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#REDIRECT [[Skills]]
{{delete|I don't think this serves any purpose that [[Skills]] does not already serve.}}
 
Professions allow for players to specialize within a [[Skills|proficiency]] and receive a bonus that suits their chosen play style.  The player can choose one of two professions upon reaching level 5 in a proficiency and one from another pair at level 10, based on their first choice.
 
==Farming==
{| class="wikitable"
!Name
!Description
!Level
!Prerequisite
|-
|Rancher
|Animal products worth 10% more
|5
|
|-
|Tiller
|Crops worth 10% more
|5
|
|-
|Coopmaster
|Befriend coop animals quicker
Incubation time cut in half
|10
|Rancher
|-
|Shepherd
|Befriend barn animals quicker
Sheep produce wool faster
|10
|Rancher
|-
|Artisan
|[[Artisan_Goods|Artisan goods]] worth 50% more
|10
|Tiller
|-
|Agriculturalist
|All crops grow 10% faster
|10
|Tiller
|}
 
==Mining==
{| class="wikitable"
!Name
!Description
!Level
!Prerequisite
|-
|Miner
| +1 ore per vein
|5
|
|-
|Geologist
|Chance for gems to appear in pairs
|5
|
|-
|Blacksmith
|Metal bars worth 25% more
|10
|Miner
|-
|Prospector
|Chance to find coal doubled
|10
|Miner
|-
|Excavator
|Chance to find geodes doubled
|10
|Geologist
|-
|Gemologist
|Gems worth 30% more
|10
|Geologist
|}
 
==Foraging==
{| class="wikitable"
!Name
!Description
!Level
!Prerequisite
|-
|Forester
|Wood worth 50% more
|5
|
|-
|Gatherer
|Chance for double harvest of foraged items
|5
|
|-
|Lumberjack
|Normal trees occasionally drop hardwood
|10
|Forester
|-
|Tapper
|Syrup is worth 25% more
|10
|Forester
|-
|Botanist
|Foraged items are always gold quality
|10
|Gatherer
|-
|Tracker
|Locations of forageable items are revealed
|10
|Gatherer
|}
 
==Fishing==
{| class="wikitable"
!Name
!Description
!Level
!Prerequisite
|-
|Fisher
|Fish worth 25% more
|5
|
|-
|Trapper
|Resources required to craft crab pots reduced
|5
|
|-
|Angler
|Fish worth 50% more
|10
|Fisher
|-
|Pirate
|Chance to find treasure doubled
|10
|Fisher
|-
|Mariner
|Crab pots never catch trash
|10
|Trapper
|-
|Luremaster
|Crab pots no longer need to be baited
|10
|Trapper
|}
 
==Combat==
{| class="wikitable"
!Name
!Description
!Level
!Prerequisite
|-
|Fighter
|10% damage increase
+15 HP
|5
|
|-
|Scout
|Crit chance increased by 50%
|5
|
|-
|Brute
|15% damage increase
|10
|Fighter
|-
|Defender
| +25 HP
|10
|Fighter
|-
|Acrobat
|Cooldown on special moves is cut in half
|10
|Scout
|-
|Desperado
|Critical hits are deadly
|10
|Scout
|}

Revision as of 21:22, 5 March 2016

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