Skeleton Mage: Difference between revisions
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'''Skeleton Mages''' are an [[Monsters|enemy]] found in [[the Mines]] after activating the [[Shrine of Challenge]] or during the [[Quests#Danger In The Deep|Danger In The Deep]] quest. | '''Skeleton Mages''' are an [[Monsters|enemy]] found in [[the Mines]] after activating the [[The Mines#Shrine of Challenge|Shrine of Challenge]] or during the [[Quests#Danger In The Deep|Danger In The Deep]] quest. | ||
==Behavior== | ==Behavior== | ||
Revision as of 21:08, 17 February 2022
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
| Skeleton Mage | |
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| Information | |
| Spawns In: | Dangerous Mines |
| Floors: | 71-79 |
| Killable: | Yes |
| Base HP: | 355 |
| Base Damage: | 20-25 |
| Base Def: | 2 |
| Speed: | 2 |
| XP: | 8 |
| Variations: | |
| Drops: | If reached bottom of Mines: |
{{#seo:
|keywords=Stardew Valley Wiki, Stardew Valley, Skeleton Mage, gift |site_name=Stardew Valley Wiki |type=article |title=Skeleton Mage - Stardew Valley Wiki }} Skeleton Mages are an enemy found in the Mines after activating the Shrine of Challenge or during the Danger In The Deep quest.
Behavior
Skeleton Mages have two distinct spells that fire from a distance, a white spell that follows a straight line and deals damage to the player, and a blue spell that "trembles", similar to the Shadow Shaman long-distance spell, and causes the
Frozen debuff, paralyzing the player for 2 seconds. In addition to casting spells, the Skeleton Mage approaches the player to deal collision damage.
Strategy
The Skeleton Mage raises its hands when it is about to cast a spell; at this point dodge, then approach and attack quickly and back away when it prepares to fire again. If caught by its freezing spell, just attack to try to keep enemies away.
History
- 1.5: Introduced.
