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| {{stub}}
| | #REDIRECT [[Skills]] |
| {{delete|I don't think this serves any purpose that [[Skills]] does not already serve.}}
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| Professions allow for players to specialize within a [[Skills|proficiency]] and receive a bonus that suits their chosen play style. The player can choose one of two professions upon reaching level 5 in a proficiency and one from another pair at level 10, based on their first choice.
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| ==Farming==
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| {| class="wikitable"
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| !Name
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| !Description
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| !Level
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| !Prerequisite
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| |-
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| |Rancher
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| |Animal products worth 10% more
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| |5
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| |-
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| |Tiller
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| |Crops worth 10% more
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| |5
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| |-
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| |Coopmaster
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| |Befriend coop animals quicker
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| Incubation time cut in half
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| |10
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| |Rancher
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| |-
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| |Shepherd
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| |Befriend barn animals quicker
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| Sheep produce wool faster
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| |10
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| |Rancher
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| |-
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| |Artisan
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| |[[Artisan_Goods|Artisan goods]] worth 50% more
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| |10
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| |Tiller
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| |-
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| |Agriculturalist
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| |All crops grow 10% faster
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| |10
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| |Tiller
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| |}
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| ==Mining==
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| {| class="wikitable"
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| !Name
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| !Description
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| !Level
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| !Prerequisite
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| |-
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| |Miner
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| | +1 ore per vein
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| |5
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| |-
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| |Geologist
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| |Chance for gems to appear in pairs
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| |5
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| |-
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| |Blacksmith
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| |Metal bars worth 25% more
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| |10
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| |Miner
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| |-
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| |Prospector
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| |Chance to find coal doubled
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| |10
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| |Miner
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| |-
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| |Excavator
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| |Chance to find geodes doubled
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| |10
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| |Geologist
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| |-
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| |Gemologist
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| |Gems worth 30% more
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| |10
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| |Geologist
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| |}
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| ==Foraging==
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| {| class="wikitable"
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| !Name
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| !Description
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| !Level
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| !Prerequisite
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| |-
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| |Forester
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| |Wood worth 50% more
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| |5
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| |-
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| |Gatherer
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| |Chance for double harvest of foraged items
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| |5
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| |-
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| |Lumberjack
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| |Normal trees occasionally drop hardwood
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| |10
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| |Forester
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| |-
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| |Tapper
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| |Syrup is worth 25% more
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| |10
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| |Forester
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| |-
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| |Botanist
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| |Foraged items are always gold quality
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| |10
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| |Gatherer
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| |-
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| |Tracker
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| |Locations of forageable items are revealed
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| |10
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| |Gatherer
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| |}
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| ==Fishing==
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| {| class="wikitable"
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| !Name
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| !Description
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| !Level
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| !Prerequisite
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| |-
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| |Fisher
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| |Fish worth 25% more
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| |5
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| |-
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| |Trapper
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| |Resources required to craft crab pots reduced
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| |5
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| |-
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| |Angler
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| |Fish worth 50% more
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| |10
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| |Fisher
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| |-
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| |Pirate
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| |Chance to find treasure doubled
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| |10
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| |Fisher
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| |-
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| |Mariner
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| |Crab pots never catch trash
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| |10
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| |Trapper
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| |-
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| |Luremaster
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| |Crab pots no longer need to be baited
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| |10
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| |Trapper
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| |}
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| ==Combat==
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| {| class="wikitable"
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| !Name
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| !Description
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| !Level
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| !Prerequisite
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| |-
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| |Fighter
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| |10% damage increase
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| +15 HP
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| |5
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| |-
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| |Scout
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| |Crit chance increased by 50%
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| |5
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| |-
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| |Brute
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| |15% damage increase
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| |10
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| |Fighter
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| |-
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| |Defender
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| | +25 HP
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| |10
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| |Fighter
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| |-
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| |Acrobat
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| |Cooldown on special moves is cut in half
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| |10
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| |Scout
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| |-
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| |Desperado
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| |Critical hits are deadly
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| |10
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| |Scout
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| |}
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