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'''Weight''' is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
 
Each weapon type has a default weight: [[Weapons#Dagger|Daggers]] have a weight of 5, [[Weapons#Sword|swords]] 10, and [[Weapons#Club|clubs]] 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.<ref name="defaultWeight"/> [[Forge#Weapon forging|Forging]] a weapon with [[Amethyst]]s will add +10 per amethyst to the weight.
 
[[Amethyst Ring]]s and [[Forge#Innate enchantments|innate enchantments]] affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.<ref name="buffMultiplier"/>
 
This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.


==Weapons==
==Weapons==
The following weapons affect Weight. The effect is permanent while using the weapon.
The following weapons affect Weight. The effect is permanent while using the weapon.
{| class="wikitable sortable" id="roundedborder"
{| class="wikitable sortable roundedborder"
!Image
!Image
!Name
!Name
!Effect
!data-sort-type="number"|Effect
|-
|-
|[[File:Crystal Dagger.png]]
|[[File:Crystal Dagger.png]]
|[[Crystal Dagger]]
|[[Crystal Dagger]]
|{{name|Crit. Power|+10}}{{name|Weight|5}}
|data-sort-value=5 | {{Name|Crit. Power|+50}}{{Name|Weight|+5}}
|-
|-
|[[File:Wind Spire.png]]
|[[File:Wind Spire.png]]
|[[Wind Spire]]
|[[Wind Spire]]
|{{name|Crit. Power|+10}}{{name|Weight|5}}
|data-sort-value=5 | {{Name|Crit. Power|+10}}{{Name|Weight|+5}}
|-
|-
|[[File:Claymore.png]]
|[[File:Claymore.png]]
|[[Claymore]]
|[[Claymore]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (&minus;4){{name|Defense|+2}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|&minus;4}}{{Name|Defense|+2}}{{Name|Weight|+3}}
|-
|[[File:Dark Sword.png|center]]
|[[Dark Sword]]
|data-sort-value=5 | {{Name|Speed w|&minus;5}}{{Name|Weight|+5}}
|-
|-
|[[File:Bone Sword.png]]
|[[File:Bone Sword.png]]
|[[Bone Sword]]
|[[Bone Sword]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+4){{name|Weight|+2}}
|data-sort-value=2 | {{Name|Speed w|+4}}{{Name|Weight|+2}}
|-
|-
|[[File:Lava Katana.png]]
|[[File:Lava Katana.png]]
|[[Lava Katana]]
|[[Lava Katana]]
|{{name|Defense|+3}}{{name|Crit. Power|+10}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Defense|+3}}{{Name|Crit. Power|+25}}{{Name|Weight|+3}}
|-
|-
|[[File:Wood Mallet.png]]
|[[File:Wood Mallet.png]]
|[[Wood Mallet]]
|[[Wood Mallet]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+2){{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|+2}}{{Name|Weight|+3}}
|-
|-
|[[File:Iron Edge.png]]
|[[File:Iron Edge.png]]
|[[Iron Edge]]
|[[Iron Edge]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (&minus;2){{name|Defense|+1}}{{name|Weight|+3}}
|data-sort-value=3 | {{Name|Speed w|&minus;2}}{{Name|Defense|+1}}{{Name|Weight|+3}}
|-
|-
|[[File:Neptune's Glaive.png]]
|[[File:Neptune's Glaive.png]]
|[[Neptune's Glaive]]
|[[Neptune's Glaive]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (&minus;2){{name|Defense|+2}}{{name|Weight|+4}}
|data-sort-value=4 | {{Name|Speed w|&minus;1}}{{Name|Defense|+2}}{{Name|Weight|+4}}
|-
|-
|[[File:Galaxy Dagger.png]]
|[[File:Galaxy Dagger.png]]
|[[Galaxy Dagger]]
|[[Galaxy Dagger]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+1){{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Weight|+5}}
|-
|-
|[[File:Galaxy Hammer.png]]
|[[File:Galaxy Hammer.png]]
|[[Galaxy Hammer]]
|[[Galaxy Hammer]]
|[[File:Speed w.png|24px|link=]] [[Speed]] (+2){{name|Weight|+5}}
|data-sort-value=5 | {{Name|Speed w|+2}}{{Name|Weight|+5}}
|-
|[[File:Ossified Blade.png]]
|[[Ossified Blade]]
|data-sort-value=2 | {{Name|Speed w|&minus;2}}{{Name|Defense|+1}}{{Name|Weight|+2}}
|-
|[[File:Tempered Broadsword.png]]
|[[Tempered Broadsword]]
|data-sort-value=3 | {{Name|Speed w|&minus;3}}{{Name|Defense|+3}}{{Name|Weight|+3}}
|-
|-
|[[File:Dwarf Dagger.png]]
|[[Dwarf Dagger]]
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+6}}{{Name|Crit. Chance|+2}}{{Name|Weight|+5}}
|-
|[[File:Dragontooth Shiv.png]]
|[[Dragontooth Shiv]]
|data-sort-value=5 | {{Name|Crit. Chance|+3}}{{Name|Crit. Power|+100}}{{Name|Weight|+5}}
|-
|[[File:Infinity Dagger.png]]
|[[Infinity Dagger]]
|data-sort-value=5 | {{Name|Speed w|+1}}{{Name|Defense|+3}}{{Name|Crit. Chance|+4}}{{Name|Weight|+5}}
|-
|[[File:Kudgel.png]]
|[[Kudgel]]
|data-sort-value=2 | {{Name|Speed w|&minus;1}}{{Name|Crit. Power|+4}}{{Name|Weight|+2}}
|-
|[[File:Dwarf Hammer.png]]
|[[Dwarf Hammer]]
|data-sort-value=5 | {{Name|Defense|+2}}{{Name|Weight|+5}}
|-
|[[File:Dragontooth Club.png]]
|[[Dragontooth Club]]
|data-sort-value=3 | {{Name|Crit. Power|+50}}{{Name|Weight|+3}}
|-
|[[File:Infinity Gavel.png]]
|[[Infinity Gavel]]
|data-sort-value=5 | {{Name|Speed w|+2}}{{Name|Defense|+1}}{{Name|Weight|+5}}
|}
|}


