Jump to content

Farm Maps: Difference between revisions

From Stardew Valley Wiki
imported>MouseyPounds
→Map Types: removed "with Q2 non-tillable but buildable tiles" from Meadowlands entry because 'Q2' doesn't make any sense.
imported>Margotbean
No edit summary
 
(33 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Spoiler}}
:''See also: [[Cabin]], [[Cabin/Cabin Locations|Cabin Locations]]''
:''See also: [[Cabin]], [[Cabin/Cabin Locations|Cabin Locations]]''
[[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]]
[[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]]
Line 26: Line 25:
! Associated Skill
! Associated Skill
|-
|-
| style="text-align:center;" | [[File:Standard Farm Map Icon.png|link=]]<br />Standard Farm
| style="text-align:center;" id="Standard"| [[File:Standard Farm Map Icon.png|link=]]<br />Standard Farm
| style="text-align:center;" | [[File:Standard Farm thumb.png|200px|link=File:Standard Farm.png]]
| style="text-align:center;" | [[File:Standard Farm thumb.png|200px|link=File:Standard Farm.png]]
|  
|  
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
* The biggest contiguous (tillable) rectangular area is 63 x 31 (1953) tiles.
* The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles.
* The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles.
* The biggest contiguous rectangular area is 63 x 31 (1953) tiles.
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
|-
|-
Line 37: Line 36:
| style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]]
| style="text-align:center;" | [[File:Riverlands Farm thumb.png|200px|link=File:Riverlands Farm.png]]
|  
|  
* The majority of this map is water. [[Fishing]] is viable on this farm:<ref name="fish" />
* Water significantly decreases the overall farming area.
* Players start with a [[Fish Smoker]].
* [[Fishing]] is viable on this farm:<ref name="fish" />
** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]].
** 70% of the time, players will catch town river [[fish]], ''i.e.,'' [[fish]] that are found in [[Pelican Town]].
** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
** Unlike all other Farm Maps, random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map.
** Random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map, unlike for all other Farm Maps.  
* Players start with a [[Fish Smoker]].
* Water significantly decreases the overall farming area.
* The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles.
* The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles.
* 6 bushes can be chopped down with an upgraded Axe (copper or better).
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
|-
|-
Line 50: Line 50:
|
|
* The farm border is made of trees and foliage, just like in the [[Secret Woods]].
* The farm border is made of trees and foliage, just like in the [[Secret Woods]].
* Many bushes can be found on this map, including berry bushes.
* Many bushes can be found on this map, including berry bushes. 16 bushes can be chopped down with an upgraded Axe (copper or better).
* The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drop [[Mixed Seeds]]. The possible forage items are:<ref name="forage" />
* The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drop [[Mixed Seeds]]. The possible forage items are:<ref name="forage" />
** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each)
** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each)
Line 66: Line 66:
| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
|
|
* The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If the farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
* The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level.  
* Each day the farm attempts to spawn several nodes. The first node has a 100% chance to spawn, and each subsequent node has 75% the chance of the last. Once one node fails that chance to spawn, no more spawn attempts are made that day. In a cleared quarry, an average of 2.4 nodes will spawn per day. For each attempt, if there is something already on the selected tile, nothing spawns. Otherwise:<ref name="doDailyMountainFarmUpdate" />
** See the [[#Farm Quarry Rates|Quarry Spawn Rates table]] below.
** There is always a 15% chance to spawn an [[Artifact Spot|artifact spot]].
** There is a chance to spawn one of the three geode nodes (Geode, Frozen Geode, Magma Geode). The geode node spawned is affected by the player's Mining level:
*** If the player's Mining level is below 5, a Geode Node will always be spawned. If the player's Mining level is between 5 and 7 inclusive, there is an equal chance of spawning a Geode or Frozen Geode Node. If the player's Mining level is at least 8, there is an equal chance of spawning each.
** There is always a chance to spawn a [[Copper Ore|Copper]] node.
** If the player has at least Mining level 4, there is a chance to spawn an [[Iron Ore|Iron]] node.
** If the player has at least Mining level 7, there is a chance to spawn a [[Gold Ore|Gold]] node.
** If the player has at least Mining level 10, there is a chance to spawn an [[Iridium Ore|Iridium]] node.
** Otherwise, a [[Stone]] node is spawned.
* The mining area may sometimes be blocked by a [[Large Stump]], a [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has upgraded their [[Axe]] or [[Pickaxe]] to steel to be able to break it.
* Additional cliffs and a stream decrease the overall farming area.
* Additional cliffs and a stream decrease the overall farming area.
* 2 bushes can be chopped down with an upgraded Axe (copper or better).
* When fishing:<ref name="fish" />
* When fishing:<ref name="fish" />
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
Line 77: Line 89:
| style="text-align:center;" | [[File:Wilderness Farm thumb.png|200px|link=File:Wilderness Farm.png]]
| style="text-align:center;" | [[File:Wilderness Farm thumb.png|200px|link=File:Wilderness Farm.png]]
