-5}}
|0%
|0%
|4.62%
|4.62%
Line 313: Line 312:
|4%
|4%
|-
|-
|{{name|Gold Ore|1-3}}
|{{Name|Gold Ore|1-3}}
|0%
|0%
|0%
|0%
Line 319: Line 318:
|4%
|4%
|-
|-
|{{name|Iridium Ore|1-3}}
|{{Name|Iridium Ore|1-3}}
|0%
|0%
|0%
|0%
Line 325: Line 324:
|0.68%
|0.68%
|-
|-
|{{name|Cave Carrot|1-2}}
|{{Name|Cave Carrot|1-2}}
|7.8%
|7.8%
|7.8%
|7.8%
Line 331: Line 330:
|0%
|0%
|-
|-
|{{name|Geode|1-2}}
|{{Name|Geode|1-2}}
|4.84%
|4.84%
|0%
|0%
Line 337: Line 336:
|0%
|0%
|-
|-
|{{name|Frozen Geode|1-2}}
|{{Name|Frozen Geode|1-2}}
|0%
|0%
|4.84%
|4.84%
Line 343: Line 342:
|0%
|0%
|-
|-
|{{name|Magma Geode|1-2}}
|{{Name|Magma Geode|1-2}}
|0%
|0%
|0%
|0%
Line 349: Line 348:
|0%
|0%
|-
|-
|{{name|Omni Geode}}
|{{Name|Omni Geode}}
|0%
|0%
|0%
|0%
Line 355: Line 354:
|4%
|4%
|-
|-
|{{name|Amethyst}}
|{{Name|Amethyst}}
|2.24%
|2.24%
|0%
|0%
Line 361: Line 360:
|0%
|0%
|-
|-
|{{name|Topaz}}
|{{Name|Topaz}}
|2.24%
|2.24%
|0%
|0%
Line 367: Line 366:
|0%
|0%
|-
|-
|{{name|Aquamarine}}
|{{Name|Aquamarine}}
|0%
|0%
|2.24%
|2.24%
Line 373: Line 372:
|4%
|4%
|-
|-
|{{name|Jade}}
|{{Name|Jade}}
|0%
|0%
|2.24%
|2.24%
Line 379: Line 378:
|4%
|4%
|-
|-
|{{name|Emerald}}
|{{Name|Emerald}}
|0%
|0%
|0%
|0%
Line 385: Line 384:
|0%
|0%
|-
|-
|{{name|Ruby}}
|{{Name|Ruby}}
|0%
|0%
|0%
|0%
Line 391: Line 390:
|0%
|0%
|-
|-
|{{name|Bone Fragment|2-5}}
|{{Name|Bone Fragment|2-5}}
|0%
|0%
|0%
|0%
Line 403: Line 402:
|0%
|0%
|-
|-
|{{name|Quartz}}
|{{Name|Quartz}}
|0%/4.62%
|0%/4.62%
|0%
|0%
Line 409: Line 408:
|4%
|4%
|-
|-
|{{name|Frozen Tear}}
|{{Name|Frozen Tear}}
|0%
|0%
|0%/4.62%
|0%/4.62%
Line 415: Line 414:
|0%/4%
|0%/4%
|-
|-
|{{name|Fire Quartz}}
|{{Name|Fire Quartz}}
|0%
|0%
|0%
|0%
Line 421: Line 420:
|0%
|0%
|-
|-
|{{name|Basic Retaining Soil|2-3}}
|{{Name|Basic Retaining Soil|2-3}}
|2.31%/0%
|2.31%/0%
|0%
|0%
Line 427: Line 426:
|2%/0%
|2%/0%
|-
|-
|{{name|Quality Retaining Soil|2-3}}
|{{Name|Quality Retaining Soil|2-3}}
|0%
|0%
|2.31%/0%
|2.31%/0%
Line 433: Line 432:
|0%
|0%
|-
|-
|{{name|Deluxe Retaining Soil}}
|{{Name|Deluxe Retaining Soil}}
|0%
|0%
|0%
|0%
Line 439: Line 438:
|0.23%
|0.23%
|-
|-
|{{name|Hyper Speed-Gro}}
|{{Name|Hyper Speed-Gro}}
|0%
|0%
|0%
|0%
Line 445: Line 444:
|0.23%
|0.23%
|-
|-
|{{name|Deluxe Fertilizer}}
|{{Name|Deluxe Fertilizer}}
|0%
|0%
|0%
|0%
Line 451: Line 450:
|0.23%
|0.23%
|-
|-
|{{name|Cherry Bomb}}
|{{Name|Cherry Bomb}}
|0%
|0%
|0%
|0%
Line 457: Line 456:
|4%
|4%
|-
|-
|{{name|Bomb}}
|{{Name|Bomb}}
|0%
|0%
|0%
|0%
Line 463: Line 462:
|4%
|4%
|-
|-
|{{name|Tom Kha Soup}}
|{{Name|Tom Kha Soup}}
|0%
|0%
|0%
|0%
Line 469: Line 468:
|0.15%
|0.15%
|-
|-
|{{name|Trout Soup}}
|{{Name|Trout Soup}}
|0%
|0%
|0%
|0%
Line 475: Line 474:
|0.15%
|0.15%
|-
|-
|{{name|Chocolate Cake}}
|{{Name|Chocolate Cake}}
|0%
|0%
|0%
|0%
Line 481: Line 480:
|0.15%
|0.15%
|-
|-
|{{name|Pink Cake}}
|{{Name|Pink Cake}}
|0%
|0%
|0%
|0%
Line 487: Line 486:
|0.15%
|0.15%
|-
|-
|{{name|Rhubarb Pie}}
|{{Name|Rhubarb Pie}}
|0%
|0%
|0%
|0%
Line 493: Line 492:
|0.15%
|0.15%
|-
|-
|{{name|Cookie}}
|{{Name|Cookie}}
|0%
|0%
|0%
|0%
Line 499: Line 498:
|0.15%
|0.15%
|-
|-
|{{name|Spaghetti}}
|{{Name|Spaghetti}}
|0%
|0%
|0%
|0%
Line 505: Line 504:
|0.15%
|0.15%
|-
|-
|{{name|Fried Eel}}
|{{Name|Fried Eel}}
|0%
|0%
|0%
|0%
Line 511: Line 510:
|0.15%
|0.15%
|-
|-
|{{name|Spicy Eel}}
|{{Name|Spicy Eel}}
|0%
|0%
|0%
|0%
Line 517: Line 516:
|0.15%
|0.15%
|-
|-
|{{name|Sashimi}}
|{{Name|Sashimi}}
|0%
|0%
|0%
|0%
Line 523: Line 522:
|0.15%
|0.15%
|-
|-
|{{name|Maki Roll}}
|{{Name|Maki Roll}}
|0%
|0%
|0%
|0%
Line 529: Line 528:
|0.15%
|0.15%
|-
|-
|{{name|Tortilla}}
|{{Name|Tortilla}}
|0%
|0%
|0%
|0%
Line 535: Line 534:
|0.15%
|0.15%
|-
|-
|{{name|Red Plate}}
|{{Name|Red Plate}}
|0%
|0%
|0%
|0%
Line 541: Line 540:
|0.15%
|0.15%
|-
|-
|{{name|Eggplant Parmesan}}
|{{Name|Eggplant Parmesan}}
|0%
|0%
|0%
|0%
Line 547: Line 546:
|0.15%
|0.15%
|-
|-
|{{name|Rice Pudding}}
|{{Name|Rice Pudding}}
|0%
|0%
|0%
|0%
Line 553: Line 552:
|0.15%
|0.15%
|-
|-
|{{name|Ice Cream}}
|{{Name|Ice Cream}}
|0%
|0%
|0%
|0%
Line 559: Line 558:
|0.15%
|0.15%
|-
|-
|{{name|Blueberry Tart}}
|{{Name|Blueberry Tart}}
|0%
|0%
|0%
|0%
Line 565: Line 564:
|0.15%
|0.15%
|-
|-
|{{name|Autumn's Bounty}}
|{{Name|Autumn's Bounty}}
|0%
|0%
|0%
|0%
Line 571: Line 570:
|0.15%
|0.15%
|-
|-
|{{name|Pumpkin Soup}}
|{{Name|Pumpkin Soup}}
|0%
|0%
|0%
|0%
Line 577: Line 576:
|0.15%
|0.15%
|-
|-
|{{name|Super Meal}}
|{{Name|Super Meal}}
|0%
|0%
|0%
|0%
Line 583: Line 582:
|0.15%
|0.15%
|-
|-
|{{name|Cranberry Sauce}}
|{{Name|Cranberry Sauce}}
|0%
|0%
|0%
|0%
Line 589: Line 588:
|0.15%
|0.15%
|-
|-
|{{name|Stuffing}}
|{{Name|Stuffing}}
|0%
|0%
|0%
|0%
Line 595: Line 594:
|0.15%
|0.15%
|-
|-
|{{name|Farmer's Lunch}}
|{{Name|Farmer's Lunch}}
|0%
|0%
|0%
|0%
Line 601: Line 600:
|0.15%
|0.15%
|-
|-
|{{name|Survival Burger}}
|{{Name|Survival Burger}}
|0%
|0%
|0%
|0%
Line 607: Line 606:
|0.15%
|0.15%
|-
|-
|{{name|Dish O' The Sea}}
|{{Name|Dish O' The Sea}}
|0%
|0%
|0%
|0%
Line 613: Line 612:
|0.15%
|0.15%
|-
|-
|{{name|Miner's Treat}}
|{{Name|Miner's Treat}}
|0%
|0%
|0%
|0%
Line 619: Line 618:
|0.15%
|0.15%
|-
|-
|{{name|Roots Platter}}
|{{Name|Roots Platter}}
|0%
|0%
|0%
|0%
Line 625: Line 624:
|0.15%
|0.15%
|-
|-
|{{name|Qi Gem}}
|{{Name|Qi Gem}}
|0%
|0%
|0%
|0%
Line 631: Line 630:
|0.54%
|0.54%
|-
|-
|{{name|Springobjects071|link=Secrets#Lucky Purple Shorts{{!}}Trimmed Lucky Purple Shorts}}
|{{Name|Springobjects071|link=Secrets#Lucky Purple Shorts{{!}}Trimmed Lucky Purple Shorts}}
|0%
|0%
|0%
|0%
Line 655: Line 654:
|scales with mine level
|scales with mine level
|-
|-
|{{name|Mystery Box}} <br /> Independent drop. Chance is adjusted by [[Luck#Daily Luck|daily luck]], and increases if the player has read the [[Book of Mysteries]]. If the player has achieved [[Mastery Cave#Masteries|Foraging Mastery]], then a [[Golden Mystery Box]] will be dropped instead.
|{{Name|Mystery Box}} <br /> Independent drop. Chance is adjusted by [[Luck#Daily Luck|daily luck]], and increases if the player has read the [[Book of Mysteries]]. If the player has achieved [[Mastery Cave#Masteries|Foraging Mastery]], then a [[Golden Mystery Box]] will be dropped instead.
