Jump to content

Getting Started: Difference between revisions

From Stardew Valley Wiki
imported>Margotbean
m Reverted edits by Shayan.sh (talk) to last revision by Margotbean
imported>Margotbean
m Text replacement - "{{main article" to "{{Main article"
 
(48 intermediate revisions by 26 users not shown)
Line 6: Line 6:
==Character Creation==
==Character Creation==
[[File:Character creation menu.png|350px|right]]
[[File:Character creation menu.png|350px|right]]
{{main article|The Player}}
{{Main article|The Player}}


The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.
The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.


* There are 2 genders, 24 skin tones, 73 hairstyles, 112 [[Tailoring#Shirts|shirts]], 4 [[Tailoring#Pants|pants]], 20 accessories, and 6 [[Animals#Cat or Dog|animals]] (3 cats and 3 dogs) to choose from.
* There are 2 genders, 24 skin tones, 74 hairstyles, 112 [[Tailoring#Shirts|shirts]], 4 [[Tailoring#Pants|pants]], 31 accessories, and 10 [[Animals#Cat or Dog|animals]] (5 cats and 5 dogs) to choose from.
* The [[villagers]] will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
* The [[villagers]] will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
* Animal Preference determines which pet will arrive on the farm later.
* Animal Preference determines which pet will be brought by [[Marnie]].
* Gender does not affect in-game [[marriage]].
* Gender does not affect in-game [[marriage]].
* The "Favorite Thing" will be referenced in-game when the player eats a [[Stardrop]]. If the player chooses [[ConcernedApe]] (Capital C and A) as their favorite thing, the following message will appear when eaten.
* The "Favorite Thing" will be referenced in-game when the player eats a [[Stardrop]]. If the player chooses [[ConcernedApe]] (Capital C and A) as their favorite thing, the following message will appear when eaten.
Line 23: Line 23:
[[File:StardewFavorite.png|500px]]
[[File:StardewFavorite.png|500px]]


Players can later change their appearance for {{price|500}}, in the [[Wizard's Tower]], after reaching 4 Hearts of [[friendship]] with him or gaining access to the [[Witch's Hut]] and using the portal within.
Players can later change their appearance for {{Price|500}}, in the [[Wizard's Tower]], after reaching 4 Hearts of [[friendship]] with him or gaining access to the [[Witch's Hut]] and using the portal within.


At the character creation menu, there is a button with a wrench icon [[File:Advanced Options Button.png|24px|link=]] that contains all of the [[Options|Advanced Options]], which are:
At the character creation menu, there is a button with a wrench icon [[File:Advanced Options Button.png|24px|link=]] that contains all of the [[Options|Advanced Options]], which are:
*Changing the community center bundles between normal and remixed
*Changing the [[Community Center]] bundles between normal and remixed
*Making it so the [[Community Center]] is completable in year one by guaranteeing that the [[Traveling Cart]] will sell a [[Red Cabbage Seeds|Red Cabbage Seed]] sometime in the first year
*Making it so the [[Community Center]] is completable in year one by guaranteeing that the [[Traveling Cart]] will sell a [[Red Cabbage Seeds|Red Cabbage Seed]] sometime in the first year
*Changing the chest rewards in [[The Mines]] between normal and remixed
*Changing the chest rewards in [[The Mines]] between normal and remixed
Line 32: Line 32:
*Changing the profit margin  
*Changing the profit margin  
*Choosing how many starter cabins there are and how far apart they are
*Choosing how many starter cabins there are and how far apart they are
*Setting the randomization in the game from the new randomization system to the old one


==Farm map==
==Farm map==
{{main article|Farm Maps}}
{{Main article|Farm Maps}}
Players can select from seven different farm maps. Each map offers unique benefits, and favors specific [[skills]].
Players can select from eight different farm maps. Each map offers unique benefits, and favors specific [[skills]].