|
|
* [[Monsters]] spawn at night (scales with the player's Combat level).<br /> This map can spawn more [[Wilderness Golem]]s than other farms if they have spawning monster enabled. See [[Options#Advanced Options|Advanced options]] for more info.
* [[Monsters]] spawn at night (scales with the player's Combat level).
** This map can spawn more [[Wilderness Golem]]s than other farms if they have the [[Options#Advanced Options|"spawn monsters on the farm"]] option enabled.
** Exclusive to this farm map, at Combat level 9 or higher, [[Iridium Golem]]s have a 50% chance to spawn. They have a chance to drop [[Iridium Ore]] and seeds normally obtained from [[Seed Spot]]s.
* When fishing:<ref name="fish" />
* When fishing:<ref name="fish" />
** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake.
** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake.
Line 91: Line 105:
* Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm.
* Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm.
* Top right: Standard Farm. This quadrant has the most farming space.  
* Top right: Standard Farm. This quadrant has the most farming space.  
* Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
* Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.<ref name="fish" />
* Bottom right: Hill-top Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level.  
* Bottom right: Hill-top Farm. This quadrant contains a small quarry that spawns Rocks and [[Mining#Mining Nodes|Ore and Geode nodes]] depending on the player's Mining level.<ref name="doDailyMountainFarmUpdate" />
** See the [[#Farm Quarry Rates|Quarry Spawn Rates table]] below.
* Additional cliffs and ponds decrease the overall farming area.
* Additional cliffs and ponds decrease the overall farming area.
* The number of tillable tiles on this map is 2952.
* The number of tillable tiles on this map is 2952, with 562 non-tillable but buildable tiles.
| [[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]]
| [[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]]
|-
|-
Line 101: Line 116:
|  
|  
* Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore.  
* Good foraging and fishing, and a lot of open space. Sometimes, [[Supply Crate|supply crates]] wash up on shore.  
* Both forest and beach foragables may spawn.
* Both forest and beach foragables may spawn. Season-specific beach foragables can spawn year-round.
* Sprinklers don't work in the sandy soil.
* [[Crafting#Sprinklers|Sprinklers]] don't work in the sandy soil.
* Intended for "seasoned players", not as a first farm.
** There is a contiguous patch of 202 non-sandy tiles (10x20 plus 2) where sprinklers can be placed. Utilizing this area completely requires clearing the trees and [[Large Log|large logs]] (with a [[Axes|steel axe]] or better). There are 28 additional non-sandy tiles scattered around the map (mostly around ponds) which may also benefit from sprinklers.
* The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles.
** Intended for "seasoned players", not as a first farm. A typical strategy of increasing crop fields and crafting large quantities of [[Quality Sprinkler|quality sprinklers]] won't work on this farm.
** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed.
** Large open areas can be used to build [[Barn]]s, [[Coop]]s, [[Fish Pond]]s, or [[Shed]]s. [[Grass]] can grow on sandy soil.
* There are several bushes on this map, with multiple able to yield berries. 15 bushes can be chopped down with an upgraded Axe (copper or better).
* When fishing:<ref name="fish" />
* When fishing:<ref name="fish" />
** 15% of the time, players will catch [[Seaweed]].
** 15% of the time, players will catch [[Seaweed]].
Line 111: Line 127:
** 52.73% of the time, players will catch ocean [[fish]], ''i.e.,'' [[fish]] that are found in [[The Beach]].
** 52.73% of the time, players will catch ocean [[fish]], ''i.e.,'' [[fish]] that are found in [[The Beach]].
** 27.17% of the time, players will catch trash.
** 27.17% of the time, players will catch trash.
* The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles.
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
|-
|-
Line 117: Line 134:
|  
|  
* Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love.
* Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love.
* Players start with a [[Coop]] and two [[chicken]]s, randomly named.
* Players start with a [[Coop]] and two [[chicken]]s. The chickens are randomly named.
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source.
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source.
* When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
* When fishing from the river or a large pond:<ref name="fish" />
* The number of tillable tiles on this map is 2066.
** 40% of the time, players will catch forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.  
** 60% of the time, players will catch trash.
* The number of tillable tiles on this map is 2066, with about 2141 non-tillable but buildable tiles.
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
|}
{| class="wikitable mw-collapsible mw-collapsed" id="Farm Quarry Rates"
|+ style="white-space: nowrap; text-align: left;"|Hilltop & Four Corners Farm Quarry Spawn Rates
|-
! Mining Level !! Stone !! Artifact Spot !! Geode !! Frozen Geode !! Magma Geode !! Copper !! Iron !! Gold !! Iridium
|-
| 0, 1, 2, 3 || 60.44% || 15% || 6.72% || 0% || 0% || 17.85% || 0% || 0% || 0%
|-
| 4 || 51.37% || 15% || 5.71% || 0% || 0% || 15.17% || 12.75% || 0% || 0%
|-
| 5, 6 || 51.37% || 15% || 2.85% || 2.85% || 0% || 15.17% || 12.75% || 0% || 0%
|-
| 7 || 46.23% || 15% || 2.57% || 2.57% || 0% || 13.66% || 11.48% || 8.5% || 0%
|-
| 8, 9 || 46.23% || 15% || 1.71% || 1.71% || 1.71% || 13.66% || 11.48% || 8.5% || 0%
|-
| 10+ || 45.77% || 15% || 1.7% || 1.7% || 1.7% || 13.52% || 11.36% || 8.42% || 0.85%
|}
|}