|0.53%
|0.53%
|0.53%
|0.53%
Line 684: Line 683:
   |-
   |-
   |Mines: 0-19
   |Mines: 0-19
   |{{name|Carving Knife|17%}}{{name|Wood Club|17%}}{{name|Sneakers|17%}}{{name|Rubber Boots|17%}}{{name|Small Glow Ring|17%}}{{name|Small Magnet Ring|17%}}
   |{{Name|Carving Knife|17%}}{{Name|Wood Club|17%}}{{Name|Sneakers|17%}}{{Name|Rubber Boots|17%}}{{Name|Small Glow Ring|17%}}{{Name|Small Magnet Ring|17%}}
   |-
   |-
   |Mines: 20-39
   |Mines: 20-39
   |{{name|Forest Sword|14%}}{{name|Wind Spire|14%}}{{name|Wood Club|14%}}{{name|Rubber Boots|14%}}{{name|Sneakers|14%}}{{name|Small Glow Ring|14%}}{{name|Small Magnet Ring|14%}}
   |{{Name|Forest Sword|14%}}{{Name|Wind Spire|14%}}{{Name|Wood Club|14%}}{{Name|Rubber Boots|14%}}{{Name|Sneakers|14%}}{{Name|Small Glow Ring|14%}}{{Name|Small Magnet Ring|14%}}
   |-
   |-
   |Mines: 40-59
   |Mines: 40-59
   |{{name|Forest Sword|14%}}{{name|Iron Edge|14%}}{{name|Lead Rod|14%}}{{name|Wood Mallet|14%}}{{name|Thermal Boots|14%}}{{name|Glow Ring|14%}}{{name|Magnet Ring|14%}}
   |{{Name|Forest Sword|14%}}{{Name|Iron Edge|14%}}{{Name|Lead Rod|14%}}{{Name|Wood Mallet|14%}}{{Name|Thermal Boots|14%}}{{Name|Glow Ring|14%}}{{Name|Magnet Ring|14%}}
   |-
   |-
   |}
   |}
Line 701: Line 700:
   |-
   |-
   |Mines: 60-79
   |Mines: 60-79
   |{{name|Lead Rod|14%}}{{name|Shadow Dagger|14%}}{{name|Wood Mallet|14%}}{{name|Combat Boots|14%}}{{name|Thermal Boots|14%}}{{name|Glow Ring|14%}}{{name|Magnet Ring|14%}}
   |{{Name|Lead Rod|14%}}{{Name|Shadow Dagger|14%}}{{Name|Wood Mallet|14%}}{{Name|Combat Boots|14%}}{{Name|Thermal Boots|14%}}{{Name|Glow Ring|14%}}{{Name|Magnet Ring|14%}}
   |-
   |-
   |Mines: 80-99
   |Mines: 80-99
   |{{name|Yeti Tooth|25%}}{{name|Burglar's Shank|13%}}{{name|Tempered Broadsword|13%}}{{name|The Slammer|13%}}{{name|Holy Blade|13%}}{{name|Dark Boots|13%}}{{name|Genie Shoes|13%}}
   |{{Name|Yeti Tooth|25%}}{{Name|Burglar's Shank|13%}}{{Name|Tempered Broadsword|13%}}{{Name|The Slammer|13%}}{{Name|Holy Blade|13%}}{{Name|Dark Boots|13%}}{{Name|Genie Shoes|13%}}
   |-
   |-
   |Mines: 100-119
   |Mines: 100-119
   |{{name|Burglar's Shank|13%}}{{name|Kudgel|13%}}{{name|Shadow Dagger|13%}}{{name|Steel Falchion|13%}}{{name|Holy Blade|13%}}{{name|Dark Boots|13%}}{{name|Genie Shoes|13%}}{{name|Immunity Band|13%}}
   |{{Name|Burglar's Shank|13%}}{{Name|Kudgel|13%}}{{Name|Shadow Dagger|13%}}{{Name|Steel Falchion|13%}}{{Name|Holy Blade|13%}}{{Name|Dark Boots|13%}}{{Name|Genie Shoes|13%}}{{Name|Immunity Band|13%}}
   |-
   |-
   |}
   |}
Line 718: Line 717:
   |-
   |-
   |[[Skull Cavern]]<br />[[Quarry Mine]]
   |[[Skull Cavern]]<br />[[Quarry Mine]]
   |{{name|Burglar's Shank|8%}}{{name|Steel Falchion|8%}}{{name|Tempered Broadsword|8%}}{{name|The Slammer|8%}}{{name|Wicked Kris|8%}}{{name|Crystal Shoes|8%}}{{name|Dark Boots|8%}}{{name|Genie Shoes|8%}}{{name|Immunity Band|8%}}{{name|Lucky Ring|8%}}{{name|Battery Pack|8%}}{{name|Curiosity Lure|8%}}
   |{{Name|Burglar's Shank|8%}}{{Name|Steel Falchion|8%}}{{Name|Tempered Broadsword|8%}}{{Name|The Slammer|8%}}{{Name|Wicked Kris|8%}}{{Name|Crystal Shoes|8%}}{{Name|Dark Boots|8%}}{{Name|Genie Shoes|8%}}{{Name|Immunity Band|8%}}{{Name|Lucky Ring|8%}}{{Name|Battery Pack|8%}}{{Name|Curiosity Lure|8%}}
   |-
   |-
   |Any floor ([[The Mines#Shrine of Challenge|Shrine of Challenge]] active)<br />''Note: This applies to [[monsters]] only,<br />not crates & barrels''
   |Any floor ([[The Mines#Shrine of Challenge|Shrine of Challenge]] active)<br />''Note: This applies to [[monsters]] only,<br />not crates & barrels''
   |{{name|Iridium Needle|14%}}{{name|Iridium Band|14%}}{{name|Enricher|14%}}{{name|Pressure Nozzle|14%}}{{name|Radioactive Bar|14%}}{{name|Qi Gem|14%}}{{name|Auto-Petter|2%}}A random item from a [[Skull Cavern#Treasure Rooms|Treasure Room]] (14%)
   |{{Name|Iridium Needle|14%}}{{Name|Iridium Band|14%}}{{Name|Enricher|14%}}{{Name|Pressure Nozzle|14%}}{{Name|Radioactive Bar|14%}}{{Name|Qi Gem|14%}}{{Name|Auto-Petter|2%}}A random item from a [[Skull Cavern#Treasure Rooms|Treasure Room]] (14%)
   |-
   |-
   |}
   |}
Line 741: Line 740:
|-
|-
|Other
|Other
|{{name|Golden Animal Cracker}}
|{{Name|Golden Animal Cracker}}
|0.15% (affected by [[Luck#Daily Luck|Daily Luck]])
|0.15% (affected by [[Luck#Daily Luck|Daily Luck]])
|Achieved [[Mastery Cave#Masteries|Farming Mastery]]
|Achieved [[Mastery Cave#Masteries|Farming Mastery]]
|-
|-
|rowspan="5" |[[Books#Skill Books|Skill Book]]
|rowspan="5" |[[Books#Skill Books|Skill Book]]
|{{name|Stardew Valley Almanac}}
|{{Name|Stardew Valley Almanac}}
|0.018%
|0.018%
|rowspan="5" |Played for at least 2 days
|rowspan="5" |Played for at least 2 days
|-
|-
|{{name|Bait And Bobber}}
|{{Name|Bait And Bobber}}
|0.018%
|0.018%
|-
|-
|{{name|Woodcutter's Weekly}}
|{{Name|Woodcutter's Weekly}}
|0.018%
|0.018%
|-
|-
|{{name|Mining Monthly}}
|{{Name|Mining Monthly}}
|0.018%
|0.018%
|-
|-
|{{name|Combat Quarterly}}
|{{Name|Combat Quarterly}}
|0.018%
|0.018%
|-
|-
|rowspan="8" |Cosmetic Item
|rowspan="8" |Cosmetic Item
|{{name|Decorative Lantern}}
|{{Name|Decorative Lantern}}
|0.003%
|0.003%
|rowspan="8" |Played for at least 2 days
|rowspan="8" |Played for at least 2 days
|-
|-
|{{collapse|Random chair|content={{name|Oak Chair}}{{name|Walnut Chair}}{{name|Birch Chair}}{{name|Mahogany Chair}}{{name|Red Diner Chair}}{{name|Blue Diner Chair}}{{name|Country Chair}}{{name|Breakfast Chair}}{{name|Pink Office Chair}}{{name|Purple Office Chair}} }}
|{{collapse|Random chair|content={{Name|Oak Chair}}{{Name|Walnut Chair}}{{Name|Birch Chair}}{{Name|Mahogany Chair}}{{Name|Red Diner Chair}}{{Name|Blue Diner Chair}}{{Name|Country Chair}}{{Name|Breakfast Chair}}{{Name|Pink Office Chair}}{{Name|Purple Office Chair}} }}
|0.007%
|0.007%
|-
|-
|{{collapse|Random end table|content={{name|Oak End Table}}{{name|Walnut End Table}}{{name|Birch End Table}}{{name|Mahogany End Table}}{{name|Modern End Table}}{{name|Winter End Table}}}}
|{{collapse|Random end table|content={{Name|Oak End Table}}{{Name|Walnut End Table}}{{Name|Birch End Table}}{{Name|Mahogany End Table}}{{Name|Modern End Table}}{{Name|Winter End Table}}}}
|0.007%
