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Ice Rod: Difference between revisions

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imported>User314159
This stub makes no sense. All of the information about firing rate and chances are already in the paragraph, as concise as it can be. In fact, a graph would probably make it worse in this scenario.
imported>Rogue.toast
Reverting vandalism - undoing all edits made by Spaz
 
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{{Spoiler}}
{{Infobox clothing
{{Infobox clothing
|image      = Ice Rod.png
|image      = Ice Rod.png
|source      = Slaying enemies
|source      = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]]
|gprice      = N/A
|gprice      = N/A
|value      = {{Price|1000}}
|value      = {{Price|1000}}
}}
}}
'''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies. While it is equipped in the trinket slot, the Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop, and can be changed if reforged using an [[Anvil]].  
The '''Ice Rod''' is a [[Trinkets|trinket]] item obtainable after claiming [[Mastery Cave#Masteries|Combat Mastery]]. It can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Quarry Mine]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ≈0.6% chance to obtain an Ice Rod from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" />


The time between shots is a random value between 3 and 5 seconds, and the freeze duration is a random value between 2 and 4 seconds. These are determined to the millisecond, and with all possible values equally likely.<ref name="IceRodGeneration"/> When dropped or reforged, there is a 5% chance<ref name="IceRodGeneration"/> for the Ice Rod to become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well.
While the Ice Rod is equipped in the trinket slot, the player occasionally shoots an ice orb that briefly freezes all [[monsters]] in its path. When enemies are within 9-10 tiles of the player, an ice orb is automatically shot straight towards the nearest enemy. Ice orbs do not cause damage and pass through all environmental objects (like [[Mining#Mining Nodes|mining nodes]] or [[weeds]]).<ref name="iceorb" />
 
The time between shots (''X'') ranges from 3 to 5 seconds, and the freeze duration (''Y'') ranges from 2 to 4 seconds. These times are determined to the millisecond, and all possible values are equally likely when the Ice Rod is dropped. The trinket description will round these values to the nearest tenth of a second (''i.e.'', a freeze duration of 2.367 seconds will be displayed as 2.4 seconds).<ref name="IceRodGeneration"/> Both stats can be changed if the trinket is re-forged on an [[Anvil]].
 
When dropped or re-forged, the Ice Rod has a 5% chance to become "Perfect" and change its name to the "'''Perfect Ice Rod'''". This variant fires every 3 seconds and freezes for 4 seconds.<ref name="IceRodGeneration"/>


==Gifting==
==Gifting==
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==Trivia==
==Trivia==
* It is technically possible, although extremely unlikely (less than a 1-in-42-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".
* It is technically possible, although extremely unlikely (less than a 1-in-4.2-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".
**Note that because the game rounds the values to the nearest tenth of a second, it is possible for a non-perfect Ice Rod to show a 3 second delay between shots and a freeze duration of 4 seconds but not have perfect stats.


==References==
==References==
<references>
<references>
     <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
     <ref name="IceRodGeneration">See <samp>IceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
    <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
    <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
    <ref name="iceorb">See <samp>IceOrbTrinketEffect::Update</samp> in the game code.</ref>
</references>
</references>



Latest revision as of 06:00, 13 March 2025

Ice Rod
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds.
Information
Source: Monsters • Crates and Barrels • Skull Cavern Treasure Rooms
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">1,000g

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Ice Rod, gift |site_name=Stardew Valley Wiki |type=article |title=Ice Rod - Stardew Valley Wiki }} The Ice Rod is a trinket item obtainable after claiming Combat Mastery. It can be obtained by slaying monsters or breaking crates and barrels in the Mines, Skull Cavern, or Quarry Mine. Drop chances from both methods are affected by daily luck and luck buffs, among other factors. The Burglar's Ring and Monster Compendium do not impact the chance to obtain it from monsters.[1] There is also a ≈0.6% chance to obtain an Ice Rod from a treasure chest in the Skull Cavern.[2]

While the Ice Rod is equipped in the trinket slot, the player occasionally shoots an ice orb that briefly freezes all monsters in its path. When enemies are within 9-10 tiles of the player, an ice orb is automatically shot straight towards the nearest enemy. Ice orbs do not cause damage and pass through all environmental objects (like mining nodes or weeds).[3]

The time between shots (X) ranges from 3 to 5 seconds, and the freeze duration (Y) ranges from 2 to 4 seconds. These times are determined to the millisecond, and all possible values are equally likely when the Ice Rod is dropped. The trinket description will round these values to the nearest tenth of a second (i.e., a freeze duration of 2.367 seconds will be displayed as 2.4 seconds).[4] Both stats can be changed if the trinket is re-forged on an Anvil.

When dropped or re-forged, the Ice Rod has a 5% chance to become "Perfect" and change its name to the "Perfect Ice Rod". This variant fires every 3 seconds and freezes for 4 seconds.[4]

Gifting

Villager Reactions

Like  Wizard
Dislike  Abigail •  Alex •  Caroline •  Clint •  Demetrius •  Dwarf •  Elliott •  Emily •  Evelyn •  George •  Gus •  Haley •  Harvey •  Jas •  Jodi •  Kent •  Krobus •  Leah •  Leo •  Lewis •  Linus •  Marnie •  Maru •  Pam •  Penny •  Pierre •  Robin •  Sam •  Sandy •  Sebastian •  Shane •  Vincent •  Willy

Trivia

  • It is technically possible, although extremely unlikely (less than a 1-in-4.2-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".
    • Note that because the game rounds the values to the nearest tenth of a second, it is possible for a non-perfect Ice Rod to show a 3 second delay between shots and a freeze duration of 4 seconds but not have perfect stats.

References

  1. ↑ See Trinket::TrySpawnTrinket, GameLocation::monsterDrop, and BreakableContainer::releaseContents in the game code.
  2. ↑ See MineShaft::getTreasureRoomItem in the game code.
  3. ↑ See IceOrbTrinketEffect::Update in the game code.
  4. ↑ 4.0 4.1 See IceOrbTrinketEffect::GenerateRandomStats in the game code.

History

  • 1.6: Introduced.
  • 1.6.4: Can no longer freeze spiders while they are jumping in mid-air.