Line 139: Line 176:
==References==
==References==
<references>
<references>
<ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref>
<ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Data\Locations.xnb</samp>.</ref>
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
<ref name="doDailyMountainFarmUpdate">See <samp>Farm::doDailyMountainFarmUpdate</samp> in the game code.</ref>
</references>
</references>


Line 148: Line 186:
{{History|1.4|Added Four Corners Farm Map.}}
{{History|1.4|Added Four Corners Farm Map.}}
{{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}}
{{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}}
{{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}}
{{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. [[Iridium Golem]]s now spawn exclusively on the Wilderness Farm Map. Monsters now give 1/3 of normal Combat experience when spawned on the Farm. [[Farmhouse]] can now be moved.}}


[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 17:48, 4 October 2026

See also: Cabin, Cabin Locations
The selection area for maps at character creation.

There are eight different Farm Maps to choose from in Stardew Valley. Each map features a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.

The Standard Farm offers the most space to plant crops and raise animals. The other seven farms lack farming area, but offer special perks in comparison:

The Riverland Farm encourages Fishing.
The Forest Farm encourages Foraging.
The Hill-top Farm encourages Mining.
The Wilderness Farm encourages Combat (but only gives 1/3 Combat experience for it).
The Four Corners Farm offers perks from other maps and encourages Multiplayer.
The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.
The Meadowlands Farm encourages Farming, specifically raising animals, and comes with two chickens by default.

The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.

There is an abandoned building on all maps which can later be turned into the Greenhouse. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.

Map Types

Name Map Description Associated Skill

Standard Farm
  • The majority of this map is farming land, ideal for crops and animals.
  • The biggest contiguous (tillable) rectangular area is 63 x 31 (1953) tiles.
  • The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles.
Farming

Riverland Farm
  • Water significantly decreases the overall farming area.
  • Players start with a Fish Smoker.
  • Fishing is viable on this farm:[1]
  • The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles.
  • 6 bushes can be chopped down with an upgraded Axe (copper or better).
Fishing

Forest Farm
Foraging

Hill-top Farm
  • The southwest hill-top spawns Stones, Ore nodes, and Geode nodes depending on the player's Mining level.
  • Each day the farm attempts to spawn several nodes. The first node has a 100% chance to spawn, and each subsequent node has 75% the chance of the last. Once one node fails that chance to spawn, no more spawn attempts are made that day. In a cleared quarry, an average of 2.4 nodes will spawn per day. For each attempt, if there is something already on the selected tile, nothing spawns. Otherwise:[3]
    • See the Quarry Spawn Rates table below.
    • There is always a 15% chance to spawn an artifact spot.
    • There is a chance to spawn one of the three geode nodes (Geode, Frozen Geode, Magma Geode). The geode node spawned is affected by the player's Mining level:
      • If the player's Mining level is below 5, a Geode Node will always be spawned. If the player's Mining level is between 5 and 7 inclusive, there is an equal chance of spawning a Geode or Frozen Geode Node. If the player's Mining level is at least 8, there is an equal chance of spawning each.
    • There is always a chance to spawn a Copper node.
    • If the player has at least Mining level 4, there is a chance to spawn an Iron node.
    • If the player has at least Mining level 7, there is a chance to spawn a Gold node.
    • If the player has at least Mining level 10, there is a chance to spawn an Iridium node.
    • Otherwise, a Stone node is spawned.
  • The mining area may sometimes be blocked by a Large Stump, a Large Log, or a Boulder, making it impossible to enter until the player has upgraded their Axe or Pickaxe to steel to be able to break it.
  • Additional cliffs and a stream decrease the overall farming area.
  • 2 bushes can be chopped down with an upgraded Axe (copper or better).
  • When fishing:[1]
    • 50% of the time, players will catch forest river fish, i.e., fish that are found in the Cindersap Forest river.
    • 50% of the time, players will catch only trash.
  • The number of tillable tiles on this map is 1648, with 930 non-tillable but buildable tiles.
Mining