|0.007%
|-
|-
|{{collapse|Random table decor|content={{name|Small Plant}}{{name|Table Plant}}{{name|Decorative Bowl}}{{name|Futan Bear}}{{name|Globe}}{{name|Model Ship}}{{name|Small Crystal}}{{name|Decorative Lantern}}}}
|{{collapse|Random table decor|content={{Name|Small Plant}}{{Name|Table Plant}}{{Name|Decorative Bowl}}{{Name|Futan Bear}}{{Name|Globe}}{{Name|Model Ship}}{{Name|Small Crystal}}{{Name|Decorative Lantern}}}}
|0.02%
|0.02%
|-
|-
Line 779: Line 778:
|0.027%
|0.027%
|-
|-
|{{collapse|Random hat|content={{name|Logo Cap}}{{name|Wearable Dwarf Helm}}{{name|Fashion Hat}}{{name|Hair Bone}}{{name|Spotted Headscarf}}{{name|Beanie}}{{name|Floppy Beanie}}{{name|Fishing Hat}}{{name|Party Hat (red)}}{{name|Party Hat (green)}}{{name|Party Hat (blue)}}{{name|Pirate Hat}}{{name|Flat Topped Hat}}{{name|Propeller Hat}}{{name|Bridal Veil}}{{name|Witch Hat}}{{name|Radioactive Goggles}}{{name|Swashbuckler Hat}}{{name|Star Helmet}}{{name|Sunglasses}}{{name|Goggles}}{{name|Forager's Hat}}}}
|{{collapse|Random hat|content={{Name|Logo Cap}}{{Name|Wearable Dwarf Helm}}{{Name|Fashion Hat}}{{Name|Hair Bone}}{{Name|Spotted Headscarf}}{{Name|Beanie}}{{Name|Floppy Beanie}}{{Name|Fishing Hat}}{{Name|Party Hat (red)}}{{Name|Party Hat (green)}}{{Name|Party Hat (blue)}}{{Name|Pirate Hat}}{{Name|Flat Topped Hat}}{{Name|Propeller Hat}}{{Name|Bridal Veil}}{{Name|Witch Hat}}{{Name|Radioactive Goggles}}{{Name|Swashbuckler Hat}}{{Name|Star Helmet}}{{Name|Sunglasses}}{{Name|Goggles}}{{Name|Forager's Hat}}}}
|0.06%
|0.06%
|-
|-
Line 795: Line 794:
|85.9%
|85.9%
|-
|-
|{{name|Cave Carrot|class=inline}}
|{{Name|Cave Carrot|class=inline}}
|5.03%
|5.03%
|-
|-
|{{name|Clay|class=inline}}
|{{Name|Clay|class=inline}}
|4.68%
|4.68%
|-
|-
|{{name|Stone|class=inline}}
|{{Name|Stone|class=inline}}
|1.33%
|1.33%
|-
|-
|{{name|Lost Book|class=inline}} / {{name|Mixed Seeds|class=inline}}
|{{Name|Lost Book|class=inline}} / {{Name|Mixed Seeds|class=inline}}
|0.16%
|0.16%
|-
|-
|{{name|Dwarf Scroll I|class=inline}}
|{{Name|Dwarf Scroll I|class=inline}}
|0.16%
|0.16%
|-
|-
|{{name|Rusty Spoon|class=inline}}
|{{Name|Rusty Spoon|class=inline}}
|0.16%
|0.16%
|-
|-
|{{name|Rusty Cog|class=inline}}
|{{Name|Rusty Cog|class=inline}}
|0.16%
|0.16%
|-
|-
|{{name|Skeletal Tail|class=inline}}
|{{Name|Skeletal Tail|class=inline}}
|0.16%
|0.16%
|-
|-
|{{name|Dwarvish Helm|class=inline}} (floors 1-39)
|{{Name|Dwarvish Helm|class=inline}} (floors 1-39)
|0.1%
|0.1%
|-
|-
|{{name|Dwarf Scroll II|class=inline}} (floors 1-39)
|{{Name|Dwarf Scroll II|class=inline}} (floors 1-39)
|0.1%
|0.1%
|-
|-
|{{name|Dwarf Gadget|class=inline}} (floors 40-79)
|{{Name|Dwarf Gadget|class=inline}} (floors 40-79)
|0.1%
|0.1%
|-
|-
|{{name|Gold Bar|class=inline}} (floors 40-79)
|{{Name|Gold Bar|class=inline}} (floors 40-79)
|0.1%
|0.1%
|-
|-
|{{name|Dwarf Scroll IV|class=inline}} (floors 80-120)
|{{Name|Dwarf Scroll IV|class=inline}} (floors 80-120)
|0.2%
|0.2%
|-
|-
|{{name|Strange Doll (yellow)|class=inline}}
|{{Name|Strange Doll (yellow)|class=inline}}
|0.03%
|0.03%
|-
|-
|{{name|Strange Doll (green)|class=inline}}
|{{Name|Strange Doll (green)|class=inline}}
|0.03%
|0.03%
|-
|-
|{{name|Omni Geode|class=inline}}
|{{Name|Omni Geode|class=inline}}
|0.17%
|0.17%
|-
|-
Line 898: Line 897:
Furthermore, reaching this floor also changes other parts of the game:
Furthermore, reaching this floor also changes other parts of the game:
* [[Prismatic Shard]]s and [[Diamond]]s can now rarely drop from any [[Monsters|monster]];
* [[Prismatic Shard]]s and [[Diamond]]s can now rarely drop from any [[Monsters|monster]];
* [[Minerals#Gems|Gems]] may be found when searching [[Garbage Can]]s;
* Gems may be requested on the [[Quests#Help Wanted Quests|Help Wanted]] board outside Pierre's General Store;
* Regardless of the floor, [[Mining#Gem Node|Gem nodes]] can drop any of the following gems: [[Emerald]], [[Aquamarine]], [[Ruby]], [[Amethyst]], [[Topaz]], and [[Jade]];
** Prior to reaching the bottom, [[Mining#Gem Node|gem nodes]] between floors 1 - 39 and 41 - 79 drop specific gems.<ref name="ladderrocks" />
*** Floors 1 - 39: [[Amethyst]] or [[Topaz]]
*** Floors 41 - 79: [[Amethyst]], [[Topaz]], [[Jade]], or [[Aquamarine]]
* Most [[monsters]] will be stronger.<ref name="buffedmonsters" /> Specifically:
* Most [[monsters]] will be stronger.<ref name="buffedmonsters" /> Specifically:
** [[Defense]] will be increased by 50%.
** [[Defense]] will be increased by 50%.
Line 930: Line 923:
* Chance for [[Spider]]s to have partners (making more spiders spawn) increased with each difficulty level; <ref name="spiderDifficulty" />
* Chance for [[Spider]]s to have partners (making more spiders spawn) increased with each difficulty level; <ref name="spiderDifficulty" />
* Chance for defeated monsters to drop [[Diamond]]s and [[Prismatic Shard]]s increased by 0.1% per difficulty level; <ref name="rareDropsDifficulty" />
* Chance for defeated monsters to drop [[Diamond]]s and [[Prismatic Shard]]s increased by 0.1% per difficulty level; <ref name="rareDropsDifficulty" />
* Monster resilience (their resistance to damage) increased by base value times difficulty level (''i.e.,'' monsters at difficulty level 2 will have 3x their base resilience); <ref name="resilienceDifficulty" />
* Monster resilience (their resistance to damage) increased by base value times difficulty level for most monster types (''i.e.,'' monsters at difficulty level 2 will have 3x their base resilience); <ref name="resilienceDifficulty" />
* Monster health increased with difficulty level according to a linear interpolation function; <ref name="healthDifficulty" />
* Monster health increased with difficulty level according to a linear interpolation function; <ref name="healthDifficulty" />
* Monster damage increased with difficulty level according to a linear interpolation function. <ref name="damageDifficulty" />
* Monster damage increased with difficulty level according to a linear interpolation function. <ref name="damageDifficulty" />
Shadow Snipers, Putrid Ghosts, and Spiders are also affected differently by difficulty levels. <ref name="exceptionsDifficulty" />