After selecting a map, it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
After selecting a map, it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
Line 56: Line 57:
|-
|-
|[[File:Beach Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Beach Farm]]||Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. ||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br />[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
|[[File:Beach Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Beach Farm]]||Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. ||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br />[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
|-
|[[File:Meadowlands Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Meadowlands Farm]]||A varied map, containing a river and two small lakes. Starts with a [[Coop]] and two [[Chicken]]s. Chewy blue grass grows on the map, providing an improved source of food for your animals. Encourages farming, specifically raising animals.||[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
|}
|}


==Controls==
==Controls==
{{main article|Controls}}
{{Main article|Controls}}
All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
{{#lst:Controls|pccontrols}}
{{#lst:Controls|pccontrols}}
Line 65: Line 68:
==Preparing Your First Harvest==
==Preparing Your First Harvest==
[[File:Parsnipseeds.png|thumb|right|48px|Gift from Mayor Lewis]]
[[File:Parsnipseeds.png|thumb|right|48px|Gift from Mayor Lewis]]
* Use your [[Axes|axe]], [[Pickaxes|pickaxe]], and [[scythe]] on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
On all farm maps except for the [[Farm Maps#Meadowlands|Meadowlands]] farm, [[Lewis|Mayor Lewis]] gives you 15 [[Parsnip Seeds]] to start with. On the Meadowlands farm, you start with a [[coop]], 2 [[chicken]]s, and Mayor Lewis gifts you 15 [[Hay]].
* Use your [[Hoes|hoe]] to till the soil and plant the 15 [[Parsnip Seeds]] provided by [[Lewis|Mayor Lewis]].  
* Use your [[Axes|axe]] to cut down trees, your [[Pickaxes|pickaxe]] for stones, and your [[scythe]] for grass to clear at least 15 tiles.
* Use your [[Hoes|hoe]] to till the soil and plant the 15 [[Parsnip Seeds]] provided by [[Lewis|Mayor Lewis]]. You can find these on your first day inside your home.
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
* A helpful tip: Maple, Pine and Oak trees all have the same hit ratio; 10 hits from your axe. The stumps only take 5 hits from your axe.


===Watering Can===
===Watering Can===
{{main article|Watering Cans}}
{{Main article|Watering Cans}}
[[Crops]] needs to be watered daily in order to grow. The starting watering can only waters one tile at a time and can be refilled at any pond, river, or other body of water. This includes the kitchen sink, after getting your first house upgrade.
[[Crops]] needs to be watered daily in order to grow. The starting watering can only water one tile at a time and can be refilled at any pond, river, or other body of water. This includes the kitchen sink, after getting your first house upgrade. Crops that are not watered will not die, but they will not grow either.  


Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.  
The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th. The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.  


The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th.
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area). The sprinkler range can be increased with [[Pressure Nozzle|Pressure Nozzles]].
The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.
 
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).


==Energy==
==Energy==
[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
{{main article|Energy}}
{{Main article|Energy}}
Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy.
Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. The default controls for eating food are Right Click or press X with the food item in your inventory selected, then click Yes in the confirmation dialogue. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food item to see how much energy it gives/takes away.


Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
Sleep will restore the player's Energy and Health to full if they go to bed no later than midnight and are not exhausted, and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am.


On Multiplayer, lying in bed will regain energy over time.
In [[Multiplayer]], the player will slowly regain energy while lying in bed.


The [[Spa]] will fully restore energy over a short period of time.
The [[Spa]], which can be accessed after unlocking the [[Railroad]] on the 3rd of Summer in Year 1, will fully restore energy over a short period of time if the player stays motionless in the water.


==Skills==
==Skills==
{{main article|Skills}}
{{Main article|Skills}}
To level up skills, the player must complete certain actions related to that skill. [[Farming]] XP is earned by harvesting a fully grown crop and taking care of animals. [[Foraging]] XP is earned by foraging or chopping down trees. [[Mining]] XP is earned by breaking rocks and ore deposits. Fishing and using [[Crab Pot|crab pots]] will increase [[fishing]] XP.  Killing monsters will increase [[combat]] XP.
To level up skills, the player must complete certain actions related to that skill. [[Farming]] XP is earned by harvesting a fully grown crop and taking care of animals. [[Foraging]] XP is earned by foraging or chopping down trees. [[Mining]] XP is earned by breaking rocks and ore deposits. Fishing and using [[Crab Pot|crab pots]] will increase [[fishing]] XP.  Killing monsters will increase [[combat]] XP.