Wilderness Farm
  • Monsters spawn at night (scales with the player's Combat level).
  • When fishing:[1]
    • 35% of the time, players will catch lake fish, i.e., fish that are found in The Mountain lake.
    • 65% of the time, players will catch only trash.
  • Additional cliffs and ponds decrease the overall farming area.
  • The number of tillable tiles on this map is 2131, with 444 non-tillable but buildable tiles.
Combat

Four Corners Farm
  • The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
  • Top left: Forest Farm. This quadrant has a small grassy area containing a Large Stump, and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm.
  • Top right: Standard Farm. This quadrant has the most farming space.
  • Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest river fish, i.e., fish that are found in the Cindersap Forest river.[1]
  • Bottom right: Hill-top Farm. This quadrant contains a small quarry that spawns Rocks and Ore and Geode nodes depending on the player's Mining level.[3]
  • Additional cliffs and ponds decrease the overall farming area.
  • The number of tillable tiles on this map is 2952, with 562 non-tillable but buildable tiles.
Multiplayer

Beach Farm
  • Good foraging and fishing, and a lot of open space. Sometimes, supply crates wash up on shore.
  • Both forest and beach foragables may spawn. Season-specific beach foragables can spawn year-round.
  • Sprinklers don't work in the sandy soil.
    • There is a contiguous patch of 202 non-sandy tiles (10x20 plus 2) where sprinklers can be placed. Utilizing this area completely requires clearing the trees and large logs (with a steel axe or better). There are 28 additional non-sandy tiles scattered around the map (mostly around ponds) which may also benefit from sprinklers.
    • Intended for "seasoned players", not as a first farm. A typical strategy of increasing crop fields and crafting large quantities of quality sprinklers won't work on this farm.
    • Large open areas can be used to build Barns, Coops, Fish Ponds, or Sheds. Grass can grow on sandy soil.
  • There are several bushes on this map, with multiple able to yield berries. 15 bushes can be chopped down with an upgraded Axe (copper or better).
  • When fishing:[1]
    • 15% of the time, players will catch Seaweed.
    • 5.1% of the time, players will catch one of Oyster, Coral, Mussel or Cockle. Chances for each item are equal.
    • 52.73% of the time, players will catch ocean fish, i.e., fish that are found in The Beach.
    • 27.17% of the time, players will catch trash.
  • The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles.
Foraging
Fishing

Meadowlands Farm
  • Has a chewy blue grass that animals love.
  • Players start with a Coop and two chickens. The chickens are randomly named.
  • Instead of receiving 15 Parsnip Seeds from Mayor Lewis, the player instead receives 15 pieces of Hay from an unknown source.
  • When fishing from the river or a large pond:[1]
    • 40% of the time, players will catch forest pond fish, i.e., fish that are found in the Cindersap Forest pond.
    • 60% of the time, players will catch trash.
  • The number of tillable tiles on this map is 2066, with about 2141 non-tillable but buildable tiles.
Farming
Hilltop & Four Corners Farm Quarry Spawn Rates
Mining Level Stone Artifact Spot Geode Frozen Geode Magma Geode Copper Iron Gold Iridium
0, 1, 2, 3 60.44% 15% 6.72% 0% 0% 17.85% 0% 0% 0%
4 51.37% 15% 5.71% 0% 0% 15.17% 12.75% 0% 0%
5, 6 51.37% 15% 2.85% 2.85% 0% 15.17% 12.75% 0% 0%
7 46.23% 15% 2.57% 2.57% 0% 13.66% 11.48% 8.5% 0%
8, 9 46.23% 15% 1.71% 1.71% 1.71% 13.66% 11.48% 8.5% 0%
10+ 45.77% 15% 1.7% 1.7% 1.7% 13.52% 11.36% 8.42% 0.85%

Map Tab

The following gallery shows how each farm type appears in-game on the player's map tab.

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 The fish that can be caught on each of the farm maps are determined by the data file Data\Locations.xnb.
  2. ↑ See Farm::DayUpdate in the game code.
  3. ↑ 3.0 3.1 See Farm::doDailyMountainFarmUpdate in the game code.

History

  • 1.0: Introduced Standard Farm Map.
  • 1.1: Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.
  • 1.4: Added Four Corners Farm Map.
  • 1.5: Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.
  • 1.6: Added Meadowlands Farm Map. Players on the Riverland Farm Map get a Fish Smoker by default. Iridium Golems now spawn exclusively on the Wilderness Farm Map. Monsters now give 1/3 of normal Combat experience when spawned on the Farm. Farmhouse can now be moved.