==Strategy==
==Strategy==
Line 952: Line 947:
|[[File:Autumn's Bounty.png|center]]
|[[File:Autumn's Bounty.png|center]]
|[[Autumn's Bounty]]
|[[Autumn's Bounty]]
|{{name|Yam|1}}{{name|Pumpkin|1}}
|{{Name|Yam|1}}{{Name|Pumpkin|1}}
|{{Energy|220}}{{Health|99}}
|{{Energy|220}}{{Health|99}}
|{{name|Foraging|+2}}{{name|Defense|+2}}
|{{Name|Foraging|+2}}{{Name|Defense|+2}}
|data-sort-value="0741"|{{Duration|7m 41s}}
|data-sort-value="0741"|{{Duration|7m 41s}}
|-
|-
|[[File:Coffee.png|center]]
|[[File:Coffee.png|center]]
|[[Coffee]]
|[[Coffee]]
|{{name|Coffee Bean|5}}
|{{Name|Coffee Bean|5}}
|data-sort-value="003"|{{Energy|3}}{{Health|1}}
|data-sort-value="003"|{{Energy|3}}{{Health|1}}
|{{name|Speed|+1}}
|{{Name|Speed|+1}}
|data-sort-value="0123"|{{Duration|1m 23s}}
|data-sort-value="0123"|{{Duration|1m 23s}}
|-
|-
|[[File:Crab Cakes.png|center]]
|[[File:Crab Cakes.png|center]]
|[[Crab Cakes]]
|[[Crab Cakes]]
|{{name|Crab|1}}{{name|Wheat Flour|1}}{{name|Egg|1}}{{name|Oil|1}}
|{{Name|Crab|1}}{{Name|Wheat Flour|1}}{{Name|Egg|1}}{{Name|Oil|1}}
|{{Energy|225}}{{Health|101}}
|{{Energy|225}}{{Health|101}}
|{{name|Speed|+1}}{{name|Defense|+1}}
|{{Name|Speed|+1}}{{Name|Defense|+1}}
|data-sort-value="1647"|{{Duration|16m 47s}}
|data-sort-value="1647"|{{Duration|16m 47s}}
|-
|-
|[[File:Cranberry Sauce.png|center]]
|[[File:Cranberry Sauce.png|center]]
|[[Cranberry Sauce]]
|[[Cranberry Sauce]]
|{{name|Cranberries|1}}{{name|Sugar|1}}
|{{Name|Cranberries|1}}{{Name|Sugar|1}}
|{{Energy|125}}{{Health|56}}
|{{Energy|125}}{{Health|56}}
|{{name|Mining|+2}}
|{{Name|Mining|+2}}
|data-sort-value="0330"|{{Duration|3m 30s}}
|data-sort-value="0330"|{{Duration|3m 30s}}
|-
|-
|[[File:Eggplant Parmesan.png|center]]
|[[File:Eggplant Parmesan.png|center]]
|[[Eggplant Parmesan]]
|[[Eggplant Parmesan]]
|{{name|Eggplant|1}}{{name|Tomato|1}}
|{{Name|Eggplant|1}}{{Name|Tomato|1}}
|{{Energy|175}}{{Health|78}}
|{{Energy|175}}{{Health|78}}
|{{name|Mining|+1}}{{name|Defense|+3}}
|{{Name|Mining|+1}}{{Name|Defense|+3}}
|data-sort-value="0439"|{{Duration|4m 39s}}
|data-sort-value="0439"|{{Duration|4m 39s}}
|-
|-
|[[File:Fried Eel.png|center]]
|[[File:Fried Eel.png|center]]
|[[Fried Eel]]
|[[Fried Eel]]
|{{name|Eel|1}}{{name|Oil|1}}
|{{Name|Eel|1}}{{Name|Oil|1}}
|data-sort-value="075"|{{Energy|75}}{{Health|33}}
|data-sort-value="075"|{{Energy|75}}{{Health|33}}
|{{name|Luck|+1}}
|{{Name|Luck|+1}}
|data-sort-value="0700"|{{Duration|7m}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|-
|[[File:Fried Mushroom.png|center]]
|[[File:Fried Mushroom.png|center]]
|[[Fried Mushroom]]
|[[Fried Mushroom]]
|{{name|Common Mushroom|1}}{{name|Morel|1}}{{name|Oil|1}}
|{{Name|Common Mushroom|1}}{{Name|Morel|1}}{{Name|Oil|1}}
|{{Energy|135}}{{Health|60}}
|{{Energy|135}}{{Health|60}}
|{{name|Attack|+2}}
|{{Name|Attack|+2}}
|data-sort-value="0700"|{{Duration|7m}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|-
|[[File:Ginger Ale.png|center]]
|[[File:Ginger Ale.png|center]]
|[[Ginger Ale]]
|[[Ginger Ale]]
|{{name|Ginger|3}}{{name|Sugar|1}}
|{{Name|Ginger|3}}{{Name|Sugar|1}}
|{{Energy|63}}{{Health|28}}
|{{Energy|63}}{{Health|28}}
|{{name|Luck|+1}}
|{{Name|Luck|+1}}
|data-sort-value="0500"|{{Duration|5m}}
|data-sort-value="0500"|{{Duration|5m}}
|-
|-
|[[File:Lucky Lunch.png|center]]
|[[File:Lucky Lunch.png|center]]
|[[Lucky Lunch]]
|[[Lucky Lunch]]
|{{name|Sea Cucumber|1}}{{name|Tortilla|1}}{{name|Blue Jazz|1}}
|{{Name|Sea Cucumber|1}}{{Name|Tortilla|1}}{{Name|Blue Jazz|1}}
|{{Energy|100}}{{Health|45}}
|{{Energy|100}}{{Health|45}}
|{{name|Luck|+3}}
|{{Name|Luck|+3}}
|data-sort-value="1111"|{{Duration|11m 11s}}
|data-sort-value="1111"|{{Duration|11m 11s}}
|-
|-
Line 1,017: Line 1,012:
|N/A
|N/A
|{{Energy|500}}{{Health|225}}
|{{Energy|500}}{{Health|225}}
|{{name|Mining|+2}}{{name|Luck|+5}}{{name|Speed|+1}}{{name|Defense|+5}}{{name|Attack|+5}}
|{{Name|Mining|+2}}{{Name|Luck|+5}}{{Name|Speed|+1}}{{Name|Defense|+5}}{{Name|Attack|+5}}
|data-sort-value="0824"|{{Duration|8m 24s}}
|data-sort-value="0824"|{{Duration|8m 24s}}
|-
|-
|[[File:Maple Bar.png|center]]
|[[File:Maple Bar.png|center]]
|[[Maple Bar]]
|[[Maple Bar]]
|{{name|Maple Syrup|1}}{{name|Sugar|1}}{{name|Wheat Flour|1}}
|{{Name|Maple Syrup|1}}{{Name|Sugar|1}}{{Name|Wheat Flour|1}}
|{{Energy|225}}{{Health|101}}
|{{Energy|225}}{{Health|101}}
|{{name|Farming|+1}}{{name|Fishing|+1}}{{name|Mining|+1}}
|{{Name|Farming|+1}}{{Name|Fishing|+1}}{{Name|Mining|+1}}
|data-sort-value="1647"|{{Duration|16m 47s}}
|data-sort-value="1647"|{{Duration|16m 47s}}
|-
|-
|[[File:Miner's Treat.png|center]]
|[[File:Miner's Treat.png|center]]
|[[Miner's Treat]]
|[[Miner's Treat]]
|{{name|Cave Carrot|2}}{{name|Sugar|1}}{{name|Milk|1}}
|{{Name|Cave Carrot|2}}{{Name|Sugar|1}}{{Name|Milk|1}}
|{{Energy|125}}{{Health|56}}
|{{Energy|125}}{{Health|56}}
|{{name|Mining|+3}}{{name|Magnetism|+32}}
|{{Name|Mining|+3}}{{Name|Magnetism|+32}}
|data-sort-value="0535"|{{Duration|5m 35s}}
|data-sort-value="0535"|{{Duration|5m 35s}}
|-
|-
|[[File:Pepper Poppers.png|center]]
|[[File:Pepper Poppers.png|center]]
|[[Pepper Poppers]]
|[[Pepper Poppers]]
|{{name|Hot Pepper|1}}{{name|Cheese|1}}
|{{Name|Hot Pepper|1}}{{Name|Cheese|1}}
|{{Energy|130}}{{Health|58}}
|{{Energy|130}}{{Health|58}}
|{{name|Speed|+1}}{{name|Farming|+2}}
|{{Name|Speed|+1}}{{Name|Farming|+2}}
|data-sort-value="0700"|{{Duration|7m}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|-
|[[File:Pumpkin Soup.png|center]]
|[[File:Pumpkin Soup.png|center]]
|[[Pumpkin Soup]]
|[[Pumpkin Soup]]
|{{name|Pumpkin|1}}{{name|Milk|1}}
|{{Name|Pumpkin|1}}{{Name|Milk|1}}
|{{Energy|200}}{{Health|90}}
|{{Energy|200}}{{Health|90}}
|{{name|Luck|+2}}{{name|Defense|+2}}
|{{Name|Luck|+2}}{{Name|Defense|+2}}
|data-sort-value="0741"|{{Duration|7m 41s}}
|data-sort-value="0741"|{{Duration|7m 41s}}
|-
|-
|[[File:Roots Platter.png|center]]
|[[File:Roots Platter.png|center]]
|[[Roots Platter]]
|[[Roots Platter]]
|{{name|Cave Carrot|1}}{{name|Winter Root|1}}
|{{Name|Cave Carrot|1}}{{Name|Winter Root|1}}
|{{Energy|125}}{{Health|56}}
|{{Energy|125}}{{Health|56}}
|{{name|Attack|+3}}
|{{Name|Attack|+3}}
|data-sort-value="0535"|{{Duration|5m 35s}}
|data-sort-value="0535"|{{Duration|5m 35s}}
|-
|-
|[[File:Spicy Eel.png|center]]
|[[File:Spicy Eel.png|center]]
|[[Spicy Eel]]
|[[Spicy Eel]]
|{{name|Eel|1}}{{name|Hot Pepper|1}}
|{{Name|Eel|1}}{{Name|Hot Pepper|1}}
|{{Energy|115}}{{Health|51}}
|{{Energy|115}}{{Health|51}}
|{{name|Luck|+1}}{{name|Speed|+1}}
|{{Name|Luck|+1}}{{Name|Speed|+1}}
|data-sort-value="0700"|{{Duration|7m}}
|data-sort-value="0700"|{{Duration|7m}}
|-
|-
|[[File:Stuffing.png|center]]
|[[File:Stuffing.png|center]]
|[[Stuffing]]
|[[Stuffing]]
|{{name|Bread|1}}{{name|Cranberries|1}}{{name|Hazelnut|1}}
|{{Name|Bread|1}}{{Name|Cranberries|1}}{{Name|Hazelnut|1}}
|{{Energy|170}}{{Health|76}}
|{{Energy|170}}{{Health|76}}
|{{name|Defense|+2}}
|{{Name|Defense|+2}}
|data-sort-value="0535"|{{Duration|5m 35s}}
|data-sort-value="0535"|{{Duration|5m 35s}}
|-
|-
|[[File:Super Meal.png|center]]
|[[File:Super Meal.png|center]]
|[[Super Meal]]
|[[Super Meal]]
|{{name|Bok Choy|1}}{{name|Cranberries|1}}{{name|Artichoke|1}}
|{{Name|Bok Choy|1}}{{Name|Cranberries|1}}{{Name|Artichoke|1}}
|{{Energy|160}}{{Health|72}}
|{{Energy|160}}{{Health|72}}
|{{name|Speed|+1}}{{name|Max Energy|+40}}
|{{Name|Speed|+1}}{{Name|Max Energy|+40}}
|data-sort-value="0330"|{{Duration|3m 30s}}
|data-sort-value="0330"|{{Duration|3m 30s}}
|-
|-
|[[File:Triple Shot Espresso.png|center]]
|[[File:Triple Shot Espresso.png|center]]
|[[Triple Shot Espresso]]
|[[Triple Shot Espresso]]
|{{name|Coffee|3}}
|{{Name|Coffee|3}}
|{{Energy|8}}{{Health|3}}
|{{Energy|8}}{{Health|3}}
|{{name|Speed|+1}}
|{{Name|Speed|+1}}
|data-sort-value="0412"|{{Duration|4m 12s}}
|data-sort-value="0412"|{{Duration|4m 12s}}
|-
|-
Line 1,113: Line 1,108:
<ref name="monsterSpawnDifficulty"> See <samp>Locations.MineShaft.adjustLevelChances</samp> in the game code.</ref>
<ref name="monsterSpawnDifficulty"> See <samp>Locations.MineShaft.adjustLevelChances</samp> in the game code.</ref>
<ref name="slimeStacksDifficulty"> See <samp>Locations.MineShaft.populateLevel</samp> in the game code.</ref>
<ref name="slimeStacksDifficulty"> See <samp>Locations.MineShaft.populateLevel</samp> in the game code.</ref>
<ref name="spiderDifficulty"> See <samp>Locations.MineShaft.populateLevel</samp> in the game code, where the Leaper object refers to spiders.  At difficulty level 0, when a spider is spawned, each of its four cardinally adjacent tiles has a 30% chance to spawn a "partner" spider. (These are identical to other spiders, but do not trigger additional partner spawns.) Difficulty level 1 increases this chance to 60% for each of the cardinally adjacent tiles, and level 2 further increases the chance to 90%. These chances are independent, meaning that it is possible for a spider to have up to four partners, one for each of its cardinally adjacent tiles. </ref>
<ref name="spiderDifficulty"> See <samp>Locations.MineShaft.populateLevel</samp> in the game code, where the Leaper object refers to spiders.  At difficulty level 1, when a spider is spawned, each of its four cardinally adjacent tiles has a 60% chance to spawn a "partner" spider. (These are identical to other spiders, but do not trigger additional partner spawns.) At difficulty level 2, the chance is changed to 90%. These chances are independent, meaning that it is possible for a spider to have up to four partners, one for each of its cardinally adjacent tiles. Assuming the tiles are clear, there are on average 2.4 partners spawned at difficulty level 1, and 3.6 for difficulty level 2.</ref>
<ref name="rareDropsDifficulty"> See <samp>Monsters.Monster.InitializeForLocation</samp> in the game code.</ref>
<ref name="rareDropsDifficulty"> See <samp>Monsters.Monster.InitializeForLocation</samp> in the game code.</ref>
<ref name="resilienceDifficulty"> See <samp>Monsters.Monster.BuffForAdditionalDifficulty</samp> resilience calculations in the game code.</ref>
<ref name="resilienceDifficulty"> See <samp>Monsters.Monster.BuffForAdditionalDifficulty</samp> resilience calculations in the game code. Note that Shadow Snipers, Putrid Ghosts, and Spiders have a base difficulty of 1 rather than 0, so their resilience is base at difficulty level 1 and doubled at difficulty level 2. </ref>
<ref name="healthDifficulty"> See <samp>Monsters.Monster.BuffForAdditionalDifficulty</samp> MaxHealth calculations in the game code.</ref>
<ref name="healthDifficulty"> See <samp>Monsters.Monster.BuffForAdditionalDifficulty</samp> MaxHealth calculations in the game code.</ref>
<ref name="damageDifficulty"> See <samp>Monsters.Monster.BuffForAdditionalDifficulty</samp> DamageToFarmer calculations in the game code.</ref>
<ref name="damageDifficulty"> See <samp>Monsters.Monster.BuffForAdditionalDifficulty</samp> DamageToFarmer calculations in the game code.</ref>
<ref name="exceptionsDifficulty">
Since Shadow Snipers, Putrid Ghosts, and Spiders have a base difficulty of 1 instead of the typical value of 0, their stats remain at base value when the mine is at difficulty level 1.  They are only buffed when the mine is at difficulty level 2.  Shadow Snipers and Putrid Ghosts are also not acknowledged as Dangerous Monsters until difficulty level 2.  This means that at difficulty level 1, they cannot drop [[Galaxy Soul]]s or [[Qi Gem]]s and do not count towards the 50 Dangerous Monsters needed for Galaxy Souls to be sold at the Island Trader or dropped by monsters other than Big Slimes.
</ref>
<ref name="ladderchance">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
<ref name="ladderchance">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
<ref name="laddermonsters">See <samp>MineShaft::monsterDrop</samp> in the game code.</ref>
<ref name="laddermonsters">See <samp>MineShaft::monsterDrop</samp> in the game code.</ref>

