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The only way to have a building moved to a different location is to demolish it. To demolish a building that houses animals inside, they must first be relocated. This ensures that animals aren't lost in the process. Having any of these buildings demolished will not give you the resources back.
The only way to have a building moved to a different location is to demolish it. To demolish a building that houses animals inside, they must first be relocated. This ensures that animals aren't lost in the process. Having any of these buildings demolished will not give you the resources back.
Petting your animals once a day will give you an indication of their mood. To keep animals happy pet them daily, and make sure they have food before the day ends. Hay can be gathered from feed bins inside barns and coops provided the player has built a silo. Building a silo before building animal buildings can make care much easier.
Animals prefer to eat fresh grass, and will eat that instead of hay when it's available. Keeping a grass patch for animals to graze in will maximize their potential happiness. Make sure to cut down whatever grass is growing with a scythe before winter, as it will be buried under snow and only hay can be used to feed animals in winter.
==Silo==
==Silo==
Build a silo before a [[coop]].
It's recommended to build a silo before a [[coop]] to make care of animals easier. It will allow the player to collect and store hay, and make hay available from a dispenser in the farm buildings.


{| class="wikitable sortable"
{| class="wikitable sortable" id="roundedborderfull"
!Image
!Image
!Name
!Name
!Description
!Cost
!Cost
!Tile Size
!Size
|-
|-
|[[File:Silo.png]]
|[[File:Silo.png|72px|center]]
|Silo
|Silo
|100g {{name|Stone|100}} {{name|Clay|10}} {{name|Copper Bar|5}}
|Allows you to cut and store grass for feed.
|3H x 3W
|
[[File:Gold.png|24px|link=]] 100g
{{name|Stone|100}}
{{name|Clay|10}}
{{name|Copper Bar|5}}
|[[File:Marker3x3.png|center|3x3]]
|}
|}


Line 19: Line 29:
==Coops==
==Coops==


{| class="wikitable sortable"
{| class="wikitable sortable" id="roundedborderfull"
!Image
!Image
!Name
!Name
!Description
!Animals
!Cost
!Cost
!Houses
!Size
!Capacity
!Tile Size
|-
|-
|[[File:Coop.png]]
|[[File:Coop.png|72px|center]]
|Coop
|Coop
|4,000g {{name|Wood|300}} {{name|Stone|100}}
|Houses 4 coop dwelling animals.
|Chicken
|Chickens
|4
|
|3H x 6W
[[File:Gold.png|24px|link=]] 4,000g
|}
{{name|Wood|300}}
 
{{name|Stone|100}}
{| class="wikitable sortable"
|[[File:Marker3x6.png|3x6|center]]
!Image
!Name
!Cost
!Houses
!Capacity
!Upgrades
!Tile Size
|-
|-
|[[File:Big Coop.png]]
|[[File:Big Coop.png|72px|center]]
|Big Coop
|Big Coop
|10,000g {{name|Wood|400}} {{name|Stone|150}}
|Coop Upgrade
|Chicken, Duck
House 8 coop-dwelling animals. Comes with an incubator. Unlocks ducks.
|8
|Ducks
|Incubator
|
|3H x 6W
[[File:Gold.png|24px|link=]] 10,000g
|}
{{name|Wood|400}}
 
{{name|Stone|150}}
{| class="wikitable sortable"
|[[File:Marker3x6.png|3x6|center]]
!Image
!Name
!Cost
!Houses
!Capacity
!Upgrades
!Tile Size
|-
|-
|[[File:Deluxe Coop.png]]
|[[File:Deluxe Coop.png|72px|center]]
|Deluxe Coop
|Deluxe Coop
|20,000g {{name|Wood|500}} {{name|Stone|200}}
|Big Coop Upgrade
|Chicken, Duck, Rabbit
House 12 coop-dwelling animals. Comes with an auto-feed system. Unlocks rabbits.
|12
|Rabbits
|Auto-Feeder
|
|3H x 6W
[[File:Gold.png|24px|link=]] 20,000g
{{name|Wood|500}}
{{name|Stone|200}}
|[[File:Marker3x6.png|3x6|center]]
|}
|}
===Chickens===
===Chickens===
Line 167: Line 166:
==Barns==
==Barns==


{| class="wikitable sortable"
{| class="wikitable sortable" id="roundedborderfull"
!Image
!Image
!Name
!Name
!Cost
!Description
!Houses
!Animals
!Capacity
!Price
!Tile Size
!Size
|-
|-
|[[File:Barn.png]]
|[[File:Barn.png|72px|center]]
|Barn
|Barn
|6,000g {{name|Wood|350}} {{name|Stone|150}}
|Houses 4 barn-dwelling animals.
|Cow
|Cows
|4
|
|4H x 7W
[[File:Gold.png|24px|link=]] 6,000g
|}
{{name|Wood|350}}
 
