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| ←[[Modding:Index|Index]]
| | #REDIRECT [[Modding:Player Guide/Getting Started]] |
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| <pre>
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| ---
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| layout: default
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| title: Player's guide to using mods » intro
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| intro: >
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| Welcome to Stardew Valley modding! This guide will help you install mods and
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| fix any problems that come up.
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| permalink: /for-players/intro
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| ---
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| <div class="scroll-box" style="float: right;">
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| <strong>For players</strong>
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| <ul>
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| <li><strong>Intro</strong></li>
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| <li><a href="/for-players/install-smapi">Install SMAPI</a></li>
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| <li><a href="/for-players/use-mods">Use mods</a></li>
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| <li><a href="/for-players/faqs">Troubleshooting & FAQs</a></li>
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| </ul>
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| </div>
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| ## What are mods?
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| A _mod_ is just a package of files which changes Stardew Valley in some way. Mods can add features
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| (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make
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| cosmetic changes (like making your house look like a hobbit home), and more.
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| There are generally two types of mods:
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| * **SMAPI mods** use SMAPI (a modding API) to run code within the game. These mods are powerful and
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| convenient. After installing SMAPI, you can install mods by dropping them into a folder and
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| uninstall them by deleting their folder. You can use multiple SMAPI mods, and they'll rarely
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| conflict. Ideally you would only use SMAPI mods, but there are a few things they can't do yet.
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| * **XNB mods** replace the game's data files (which have an `.xnb` extension, thus the name).
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| These are harder to manage (you'll need to keep track of which files you overwrote and keep
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| backups), and you can't use two mods that change the same files. These are often used to change
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| images in the game, which is currently harder with SMAPI.
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| If you're just starting out, you should avoid XNB mods. It's easier for something to go wrong with
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| those, and harder to fix when it does. However, you can use XNB and SMAPI mods together.
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| ## What is SMAPI?
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| [SMAPI](https://github.com/Pathoschild/SMAPI) is a modding API — it launches the game with mod
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| support and lets mods interact directly with the game code. It's safely installed alongside your
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| normal game, and you can uninstall it anytime.
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| ## Common questions
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| ### Can I use mods on Linux/Mac/Windows?
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| Yep. SMAPI is officially compatible with Linux, Mac, and Windows. You can use almost all mods on
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| any platform, since SMAPI rewrites them for compatibility.
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| ### Are mods safe?
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| Mods are usually perfectly safe. SMAPI is installed alongside your game and doesn't change any of
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| the game files, so you can stop using it anytime. Most mods don't affect your save file, so you can
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| add or remove them at will. It's a good idea to back up your save files even if you don't use mods
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| (save problems are almost always caused by the game itself).
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| <div class="scroll-box" style="display: inline-block;">
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| <big><strong>next:</strong> <a href="/for-players/install-smapi">Install SMAPI →</a></big>
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| </div>
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| </pre>
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| <pre>
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| ---
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| layout: default
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| title: Player's guide to using mods » use mods
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| intro: >
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| Welcome to Stardew Valley modding! This guide will help you install mods and
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| fix any problems that come up.
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| permalink: /for-players/use-mods
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| ---
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| <div class="scroll-box" style="float: right;">
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| <strong>For players</strong>
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| <ul>
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| <li><a href="/for-players/intro">Intro</a></li>
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| <li><a href="/for-players/install-smapi">Install SMAPI</a></li>
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| <li><strong>Use mods</strong></li>
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| <li><a href="/for-players/faqs">Troubleshooting & FAQs</a></li>
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| </ul>
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| </div>
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| If you've followed the guide so far, you already [installed SMAPI](/for-players/install-smapi). The
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| hard part is done!
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| ## Download mods
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| There are two main places to download mods:
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| * [Nexus Mods](http://nexusmods.com/stardewvalley/) has a huge repository of mods available. [The
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| most popular mods](http://www.nexusmods.com/stardewvalley/mods/topalltime/) are a good place to
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| start, or see this [list of mod recommendations for a first playthrough](https://www.reddit.com/r/StardewValley/comments/5u3znf/any_mods_to_install_through_my_first_playthrough/dds5897/).