Latest revision as of 10:17, 1 October 2026

The Mines
Closed:  1-4 Spring Year 1
Occupants:

Dwarf

{{#seo:

|keywords=Stardew Valley Wiki,Stardew Valley,Villagers,The Mines,,hours,location

}}

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, The Mines, gift |site_name=Stardew Valley Wiki |type=article |title=The Mines - Stardew Valley Wiki }}

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked by rock debris until the 5th day of Spring (Year 1), when the Player receives a letter from Morris stating that the landslide blocking the entrance to the mine has been removed.

Overview

There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the Player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a Pickaxe in order to obtain Stone, ore, and Geodes. A Hoe can be used on dirt patches to collect Minerals, Artifacts, ore, Clay, and Cave Carrots.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.) After the player goes down a level, they will be invulnerable for 1 second.

Passing out in the Mines from exhaustion (zero Energy) or when 2:00 am arrives will result in 10% of gold lost up to a maximum of data-sort-value="1000">1,000g. Passing out from drained Health will result in losing anywhere between 5%-25% of gold (up to a maximum of data-sort-value="15000">15,000g)[1] and also various inventory items, including Weapons and Tools (except for the Galaxy Sword). If tools are lost, they are returned in the mail on the following day, though Fishing Poles and weapons will not be returned. The player will awaken in the mine entrance, found by one of the villagers.

Lost items can be recovered by contacting Marlon at the Adventurer's Guild. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (i.e., the gold that would be obtained from selling one item or stack of items), or 50% discount of it when a player has obtained the power from the Mapping Cave Systems book. Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.

A Minecart is located on the entry floor for quick travel to and from the Mines. It is unlocked after completing the Boiler Room Bundles or by purchasing "Minecarts" from the Joja Community Development Form at JojaMart for data-sort-value="15000">15,000g.

Contents

Floors

The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has a frozen theme, and the third and last section has a lava and dark purple theme. The last 10 floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third and last section (110-119) has a darker crimson theme.

The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 19, 59, and 99; or Floor 31, 71, and 111; and so on.

Coal Minecarts refresh their contents at the start of each year.

When the dangerous setting is active in the Mines (either from having the "Danger in the Deep" Quest active or from toggling the Shrine of Challenge on), floor theming, forage, and monsters will be different than the normal Mines. Stacked slimes can appear on any level, and will be colored according to that level's normal slime color.

The entrance to the mine has a ladder leading down to the first floor, an elevator for quickly travelling to previously visited floors which are a multiple of 5, and a Minecart for travel elsewhere.
Players meet Marlon the first time they enter, and he gifts the player a Rusty Sword.
The Dwarf lives through the blocked passage to the east.
(A Steel Pickaxe or any bomb is required to break the obstruction.)

Floor Regular Theme Dangerous Theme Regular Enemies Dangerous Enemies Notes
1 - 9 Brown Earth Blue Earth Green Slime Duggy Bug Rock Crab Green Slime (dangerous) Duggy (dangerous) Bug (dangerous) Rock Crab (dangerous) Copper Ore begins to appear on Floor 2.
Gems found: Amethyst, Topaz, Quartz, and Earth Crystal. All gems are found except Diamonds when the Player has reached the bottom of the Mines.

In the dangerous mines, beach forage such as Seaweed, Coral, Nautilus Shell, Rainbow Shell, Oyster, Cockle, and Clam spawn. There is a very small chance that a Pearl can spawn. Radioactive Ore begins to appear on any floor that is not a multiple of 5.

11 - 19 Brown Earth, Weeds Blue Earth, Weeds Green Slime Duggy Bug Rock Crab Grub Cave Fly Green Slime (dangerous) Duggy (dangerous) Bug (dangerous) Rock Crab (dangerous) Blue Squid Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested.
Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
Floor 19 is set in a spiral pattern.
21 - 29 Brown Earth, Weeds Blue Earth, Weeds Green Slime Duggy Bug Rock Crab Grub Cave Fly Green Slime (dangerous) Duggy (dangerous) Bug (dangerous) Rock Crab (dangerous) Blue Squid Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
31 - 39 Shadow, Grey Earth Shadow, Black Earth Bug Bat Stone Golem Bug (dangerous) Bat (dangerous) Stone Golem (dangerous) Carbon Ghost Copper Ore, Geodes are common.
Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor.
41 - 49 Frozen Earth Magic Woods Frost Jelly Frost Bat Dust Sprite Blue Slime (dangerous) Frost Bat (dangerous) Dust Sprite (dangerous) Grub (dangerous) Cave Fly (dangerous) Stick Bug Iron Ore, Frozen Geodes, Aquamarines, and Jade begin to appear.