{{name|Stone|150}}
{| class="wikitable sortable"
|[[File:Marker4x7.png|4x7|center]]
!Image
!Name
!Cost
!Houses
!Capacity
!Tile Size
|-
|-
|[[File:Big Barn.png]]
|[[File:Big Barn.png|72px|center]]
|Big Barn
|Big Barn
|12,000g {{name|Wood|450}} {{name|Stone|200}}
|Barn Upgrade
|Cow, Goat
Houses 8 barn-dwelling animals. Allows animals to give birth. Unlocks goats.
|8
|Goats
|4H x 7W
|
|}
[[File:Gold.png|24px|link=]] 12,000g
 
{{name|Wood|450}}
{| class="wikitable sortable"
{{name|Stone|200}}
!Image
|[[File:Marker4x7.png|4x7|center]]
!Name
!Cost
!Houses
!Capacity
!Upgrades
!Tile Size
|-
|-
|[[File:Deluxe Barn.png]]
|[[File:Deluxe Barn.png|72px|center]]
|Deluxe Barn
|Deluxe Barn
|25,000g {{name|Wood|550}} {{name|Stone|300}}
|Big Barn Upgrade
|Cow, Goat, Sheep, Pig
House 12 barn-dwelling animals. Comes with an auto-feed system. Unlocks Sheep and Pigs.
|12
|Sheep
|Auto-Feeder
Pigs
|4H x 7W
|
[[File:Gold.png|24px|link=]] 25,000g
{{name|Wood|550}}
{{name|Stone|300}}
|[[File:Marker4x7.png|4x7|center]]
|}
|}
===Cows===
===Cows===
Line 301: Line 292:
==Stable==
==Stable==


{| class="wikitable sortable"
{| class="wikitable sortable" id="roundedborderfull"
!Image
!Image
!Name
!Name
!Description
!Animals
!Cost
!Cost
!Tile Size
!Tile Size
|-
|-
|[[File:Horse Stable.png]]
|[[File:Horse Stable.png|72px|center]]
|Horse Stable
|Stable
|10,000g {{name|Hardwood|100}} {{name|Iron Bar|5}}
|Allows you to keep and ride a horse. Horse included.
|2H x 4W
|Horse
|
[[File:Gold.png|24px|link=]] 10,000g
{{name|Hardwood|100}}
{{name|Iron Bar|5}}
|[[File:Marker4x2.png|4x2|center]]
|}
|}


===Horse===
===Horse===
 
The horse can be ridden to make traveling faster. If you leave it somewhere it will find the way home by itself.
==Slimes==
==Slimes==


{| class="wikitable sortable"
{| class="wikitable sortable" id="roundedborderfull"
!Image
!Image
!Name
!Name
!Description
!Animals
!Cost
!Cost
!Tile Size
!Tile Size
|-
|-
|[[File:Slime_Hutch.png]]
|[[File:Slime Hutch.png|72px|center]]
|Slime Hutch
|Slime Hutch
|10,000g {{name|Stone|500}} {{name|Refined Quartz|10}} {{name|Iridium Bar|1}}
|Raise up to 20 slimes. Fill water troughs and slimes will create slime balls.
|6H x 11W
|Slimes
|
[[File:Gold.png|24px|link=]] 10,000g
{{name|Stone|500}}
{{name|Refined Quartz|10}}
{{name|Iridium Bar|1}}
|[[File:Marker7x11.png|7x11|center]]
|}
|}



Revision as of 17:39, 5 March 2016

The only way to have a building moved to a different location is to demolish it. To demolish a building that houses animals inside, they must first be relocated. This ensures that animals aren't lost in the process. Having any of these buildings demolished will not give you the resources back.

Petting your animals once a day will give you an indication of their mood. To keep animals happy pet them daily, and make sure they have food before the day ends. Hay can be gathered from feed bins inside barns and coops provided the player has built a silo. Building a silo before building animal buildings can make care much easier.

Animals prefer to eat fresh grass, and will eat that instead of hay when it's available. Keeping a grass patch for animals to graze in will maximize their potential happiness. Make sure to cut down whatever grass is growing with a scythe before winter, as it will be buried under snow and only hay can be used to feed animals in winter.

Silo

It's recommended to build a silo before a coop to make care of animals easier. It will allow the player to collect and store hay, and make hay available from a dispenser in the farm buildings.

Image Name Description Cost Size
Silo Allows you to cut and store grass for feed.

100g Stone (100) Clay (10) Copper Bar (5)

3x3
3x3

After obtaining a silo, cut grass with your scythe. This will generate hay in your silo. Now enter your coop and on left side, grab the hay. Now place the hay on the beds to allow your chicken to produce eggs. Alternatively you can fence in the coop and let the chickens go out and eat grass. Each silo you have can store up to 240 hay.