As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).
As the skill level increases, the player will earn crafting recipes (every level except levels 5 and 10) or professions (at level 5 and 10). Each profession provides the player with a permanent benefit, such as sell price bonuses for related items. The player's choice of a level 5 profession will determine which profession choices are available at level 10.
 
Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The player's choice of a level 5 profession will determine which profession choices are available at level 10.


==Villagers and Friendship==
==Villagers and Friendship==
{{main article|Villagers|Friendship}}
{{Main article|Villagers|Friendship}}
:''See also: [[Marriage]], [[List of All Gifts]]''
:''See also: [[Marriage]], [[List of All Gifts]]''
Giving gifts to villagers will increase their friendship rating. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left clicking on the person to whom you wish to give the item. As friendship is earned villagers will send [[cooking]] recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory, or selecting it by typing its hotkey number, and then left-clicking on the intended recipient.  
 
As friendship is earned, villagers will send [[cooking]] recipes or gifts by mail, let you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
 
Whenever you talk or give a gift to a villager, you get friendship points. 250 points are required for 1 heart. Two gifts can be given per week and 1 gift per day.


==Television==
==Television==
{{main article|Television}}
{{Main article|Television}}
The television provides useful information, such as [[weather]] forecasts, daily [[luck]], free [[cooking]] recipes, and other general tips. All players will have one inside their home when beginning a new game.
The television provides useful information, such as [[weather]] forecasts, daily [[luck]], free [[cooking]] recipes, and general tips. All players start with one inside their home when beginning a new game.


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 17:06, 9 October 2026

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle

Stardew Valley is an open-ended game, allowing the player to achieve goals non-linearly.
There are various ways to earn income and many activities to choose from including farming, fishing, foraging, mining, combat (fighting enemies), crafting, cooking, gift giving, completing quests, donating to the Museum and restoring the Community Center.

Character Creation

Main article: The Player

The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.

  • There are 2 genders, 24 skin tones, 74 hairstyles, 112 shirts, 4 pants, 31 accessories, and 10 animals (5 cats and 5 dogs) to choose from.
  • The villagers will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
  • The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
  • Animal Preference determines which pet will be brought by Marnie.
  • Gender does not affect in-game marriage.
  • The "Favorite Thing" will be referenced in-game when the player eats a Stardrop. If the player chooses ConcernedApe (Capital C and A) as their favorite thing, the following message will appear when eaten.

If the player puts anything containing Stardew (capital S), then the following message will appear.

Players can later change their appearance for data-sort-value="500">500g, in the Wizard's Tower, after reaching 4 Hearts of friendship with him or gaining access to the Witch's Hut and using the portal within.

At the character creation menu, there is a button with a wrench icon that contains all of the Advanced Options, which are:

  • Changing the Community Center bundles between normal and remixed
  • Making it so the Community Center is completable in year one by guaranteeing that the Traveling Cart will sell a Red Cabbage Seed sometime in the first year
  • Changing the chest rewards in The Mines between normal and remixed
  • Making it so monsters can spawn on the farm
  • Changing the profit margin
  • Choosing how many starter cabins there are and how far apart they are
  • Setting the randomization in the game from the new randomization system to the old one

Farm map

Main article: Farm Maps

Players can select from eight different farm maps. Each map offers unique benefits, and favors specific skills.

After selecting a map, it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.