In the regular mines, Frozen Tears begin to appear.
In the dangerous mines, Mahogany Trees, Wood, Large Stumps, Large Logs, Weeds, and Grass spawn on the ground alongside forest themed forage like Red Mushroom, Fiddlehead Fern, Morel, Purple Mushroom, and Chanterelle.

51 - 59 Frozen Earth Magic Woods, Cobwebs Frost Jelly Frost Bat Dust Sprite Ghost Frost Bat (dangerous) Dust Sprite (dangerous) Putrid Ghost Spider Stick Bug Floor 52 has a bag containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested.
Floor 58 has a bag containing 6 pieces of coal at the bottom right of the floor.
Floor 59 is set in a spiral pattern.

In the regular mines, there are potentially abundant Dust Sprites (which frequently drop Coal).
In the dangerous mines, numerous Cobwebs that slow down the player if caught in them.
Floors are noticeably darker than 40 - 50 and have a fog effect.

61 - 69 Frozen Earth Magic Woods, Cobwebs Frost Jelly Frost Bat Dust Sprite Ghost Frost Bat (dangerous) Dust Sprite (dangerous) Putrid Ghost Spider Stick Bug Floor 68 has a bag containing 6 pieces of coal at the bottom right of the floor.
71 - 79 Frozen Castle Bone Castle Frost Jelly Frost Bat Dust Sprite Ghost Skeleton Skeleton Mage Skeleton (dangerous) Haunted Skull (dangerous) Floor 78 has a bag containing 6 pieces of coal at the top left of the floor.

In the dangerous mines, Frozen Tears start to spawn.

81 - 89 Lava, Purple Earth Mushrooms, Magenta Earth Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Red Slime (dangerous) Lava Crab (dangerous) Shadow Brute (dangerous) Shadow Shaman (dangerous) Metal Head (dangerous) Shadow Sniper Emeralds, Fire Quartz, Gold Ore, Magma Geodes, and Rubies begin to appear.

In the dangerous mines, monsters can hide in the grass that spawns here.

91 - 99 Lava, Purple Earth, Weeds Mushrooms, Magenta Earth, Weeds Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Squid Kid Red Slime (dangerous) Lava Crab (dangerous) Shadow Brute (dangerous) Shadow Shaman (dangerous) Metal Head (dangerous) Squid Kid (dangerous) Shadow Sniper Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested.
Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
Floor 99 is set in a spiral pattern.

In the dangerous mines, traversal of the floors can be difficult due to the numerous weeds and grass that spawns.

101 - 109 Lava, Purple Earth, Weeds Mushrooms, Magenta Earth, Weeds Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Squid Kid Red Slime (dangerous) Lava Crab (dangerous) Shadow Brute (dangerous) Shadow Shaman (dangerous) Metal Head (dangerous) Squid Kid (dangerous) Shadow Sniper Mystic Stones begin to appear. Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor.
111 - 119 Lava, Crimson Earth Lava, Maroon Earth Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Squid Kid Red Slime (dangerous) Lava Crab (dangerous) Shadow Brute (dangerous) Shadow Shaman (dangerous) Metal Head (dangerous) Squid Kid (dangerous) Shadow Sniper Magma Geodes are common.
Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor.

Reward Floors

Floors that are a multiple of 10 are a reward floor, with no enemies spawning and usually a single chest with an item in it.
The item can be taken once by each player, and is never reset.

Choosing "remixed" mine rewards in Advanced Options at the start of the game will result in a random reward for each reward floor from the following list. Some floors are unchanged. All floors have the possibility of having their normal reward.

Floor Reward Possible Remixed Rewards
10 Leather Boots
20 Steel Smallsword
30 No reward No reward
40 Slingshot Slingshot
50 Tundra Boots
60 Crystal Dagger
70 Master Slingshot Master Slingshot
80 Firewalker Boots
90 Obsidian Edge
100 Stardrop Stardrop
110 Space Boots
120 Skull Key Skull Key

Ladders

Ladders can be dropped from Monsters[2], Rocks[3], or spawned on load[4].

After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. A ladder placed in this way will prevent additional ladders spawning from rocks.

Some floors are preloaded with a ladder (12, 52, 92, Treasure Rooms in the Skull Cavern). These ladders do not prevent ladders spawning from rocks.

Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. An additional 7% is added with the Statue Of The Dwarf King buff that gives greater chance to find ladders, increasing the odds from 15% to 22%.[2] This does not prevent ladders spawning from rocks.

Every rock destroyed has a chance to spawn a ladder, becoming more likely as there are fewer rocks remaining. If this is successful, a ladder will spawn and prevent further ladders spawning from rocks. (In contrast, in the Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.)

Specifically: Every rock destroyed has a base chance of 2% to spawn a ladder. This is adjusted by daily luck, increasing by 2.5% at best (0.5% of which is added by the Special Charm) or decreasing by 2% at worst. It is also adjusted by luck buffs, whether a floor has an enemy, and the Statue Of The Dwarf King buff that gives greater chance to find ladders and shafts. For example, food buffs add 1% for every point of luck. A hypothetical player with max daily luck and +1 luck buff would therefore have a 2 + 2.5 + 1 = 5.5% base chance to spawn a ladder for each rock destroyed. The inverse of the number of rocks remaining (after subtracting the rock that was just destroyed) is added on top of that (e.g., if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain, another 4% is added. Finally, after accounting for daily luck, luck buffs, and no enemies remaining, the Statue of the Dwarf King buff that gives greater chance to find ladders and shafts applies a 1.25 multiplier to the final odds.[5]

Crates and Barrels

Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items, unless marked otherwise.

The central platform on floor 19. Only the complete, solid wooden tiles count as a platform, the edges which are only partially wooden tiles do not count.

Most containers respawn every time a floor is entered. However, some floors have wooden platforms, such as the central platform on floor 19. At the start of each year, containers on these platforms are respawned, and if destroyed will not respawn the next time you go into the mines.[6]

Some items replace others depending on if the player has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after. The possible items found in containers and their chances are[7]:

Item 0-39 40-79 80+ (including Skull Cavern) Difficult Mines/Skull Cavern (Can drop multiple items)
Nothing 41.42% 41.42% 42% 44%
Stone (2-5) 9.24% 9.24% 5.2% 8%
Wood (2-5) 9.24% 4.62% 5.2% 0%
Hardwood 2.24% 2.24% 1.87% 0%
Sap (2-5) 2.31%/0% 2.31%/0% 0% 2%/0%
Mixed Seeds 4.62% 4.62% 0% 0%
Coal (1-2) 4.62% 4.62% 5.2% 4%
Copper Ore (1-5) 4.62% 4.62% 5.2% 4%
Iron Ore (1-5) 0% 4.62% 5.2% 4%
Gold Ore (1-3) 0% 0% 5.2% 4%
Iridium Ore (1-3) 0% 0% 0% 0.68%
Cave Carrot (1-2) 7.8% 7.8% 7.8%/5.2% 0%
Geode (1-2) 4.84% 0% 0% 0%
Frozen Geode (1-2) 0% 4.84% 0% 0%
Magma Geode (1-2) 0% 0% 2.6% 0%
Omni Geode 0% 0% 1.87% 4%
Amethyst 2.24% 0% 0% 0%
Topaz 2.24% 0% 0% 0%
Aquamarine 0% 2.24% 0% 4%
Jade 0% 2.24% 0% 4%
Emerald 0% 0% 1.87% 0%
Ruby 0% 0% 1.87% 0%
Bone Fragment (2-5) 0% 0% 5.2% 0%
Warp Totem: Farm 0% 0% 1.87% 0%
Quartz 0%/4.62% 0% 0% 4%
Frozen Tear 0% 0%/4.62% 0% 0%/4%
Fire Quartz 0% 0% 0%/2.6% 0%
Basic Retaining Soil (2-3) 2.31%/0% 0% 0% 2%/0%
Quality Retaining Soil (2-3) 0% 2.31%/0% 0% 0%
Deluxe Retaining Soil 0% 0% 0% 0.23%
Hyper Speed-Gro 0% 0% 0% 0.23%
Deluxe Fertilizer 0% 0% 0% 0.23%
Cherry Bomb 0% 0% 0% 4%
Bomb 0% 0% 0% 4%
Tom Kha Soup 0% 0% 0% 0.15%
Trout Soup 0% 0% 0% 0.15%
Chocolate Cake 0% 0% 0% 0.15%
Pink Cake 0% 0% 0% 0.15%
Rhubarb Pie 0% 0% 0% 0.15%
Cookie 0% 0% 0% 0.15%
Spaghetti 0% 0% 0% 0.15%
Fried Eel 0% 0% 0% 0.15%
Spicy Eel 0% 0% 0% 0.15%
Sashimi 0% 0% 0% 0.15%
Maki Roll 0% 0% 0% 0.15%
Tortilla 0% 0% 0% 0.15%
Red Plate 0% 0% 0% 0.15%
Eggplant Parmesan 0% 0% 0% 0.15%
Rice Pudding 0% 0% 0% 0.15%
Ice Cream 0% 0% 0% 0.15%
Blueberry Tart 0% 0% 0% 0.15%
Autumn's Bounty 0% 0% 0% 0.15%
Pumpkin Soup 0% 0% 0% 0.15%
Super Meal 0% 0% 0% 0.15%
Cranberry Sauce 0% 0% 0% 0.15%
Stuffing 0% 0% 0% 0.15%
Farmer's Lunch 0% 0% 0% 0.15%
Survival Burger 0% 0% 0% 0.15%
Dish O' The Sea 0% 0% 0% 0.15%
Miner's Treat 0% 0% 0% 0.15%
Roots Platter 0% 0% 0% 0.15%
Qi Gem 0% 0% 0% 0.54%
Trimmed Lucky Purple Shorts 0% 0% 0% 0.68%
Special Item
(See below)
2.24% 2.24% 1.87% 0%
Seasonal raccoon seed (2-4) 2% 2% 2% 2%
Trinket
Independent drop. All trinkets that can be dropped have an equal chance of being chosen[8].
scales with mine level scales with mine level scales with mine level scales with mine level
Mystery Box
Independent drop. Chance is adjusted by daily luck, and increases if the player has read the Book of Mysteries. If the player has achieved Foraging Mastery, then a Golden Mystery Box will be dropped instead.
0.53% 0.53% 0.53% 0.53%
Rare object
(See below)
varies varies varies varies

Special Items

A small fraction of crates and barrels (2.2%) will drop one of the following special items[9]. Visually these crates and barrels are indistinguishable from containers containing standard loot.