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| * [The official Stardew Valley forums](http://community.playstarbound.com/forums/mods.215/)
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| is a good place to ask questions, and some mods are available there. It's a bit more ad hoc, but
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| feel free to ask for help.
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| * Stardewvalleymods.net **is not recommended**. The site operates by stealing mods without
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| permission and profiting from the ad revenue. While it may be convenient to have many mods in one
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| place, they're often heavily outdated and letting a company profit by stealing free work from
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| volunteers is morally nebulous at best.
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| A few tips for downloading mods:
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| 1. Try one mod at a time. That way if the game crashes, you know which one is broken.
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| 2. Make sure the mod still works with the latest version of the game. Many mods are abandoned after
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| their authors lose interest. There are a few ways to find out:
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| * Does the mod description say which game versions it's compatible with?
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| * When you look at the latest comments for that mod, are several people saying it doesn't
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| work anymore? If so, it probably won't work for you either.
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| * Ask! The next player will thank you. If the author never responds, the mod is probably
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| abandoned.
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| ## Install mods
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| To install a mod, just unzip it into the `Mods` folder inside
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| [your game folder](http://canimod.com/for-players/faqs#game-folder). Make sure each mod has its own
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| subdirectory; for example, if you have a `PineapplesEverywhere` mod, you should have a file
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| structure like this:
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| ```
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| <game folder>
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| Mods/
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| PineapplesEverywhere/
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| PineapplesEverywhere.dll
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| manifest.json
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| ```
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| ## Uninstall mods
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| To uninstall a mod, just remove it from the `Mods` directory.
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| ## Configure mods
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| Some mods have a `config.json` file in their directory (see [_adding mods_](#adding-mods)). It
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| might be created the first time you launch the game with that mod. This file lets you customise
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| the mod settings.
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| To edit the `config.json` file, just open it in a text editor. Make sure the game isn't running
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| when you edit it, or your changes might not take effect. See a [basic guide to JSON](http://www.w3schools.com/js/js_json_syntax.asp);
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| basically make sure your values are surrounded by quotes (like `"value"`). You can use this
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| [JSON validator](https://jsonformatter.curiousconcept.com/) to make sure the format is correct.
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| <div class="scroll-box" style="display: inline-block;">
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| <big><strong>next:</strong> <a href="/for-players/faqs">Troubleshooting & FAQs →</a></big>
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| </div>
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| </pre>
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| <pre>
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| ---
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| layout: default
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| title: Player's guide to using mods » troubleshooting & FAQs
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| intro: >
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| Welcome to Stardew Valley modding! This guide will help you install mods and
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| fix any problems that come up.
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| permalink: /for-players/faqs
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| redirect_from:
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| - /guides/asking-for-help
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| - /guides/smapi-faq
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| ---
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| <div class="scroll-box" style="float: right;">
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| <strong>For players</strong>
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| <ul>
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| <li><a href="/for-players/intro">Intro</a></li>
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| <li><a href="/for-players/install-smapi">Install SMAPI</a></li>
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| <li><a href="/for-players/use-mods">Use mods</a></li>
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| <li><strong><a href="/for-players/faqs">Troubleshooting & FAQs</a></strong></li>
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| </ul>
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| </div>
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| ## Intro
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| ### Use or create mods
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| See the _[intro pages](/for-players/intro)_ for using mods, or
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| _[creating a SMAPI mod](/for-devs/creating-a-smapi-mod)_ for creating mods.
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| ### Find help
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| For help with a mod, the mod author is the best person to ask. These are the best ways to contact them:
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| 1. the discussion thread linked to on the mod page (if any);
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| 2. the 'bugs' section on the Nexus mod page (if any);
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| 3. otherwise contact the author directly (e.g. use the 'Contact' button on the Nexus mod page).
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| For help with SMAPI, or if you can't ask the mod author, [post in this thread](http://community.playstarbound.com/threads/dos-and-donts-of-reporting-issues-with-smapi-mods.125211/)
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| or [ask in Discord](https://discord.gg/kH55QXP).