Coops

Image Name Description Animals Cost Size
Coop Houses 4 coop dwelling animals. Chickens

4,000g Wood (300) Stone (100)

3x6
3x6
Big Coop Coop Upgrade

House 8 coop-dwelling animals. Comes with an incubator. Unlocks ducks.

Ducks

10,000g Wood (400) Stone (150)

3x6
3x6
Deluxe Coop Big Coop Upgrade

House 12 coop-dwelling animals. Comes with an auto-feed system. Unlocks rabbits.

Rabbits

20,000g Wood (500) Stone (200)

3x6
3x6

Chickens

To obtain a Void Chicken; in a random event after you sleep a witch will fly over one of your coops, leaving you with a void egg in the morning. Putting that egg into an incubator will result in hatching a void chicken. Alternatively, you can buy a void egg from Marnie south of the farm.

Image Name Cost Produces 5 Heart Selling Price
Chicken 800g Egg - 25g
File:Large White Egg.png Large Egg - 50g

1,040g

Chicken 800g Brown Egg - 25g
Large Brown Egg - 50g

1,040g

Void Chicken n/a Void Egg - 50g

1,040g

Chickens have a chance to produce eggs every morning. Happier chickens may produce larger, more valuable eggs.

Ducks

Image Name Cost Requirements Produces 5 Heart Selling Price
Duck 4,000g Big Coop Duck Egg - 50g
Duck Feather - 110g

5,200g

Ducks appear to start producing feathers after 2 months of age/two and a half hearts of happiness.

Rabbit

Image Name Cost Requirements Produces 5 Heart Selling Price
Rabbit 8,000g Deluxe Coop Wool - 270g
File:Rabbits Foot.png Rabbit's foot - 450g

10,400g

  • Rabbit's Foot will be produced automatically just like wool after a while.

Dinosaur

Image Name Cost Requirements Produces 5 Heart Selling Price
Dinosaur n/a Dinosaur Egg

Barns

Image Name Description Animals Price Size
Barn Houses 4 barn-dwelling animals. Cows

6,000g Wood (350) Stone (150)

4x7
4x7
Big Barn Barn Upgrade

Houses 8 barn-dwelling animals. Allows animals to give birth. Unlocks goats.

Goats

12,000g Wood (450) Stone (200)

4x7
4x7
Deluxe Barn Big Barn Upgrade

House 12 barn-dwelling animals. Comes with an auto-feed system. Unlocks Sheep and Pigs.

Sheep

Pigs

25,000g Wood (550) Stone (300)

4x7
4x7

Cows

Image Name Cost Produces 5 Heart Selling Price
Cow 1,500g Milk - 85g
Large Milk - 110g
1,950g
Cow 1,500g Milk - 85g
Large Milk - 110g
1,950g

Goats

Image Name Cost Requirements Produces 5 Heart Selling Price
Goat 4,000g Big Barn Goat Milk - 150g
Large Goat Milk - 500g

5,156g

Sheep

Image Name Cost Requirements Produces 5 Heart Selling Price
Sheep 8,000g Deluxe Barn Wool - 270g

10,400g

Pigs

Image Name Cost Requirements Produces 5 Heart Selling Price
Pig 16,000g Deluxe Barn Truffle
500g
650g
750g

20,528g

Pigs will automatically find truffles after being let outdoors. Truffles can be used in the Oil Maker.

Stable

Image Name Description Animals Cost Tile Size
Stable Allows you to keep and ride a horse. Horse included. Horse

10,000g Hardwood (100) Iron Bar (5)

4x2
4x2

Horse

The horse can be ridden to make traveling faster. If you leave it somewhere it will find the way home by itself.

Slimes

Image Name Description Animals Cost Tile Size
Slime Hutch Raise up to 20 slimes. Fill water troughs and slimes will create slime balls. Slimes

10,000g Stone (500) Refined Quartz (10) Iridium Bar (1)

7x11
7x11

Allows you to raise and breed Slimes.

  • Produces Slime when provided with water for food.
  • Requires both male and female Slimes to breed. (with/without antenna)
  • Slimes produce different offspring depending on color.
  • Slime eggs can be made with the Slime Egg-Press or are dropped rarely from Slimes.

Pets

What pet you get is decided by what you choose as your favorite in character creation. You get it at the beginning of day 12.(Since the last patch [Feb 28 2016] you might get your pet earlier than day 12.)

You will be able to choose any name you want for your pet the moment you adopt them.

You can click on your pet once a day to pet them and they will show you their love File:Pet-love.png.

There's a bowl on some tiles on the top left side of your house, you can fill it with water for them. The bowl is purely cosmetic.

File:Pet-bowl-empty.png File:Pet-bowl.png

Cat

Dog