These special items can also be dropped by a small fraction of monsters. About 1.2% of Slimes are identifiable as Special Slimes by gold stars. For all other monsters, about 0.175% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.

Floor Items
Mines: 0-19 Carving Knife (17%) Wood Club (17%) Sneakers (17%) Rubber Boots (17%) Small Glow Ring (17%) Small Magnet Ring (17%)
Mines: 20-39 Forest Sword (14%) Wind Spire (14%) Wood Club (14%) Rubber Boots (14%) Sneakers (14%) Small Glow Ring (14%) Small Magnet Ring (14%)
Mines: 40-59 Forest Sword (14%) Iron Edge (14%) Lead Rod (14%) Wood Mallet (14%) Thermal Boots (14%) Glow Ring (14%) Magnet Ring (14%)
Floor Items
Mines: 60-79 Lead Rod (14%) Shadow Dagger (14%) Wood Mallet (14%) Combat Boots (14%) Thermal Boots (14%) Glow Ring (14%) Magnet Ring (14%)
Mines: 80-99 Yeti Tooth (25%) Burglar's Shank (13%) Tempered Broadsword (13%) The Slammer (13%) Holy Blade (13%) Dark Boots (13%) Genie Shoes (13%)
Mines: 100-119 Burglar's Shank (13%) Kudgel (13%) Shadow Dagger (13%) Steel Falchion (13%) Holy Blade (13%) Dark Boots (13%) Genie Shoes (13%) Immunity Band (13%)
Floor Items
Skull Cavern
Quarry Mine
Burglar's Shank (8%) Steel Falchion (8%) Tempered Broadsword (8%) The Slammer (8%) Wicked Kris (8%) Crystal Shoes (8%) Dark Boots (8%) Genie Shoes (8%) Immunity Band (8%) Lucky Ring (8%) Battery Pack (8%) Curiosity Lure (8%)
Any floor (Shrine of Challenge active)
Note: This applies to monsters only,
not crates & barrels
Iridium Needle (14%) Iridium Band (14%) Enricher (14%) Pressure Nozzle (14%) Radioactive Bar (14%) Qi Gem (14%) Auto-Petter (2%)A random item from a Treasure Room (14%)

Rare Objects

All crates and barrels have a very small chance to spawn one or more rare objects[10]. Visually these crates and barrels are indistinguishable from containers containing standard loot. The mine level does not affect these drops.

These drop categories are not mutually exclusive. That is, each category below is checked individually, and multiple drops may be spawned from one crate or barrel.

Category Item Chance Additional Drop Conditions
Other Golden Animal Cracker 0.15% (affected by Daily Luck) Achieved Farming Mastery
Skill Book Stardew Valley Almanac 0.018% Played for at least 2 days
Bait And Bobber 0.018%
Woodcutter's Weekly 0.018%
Mining Monthly 0.018%
Combat Quarterly 0.018%
Cosmetic Item Decorative Lantern 0.003% Played for at least 2 days
Random chair 
Oak Chair Walnut Chair Birch Chair Mahogany Chair Red Diner Chair Blue Diner Chair Country Chair Breakfast Chair Pink Office Chair Purple Office Chair
0.007%
Random end table 
Oak End Table Walnut End Table Birch End Table Mahogany End Table Modern End Table Winter End Table
0.007%
Random table decor 
Small Plant Table Plant Decorative Bowl Futan Bear Globe Model Ship Small Crystal Decorative Lantern
0.02%
Random House Plant 0.027%
Random hat 
Logo Cap Wearable Dwarf Helm Fashion Hat Hair Bone Spotted Headscarf Beanie Floppy Beanie Fishing Hat Party Hat (red) Party Hat (green) Party Hat (blue) Pirate Hat Flat Topped Hat Propeller Hat Bridal Veil Witch Hat Radioactive Goggles Swashbuckler Hat Star Helmet Sunglasses Goggles Forager's Hat
0.06%
Random shirt (165 possible options) 0.18%

Dirt Patches

The following table lists the chances of finding items available from dirt patches[11]. It doesn't matter if a hoe or a bomb is used to dig the soil.

Item Chance
Nothing 85.9%
Cave Carrot 5.03%
Clay 4.68%
Stone 1.33%
Lost Book / Mixed Seeds 0.16%
Dwarf Scroll I 0.16%
Rusty Spoon 0.16%
Rusty Cog 0.16%
Skeletal Tail 0.16%
Dwarvish Helm (floors 1-39) 0.1%
Dwarf Scroll II (floors 1-39) 0.1%
Dwarf Gadget (floors 40-79) 0.1%
Gold Bar (floors 40-79) 0.1%
Dwarf Scroll IV (floors 80-120) 0.2%
Strange Doll (yellow) 0.03%
Strange Doll (green) 0.03%
Omni Geode 0.17%
Ore (floor-appropriate) 1.33%
Geode (floor-appropriate) 0.51%

Infested Floors

Entering an infested floor

Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. Forageable items such as Quartz or Mushrooms can still be found.

To proceed from an infested floor, all monsters must be killed (this includes Duggies that may be hidden under dirt patches). Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested. Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance, the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".

A Staircase can also be used to skip an infested floor.

The Oil of Garlic Buff prevents floors from being infested. Oil of Garlic must be consumed before entering the floor to prevent infestation.

In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the floor, along with the message "A way down has appeared".

There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), nor can they spawn on the first 5 floors, the 19th floor, or the last 10 floors of each section of the Mines.[12] This includes floors 1-4, 41-44, 81-84 (the first 5 floors), floors 19, 59, 99 (the 19th floor), and floors 31-39, 71-79, 111-119 (the last 10 floors), as well as Skull Cavern floors using the same layout as these floors.

With these spawning rules in mind, infested floors can spawn on the following floors of the Mines: 6-9, 11-14, 16-18, 21-24, 26-29, 46-49, 51-54, 56-58, 61-64, 66-69, 86-89, 91-94, 96-98, 101-104, 106-109.

Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.

Swarms

There are two different types of swarms that can occur if the player is not on a Mine level that is divisible by 5.

  • Single spawn: Every ten minutes, there is an 8.9% chance for one of the current floor's flying monsters to spawn off screen and attack. On infested floors and in the Quarry Mine, the chance increases to 10%. The Oil of Garlic Buff prevents these spawns from occurring.[13]
  • Swarm: Every ten minutes, if the player is not on an infested floor and is not in the Quarry Mine, there is a 1.1% chance for the screen to become "misty", "glowy", or "foggy". This effect lasts 30-40 seconds. During this time, several of the current floor's flying monsters will spawn and attack. The Oil of Garlic Buff prevents these infestation fogs from occurring.[13]

The Mushroom Floor

A mushroom floor

Any floor in the lowest section of the Mines (floors 81-119), excluding elevator floors, has a 3.5% chance of generating as a mushroom floor, provided the same floor hasn't been generated as a mushroom floor before on the same day.[14]

Mushroom floors will have greatly increased spawns of red and purple mushrooms and a greatly reduced amount of rocks, including ore nodes. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.

The mushroom floor will only spawn the first time a player visits the floor and will disappear immediately after leaving it.

Dungeon Floors

A dungeon floor

Dungeon floors are a type of floor similar in appearance to the single floor of the Quarry Mine. Any eligible floor in the Mines has a 4.4% chance of generating as a dungeon floor after the Quarry Mine has been entered.[12] These floors have the same enemies and rocks as the Quarry Mine and can often be considerably harder than those of the floors they replace. Dungeon floors are never infested.[12]

In the Dangerous Mines, dungeon floors can spawn as long as the player has entered the Quarry Mine. Dangerous dungeon floors spawn Dangerous Slimes instead of Copper and Iron Slimes, and the slimes are the color corresponding to that section of the Dangerous Mines. Dangerous Haunted Skulls spawn instead of Haunted Skulls, just like on floors 71-79 of the Dangerous Mines. While rocks mainly spawn the same as for the Quarry Mine, there is also a chance for Radioactive Nodes to spawn on these floors.

As with infested floors, dungeon floors will remain as dungeon floors for the entire day, and cannot spawn on elevator floors or the first floor. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 19, and 31-39, 42-44, 59, and 71-79, 82-84, 99, and 111-119 (excluding floors 35, 75, and 115, as they are elevator floors).

Players without high-level tools or weapons might benefit from using a Staircase to skip these floors to save time.

The Bottom of the Mines

On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in the Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in the Stardrop Saloon.

Furthermore, reaching this floor also changes other parts of the game:

  • Prismatic Shards and Diamonds can now rarely drop from any monster;
  • Most monsters will be stronger.[15] Specifically:
    • Defense will be increased by 50%.
    • Chance of missing a hit (i.e., doing no damage with a hit) will be doubled.
    • HP will be increased by a random value between 0 and 100%.
    • Damage will be increased by a random value between 0 and 50%.
  • Twenty different 'alternate' mine floor layouts can start appearing.