==Rings==
==Rings==
The following rings increase Weight (knockback).  The effect is permanent while the ring is equipped.
The following rings increase Weight (knockback).  The effect is permanent while the ring is equipped.
{|class="wikitable" id="roundedborder"
{|class="wikitable roundedborder"
!Image
!Image
!Name
!Name
Line 61: Line 106:
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
|}
|}
==References==
<references>
<ref name="defaultWeight">See <samp>MeleeWeapon::defaultKnockBackForThisType</samp> and the places where it's used. Note that <samp>Data/Weapons.xnb</samp> stores the "modified" weights of each weapon directly, the defaults are only used for displaying.</ref>
<ref name="buffMultiplier">See <samp>BuffEffects::KnockbackMultiplier</samp> and <samp>MeleeWeapon::DoDamage</samp>.</ref>
</references>


{{NavboxSkillsStats}}
{{NavboxSkillsStats}}
[[Category:Buffs]]
[[Category:Buffs]]


[[de:Gewicht]]
[[es:Peso]]
[[es:Peso]]
[[fr:Poids]]
[[it:Peso]]
[[ja:重さ]]
[[ko:무게]]
[[hu:Súly]]
[[pt:Peso]]
[[pt:Peso]]
[[ru:Вес]]
[[ru:Вес]]
[[tr:Ağırlık]]
[[zh:重量]]
[[zh:重量]]

Latest revision as of 19:53, 28 April 2026

Weight is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
Crystal Dagger Crit. Power (+50) Weight (+5)
Wind Spire Crit. Power (+10) Weight (+5)
Claymore Speed (−4) Defense (+2) Weight (+3)
Dark Sword Speed (−5) Weight (+5)
Bone Sword Speed (+4) Weight (+2)
Lava Katana Defense (+3) Crit. Power (+25) Weight (+3)
Wood Mallet Speed (+2) Weight (+3)
Iron Edge Speed (−2) Defense (+1) Weight (+3)
Neptune's Glaive Speed (−1) Defense (+2) Weight (+4)
Galaxy Dagger Speed (+1) Weight (+5)
Galaxy Hammer Speed (+2) Weight (+5)
Ossified Blade Speed (−2) Defense (+1) Weight (+2)
Tempered Broadsword Speed (−3) Defense (+3) Weight (+3)
Dwarf Dagger Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5)
Dragontooth Shiv Crit. Chance (+3) Crit. Power (+100) Weight (+5)
Infinity Dagger Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5)
Kudgel Speed (−1) Crit. Power (+4) Weight (+2)
Dwarf Hammer Defense (+2) Weight (+5)
Dragontooth Club Crit. Power (+50) Weight (+3)
Infinity Gavel Speed (+2) Defense (+1) Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring Increases knockback by 10%.

References

  1. ↑ See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. ↑ See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.