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| ### What to include in a bug report
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| <section id="bug-report"></section>
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| Figuring out why something went wrong for someone else can be tough, so it helps if you include
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| as much information as possible. Here's the most useful information you can give.
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| 1. Describe your problem:
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| * Which mod has an issue?
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| * What is the problem? Be as descriptive as possible. (Does the game freeze or close? Does the
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| screen go black? Does nothing at all happen?)
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| * What were you doing when it broke? Did you notice a pattern? For example, maybe it always
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| breaks when you do a certain thing.
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| 2. Describe your context:
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| * Do you use a mod manager? If so, which one?
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| * Do you play on Linux, Mac, or Windows?
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| 3. Cause the problem again (so any details are in the log), then attach a copy of the latest log
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| file.
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| (See _[Where is my error log and how can I share it?](#error-log)_)
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| ## Files
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| ### SMAPI log
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| The SMAPI log provides useful information for troubleshooting problems. It includes your game and
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| SMAPI version, which mods you have, where the game is installed, any errors that occurred, and
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| what happened.
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| Here's how to share it:
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| 1. Find the log file here:
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| Platform | Path
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| :------- |:-----
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| Windows | `%appdata%\StardewValley\ErrorLogs\SMAPI-latest.txt`<br /><small>(Paste "`%appdata%`" into the address bar, Windows knows where it is.)</small>
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| Linux | `~/.config/StardewValley/ErrorLogs/SMAPI-latest.txt`<br /><small>(The folder is hidden by default. From Files, click _Go » Enter Location_ and enter "~/.config".)</small>
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| Mac | `~/.config/StardewValley/ErrorLogs/SMAPI-latest.txt`<br /><small>(The folder is hidden by default. From Finder, click _Go » Go to Folder_ and enter "~/.config".)</small>
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| <small>(If you see a `MODDED_ProgramLog.Log_LATEST.txt` file instead, you have an older version of
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| SMAPI. Try [updating to the latest version](https://github.com/Pathoschild/SMAPI/releases).)</small>
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| 2. If you're sharing it...
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| * In the [`#modding` Discord channel](https://discord.gg/kH55QXP): just drag the file onto the
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| channel to attach it.
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| * Somewhere else: attach the file, or send a [pastebin](http://pastebin.com/) link.
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| ### Save files
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| The game puts save files here:
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| Platform | Path
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| :------- |:-----
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| Windows | `%appdata%\StardewValley\Saves`<br /><small>(Paste "`%appdata%`" into the address bar, Windows knows where it is.)</small>
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| Linux | `~/.config/StardewValley/Saves`<br /><small>(The folder is hidden by default. From Files, click _Go » Enter Location_ and enter "~/.config".)</small>
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| Mac | `~/.config/StardewValley/Saves`<br /><small>(The folder is hidden by default. From Finder, click _Go » Go to Folder_ and enter "~/.config".)</small>
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| Each save has a folder like `JonSnow_123456789`, with two main files inside it:
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| `JonSnow_123456789` and `SaveGameInfo`. Both files are needed to load the save.
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| To share your save, zip the entire `JonSnow_123456789` folder and send that.
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| ### Game folder
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| The "game folder" is the folder that contains the `Stardew Valley.exe` or `StardewValley.exe`
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| file. The default locations are:
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| Platform | Path
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| :------- | :----
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| Windows | GOG: `C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley`<br />Steam: `C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley`
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| Linux | GOG: `~/GOG Games/Stardew Valley/game`<br />Steam: `~/.local/share/Steam/steamapps/common/Stardew Valley`
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| Mac | GOG: `/Applications/Stardew Valley.app/Contents/MacOS`<br />Steam: `~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS`
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| If your game isn't in the default location, here's how to find it:
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| * If you have the GOG version:
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| * Open the GOG Galaxy client.
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| * In the game sidebar, right-click on _Stardew Valley_.
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| * Choose _Manage Installation > Show Folder_ to open the game folder.