These changes are permanent, and will not reset even if the "Danger In The Deep" quest is active (which resets the mine elevator).

Shrine of Challenge

The Shrine of Challenge

The Shrine of Challenge is unlocked after unlocking Qi's Walnut Room and completing the "Danger In The Deep" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal variants and "dangerous" variants. The toggle does not change monster variants until the following day.

While the dangerous setting is active, Radioactive Nodes can be found in the Mines, from which Radioactive Ores can be obtained.

On the day the player first completes the "Danger In The Deep" quest, a note from Mr. Qi can be found on the shrine saying he has temporarily disabled the shrine and the player can come back tomorrow.

Difficulty Levels

The mines can be made dangerous in one of two ways. One is through the "Danger In The Deep" quest, and the other is using the Shrine of Challenge (above). These two effects can stack. If neither of these are active, the difficulty level is 0. If only one is active, then the difficulty level is 1. If both are active, the difficulty level is 2.

While this mainly acts as a toggle between the normal Mines (difficulty 0) and the "dangerous" Mines (difficulty > 0), there are some effects which stack. This includes the following:

  • Chance to find Radioactive Ore increased by 0.1% per difficulty level; [16]
  • Chance of a Monster spawning increased by 2% per difficulty level; [17]
  • Chance for Slimes to spawn as stacked slimes increased by 10% per difficulty level; [18]
  • Chance for Spiders to have partners (making more spiders spawn) increased with each difficulty level; [19]
  • Chance for defeated monsters to drop Diamonds and Prismatic Shards increased by 0.1% per difficulty level; [20]
  • Monster resilience (their resistance to damage) increased by base value times difficulty level for most monster types (i.e., monsters at difficulty level 2 will have 3x their base resilience); [21]
  • Monster health increased with difficulty level according to a linear interpolation function; [22]
  • Monster damage increased with difficulty level according to a linear interpolation function. [23]

Shadow Snipers, Putrid Ghosts, and Spiders are also affected differently by difficulty levels. [24]

Strategy

Staircases

If the Player has reached at least Mining skill level 2, floors can be skipped by using Staircases (crafted from 99 Stone). A staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Food

Shown below are foods with Buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee, Triple Shot Espresso and Ginger Ale are an exception to this rule; they will stack with other food Buffs (but not each other).

Image Name Ingredients Energy / Health Buff(s) Duration
Autumn's Bounty Yam (1) Pumpkin (1) 22099 Foraging (+2) Defense (+2) 7m 41s
Coffee Coffee Bean (5) 31 Speed (+1) 1m 23s
Crab Cakes Crab (1) Wheat Flour (1) Egg (1) Oil (1) 225101 Speed (+1) Defense (+1) 16m 47s
Cranberry Sauce Cranberries (1) Sugar (1) 12556 Mining (+2) 3m 30s
Eggplant Parmesan Eggplant (1) Tomato (1) 17578 Mining (+1) Defense (+3) 4m 39s
Fried Eel Eel (1) Oil (1) 7533 Luck (+1) 7m
Fried Mushroom Common Mushroom (1) Morel (1) Oil (1) 13560 Attack (+2) 7m
Ginger Ale Ginger (3) Sugar (1) 6328 Luck (+1) 5m
Lucky Lunch Sea Cucumber (1) Tortilla (1) Blue Jazz (1) 10045 Luck (+3) 11m 11s
Magic Rock Candy N/A 500225 Mining (+2) Luck (+5) Speed (+1) Defense (+5) Attack (+5) 8m 24s
Maple Bar Maple Syrup (1) Sugar (1) Wheat Flour (1) 225101 Farming (+1) Fishing (+1) Mining (+1) 16m 47s
Miner's Treat Cave Carrot (2) Sugar (1) Milk (1) 12556 Mining (+3) Magnetism (+32) 5m 35s
Pepper Poppers Hot Pepper (1) Cheese (1) 13058 Speed (+1) Farming (+2) 7m
Pumpkin Soup Pumpkin (1) Milk (1) 20090 Luck (+2) Defense (+2) 7m 41s
Roots Platter Cave Carrot (1) Winter Root (1) 12556 Attack (+3) 5m 35s
Spicy Eel Eel (1) Hot Pepper (1) 11551 Luck (+1) Speed (+1) 7m
Stuffing Bread (1) Cranberries (1) Hazelnut (1) 17076 Defense (+2) 5m 35s
Super Meal Bok Choy (1) Cranberries (1) Artichoke (1) 16072 Speed (+1) Max Energy (+40) 3m 30s
Triple Shot Espresso Coffee (3) 83 Speed (+1) 4m 12s

Bugs

  • An infested floor on floors 12, 52, or 92 at the Mines (floors preloaded with a ladder) will still have the ladder preloaded. This makes it possible to descend from that floor without killing all of the enemies or using a staircase. Killing all of the enemies on the floor will result in a second ladder spawning.

Trivia

  • The axe, scythe, or pickaxe can be used to kill monsters in lieu of a weapon.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20">20g each during Year 1, making it possible to skip all 120 floors using Staircases for just under data-sort-value="225000">225,000g (useful for unlocking all the floors in order to return later).
    • Starting in Year 2, the price of stone increases to data-sort-value="100">100g, making this a much more expensive technique (data-sort-value="1125000">1,125,000g).
    • Monsters become more difficult to kill with increased damage after reaching the bottom of the Mines,[15] so this technique is not without penalties.
  • If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.[5]
  • At floor 120, both the Green Serpent Statue and the Purple Serpent Statue are found.

Gallery

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

References

  1. ↑ See Event::command_minedeath in the game code.
  2. ↑ 2.0 2.1 See MineShaft::monsterDrop in the game code.
  3. ↑ See MineShaft::checkStoneForItems in the game code.
  4. ↑ See MineShaft::populateLevel in the game code.
  5. ↑ 5.0 5.1 See MineShaft::checkStoneForItems in the game code.
  6. ↑ See MineShaft::yearUpdate in the game code.
  7. ↑ See BreakableContainer::releaseContents in the game code.
  8. ↑ See Trinket::GetRandomTrinket in the game code.
  9. ↑ See MineShaft::getSpecialItemForThisMineLevel in the game code.
  10. ↑ See Utility::trySpawnRareObject in the game code.
  11. ↑ See MineShaft::checkForBuriedItem in the game code.
  12. ↑ 12.0 12.1 12.2 See MineShaft::loadLevel in the game code.
  13. ↑ 13.0 13.1 See MineShaft::performTenMinuteUpdate in the game code.
  14. ↑ See MineShaft::chooseLevelType in the game code.
  15. ↑ 15.0 15.1 See Monster::parseMonsterInfo in the game code.
  16. ↑ See Locations.MineShaft.createLitterObject in the game code.
  17. ↑ See Locations.MineShaft.adjustLevelChances in the game code.
  18. ↑ See Locations.MineShaft.populateLevel in the game code.
  19. ↑ See Locations.MineShaft.populateLevel in the game code, where the Leaper object refers to spiders. At difficulty level 1, when a spider is spawned, each of its four cardinally adjacent tiles has a 60% chance to spawn a "partner" spider. (These are identical to other spiders, but do not trigger additional partner spawns.) At difficulty level 2, the chance is changed to 90%. These chances are independent, meaning that it is possible for a spider to have up to four partners, one for each of its cardinally adjacent tiles. Assuming the tiles are clear, there are on average 2.4 partners spawned at difficulty level 1, and 3.6 for difficulty level 2.
  20. ↑ See Monsters.Monster.InitializeForLocation in the game code.
  21. ↑ See Monsters.Monster.BuffForAdditionalDifficulty resilience calculations in the game code. Note that Shadow Snipers, Putrid Ghosts, and Spiders have a base difficulty of 1 rather than 0, so their resilience is base at difficulty level 1 and doubled at difficulty level 2.
  22. ↑ See Monsters.Monster.BuffForAdditionalDifficulty MaxHealth calculations in the game code.
  23. ↑ See Monsters.Monster.BuffForAdditionalDifficulty DamageToFarmer calculations in the game code.
  24. ↑ Since Shadow Snipers, Putrid Ghosts, and Spiders have a base difficulty of 1 instead of the typical value of 0, their stats remain at base value when the mine is at difficulty level 1. They are only buffed when the mine is at difficulty level 2. Shadow Snipers and Putrid Ghosts are also not acknowledged as Dangerous Monsters until difficulty level 2. This means that at difficulty level 1, they cannot drop Galaxy Souls or Qi Gems and do not count towards the 50 Dangerous Monsters needed for Galaxy Souls to be sold at the Island Trader or dropped by monsters other than Big Slimes.

History

  • 1.3.27: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb. Added several changes that happen after reaching the bottom of the Mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.
  • 1.4: Added random dungeon (quarry mine) floors. Changed the way mushroom floors are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine floors are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.
  • 1.5: In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added the Shrine of Challenge to floor 120 after completing Qi quest.
  • 1.5.5: Fixed issue where the harder Mines could be permanently enabled and be unable to change back.
  • 1.6: Added a Gold Slime that drops gold when killed. Raised maximum Death Penalty from data-sort-value="5000">5,000g to data-sort-value="15000">15,000g.
  • 1.6.4: Added 20 new 'alternate' mine layouts (excluding the Quarry mine layout), which can start appearing after reaching the bottom of the Mines. Going down a level in the mines now makes the player invulnerable for 1 second. Players can no longer gain Calico Egg Rating in the normal mines. Mine barrels, coal carts, and Floors 45 and 85 will now "refresh" at the start of each year.
  • 1.6.5: Fixed crash when loading dark mine levels in some cases.
  • 1.6.6: “Minecart depot” alternative layout now only appears in the upper (Floors 1-39) or lava (Floors 81-119) mine areas.