Name Description Favored Skill 
Standard Farm The original farm map, designed to maximize open space for crops and animals. Farming
Forest Farm The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal forage items spawn there as well. There is a type of weed which spawns on this farm, which looks unique and will always drop mixed seeds when cut. Foraging
Hill-top Farm Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones. Mining
Riverland Farm Lots of water on this map... limiting space for crops and animals. Looks nice and fishing is actually viable on this farm... In fact, players can catch the same fish that are available in town. Fishing
Wilderness Farm A large lake in the southwest corner, and a cliff along the east and south. Monsters will come out at night. Their stats scale with player combat level. Wilderness Golems are unique to this map. Combat
Four Corners Farm The land is divided into four parcels, each with its own perk. Perfect for a group! Multiplayer
Beach Farm Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. Foraging
Fishing
Meadowlands Farm A varied map, containing a river and two small lakes. Starts with a Coop and two Chickens. Chewy blue grass grows on the map, providing an improved source of food for your animals. Encourages farming, specifically raising animals. Farming

Controls

Main article: Controls

All hotkeys can be reassigned by opening the menu and choosing the Options tab

Key Description
W
A S D
W Move Up
A Move Left
S Move Down
D Move Right
, C Use tool or place item
, X Check/Do Action
Escape, E Open Menu
F Open Journal
M Open Map window
Y Open Emote Menu
Switch Item
Tab Shift Toolbar
Left Shift Run
?, T Open Chat Box
1 - 0,  - ,  =  Inventory hotkeys
F4 Screenshot mode

Preparing Your First Harvest

Gift from Mayor Lewis

On all farm maps except for the Meadowlands farm, Mayor Lewis gives you 15 Parsnip Seeds to start with. On the Meadowlands farm, you start with a coop, 2 chickens, and Mayor Lewis gifts you 15 Hay.

  • Use your axe to cut down trees, your pickaxe for stones, and your scythe for grass to clear at least 15 tiles.
  • Use your hoe to till the soil and plant the 15 Parsnip Seeds provided by Mayor Lewis. You can find these on your first day inside your home.
  • Use your watering can to water your seeds and soil.
  • Continue watering your crops every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.

Watering Can

Main article: Watering Cans

Crops needs to be watered daily in order to grow. The starting watering can only water one tile at a time and can be refilled at any pond, river, or other body of water. This includes the kitchen sink, after getting your first house upgrade. Crops that are not watered will not die, but they will not grow either.

The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the season after watering any crops that are expected to ripen on the 28th. The Blacksmith will need 2 days to upgrade any tools, including the watering can.

Sprinklers, which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area). The sprinkler range can be increased with Pressure Nozzles.

Energy

Energy & Health
Main article: Energy

Energy limits productivity. One of the main ways to overcome this is by eating food. The default controls for eating food are Right Click or press X with the food item in your inventory selected, then click Yes in the confirmation dialogue. Most crops and many foraged items can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food item to see how much energy it gives/takes away.

Sleep will restore the player's Energy and Health to full if they go to bed no later than midnight and are not exhausted, and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am.

In Multiplayer, the player will slowly regain energy while lying in bed.

The Spa, which can be accessed after unlocking the Railroad on the 3rd of Summer in Year 1, will fully restore energy over a short period of time if the player stays motionless in the water.

Skills

Main article: Skills

To level up skills, the player must complete certain actions related to that skill. Farming XP is earned by harvesting a fully grown crop and taking care of animals. Foraging XP is earned by foraging or chopping down trees. Mining XP is earned by breaking rocks and ore deposits. Fishing and using crab pots will increase fishing XP. Killing monsters will increase combat XP.

As the skill level increases, the player will earn crafting recipes (every level except levels 5 and 10) or professions (at level 5 and 10). Each profession provides the player with a permanent benefit, such as sell price bonuses for related items. The player's choice of a level 5 profession will determine which profession choices are available at level 10.

Villagers and Friendship

Main articles: Villagers, Friendship
See also: Marriage, List of All Gifts

Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory, or selecting it by typing its hotkey number, and then left-clicking on the intended recipient.

As friendship is earned, villagers will send cooking recipes or gifts by mail, let you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.

Whenever you talk or give a gift to a villager, you get friendship points. 250 points are required for 1 heart. Two gifts can be given per week and 1 gift per day.

Television

Main article: Television

The television provides useful information, such as weather forecasts, daily luck, free cooking recipes, and general tips. All players start with one inside their home when beginning a new game.