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| * If you have the Steam version:
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| * Open the Steam client and go to the library view (the view that lists your games).
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| * Right-click on _Stardew Valley_.
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| * Click _Properties_.
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| * Click the _Local Files_ tab.
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| * Click the _Browse Local Files..._ button to open the game folder.
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| ## Troubleshooting
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| ### Common issues
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| Let's run through a quick checklist:
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| 1. Are you running the latest versions? The versions are listed in the first line of the console
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| window:
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| > 
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|
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| Make sure you have [Stardew Valley 1.2.26+](http://stardewvalleywiki.com/Version_History) and the
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| [latest version of SMAPI](https://github.com/Pathoschild/SMAPI/releases).
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| 2. Are you using a Stardew Valley mod manager? Those are still experimental, so they can cause
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| problems. Try downloading the mod manually.
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| 3. See the sections below for solutions to specific errors.
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| ### Could not load file or assembly 'Stardew Valley'
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| That error means SMAPI couldn't find your `Stardew Valley.exe` (Windows) or `StardewValley.exe`
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| (Linux/Mac) file, probably because SMAPI isn't in the right folder. Make sure you're running
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| `StardewModdingAPI.exe` in your [game folder](#game-folder), _not_ the one in the downloaded
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| installer folder. See the [official install instructions](/for-players/install-smapi) for
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| detailed steps.
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| ### Ignored folder "..." which doesn't have a manifest.json
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| SMAPI couldn't find the `manifest.json` file for the mod in that folder. That usually means it's
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| not a SMAPI mod, so it won't work from the `Mods` folder. See that mod's documentation for install
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| instructions.
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| ### SEHException: External component has thrown an exception
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| <section id="sehexception"></section>
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| You may see an error like this with `SEHException` in the text:
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| ```
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| System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
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| at new[](UInt32 )
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| at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.AllocateArrayAndReadFile(String filename, Void** ppData, UInt32* pdwBufferSize)
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| at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.WaveBank.CreateHandle(UInt32 hEngine, String string, Int32 length, IntPtr& pCleanup)
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| at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String nonStreamingWaveBankFilename)
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| at StardewValley.Game1.Initialize()
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| at StardewModdingAPI.Inheritance.SGame.Initialize() in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Inheritance\SGame.cs:line 302
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| at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
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| at Microsoft.Xna.Framework.Game.Run()
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| at StardewModdingAPI.Program.StartGame() in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Program.cs:line 274
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| ```
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| That error happens in the game's audio startup code, which is very sensitive to resources being
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| used before the audio is ready. This isn't caused by SMAPI directly, though SMAPI uses some extra
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| resources during startup.
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| Common solutions:
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| * Restart your computer.
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| * Close your browsers and any open apps before playing. (You can reopen them once the game is started.)
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| * Remove any mods that change the game's audio (e.g. mods which add more music).
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| ### SMAPI contains a trojan?
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| <section id="trojan"></section>
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| * **Why does this happen?**
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| Some antivirus programs may warn you that SMAPI contains a trojan with scary names like
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| "Peals.A!cl". Don't worry, SMAPI doesn't actually have a trojan. That warning is based on something
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| called a _heuristic detection_ — basically the antivirus looked at the SMAPI code, and saw
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| something trojan-like. That's because SMAPI can rewrite your mods so they work on your
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| computer (mainly so players can use the same mods on Linux, Mac, or Windows). Rewriting files is
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| something trojans also do, so your antivirus got suspicious.
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| * **How do I know it doesn't _really_ have a trojan?**
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| You can check! SMAPI is all open-source, so you can
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| [read the code](https://github.com/Pathoschild/SMAPI) to make sure it's not doing anything shady.
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| If you don't trust the download, you can [decompile it](https://www.jetbrains.com/decompiler/)
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| and see what code it really contains.
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| * **How do I fix it?**
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| You just need to tell your antivirus that SMAPI is okay. How you do that depends on which program
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| you use. Try searching online for your antivirus name with the words "add exception" to find
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| answers.
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| </pre>
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| [[Category:Modding]]
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