Modding:Fruit trees: Difference between revisions
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imported>OmegaFallon Created page with "← Index This page explains how the game stores and parses fruit tree data. This is an advanced guide for mod developers. ==Raw data== Fruit tree data is..." |
imported>Atravita mNo edit summary |
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Revision as of 15:11, 1 May 2022
← Index
This page explains how the game stores and parses fruit tree data. This is an advanced guide for mod developers.
Raw data
Fruit tree data is stored in Content\Data\fruitTrees.xnb, which can be unpacked for editing. Here's the raw data as of 1.5.1 for reference:
| Data |
{
"628": "0/spring/638/1700",
"629": "1/spring/634/1000",
"630": "2/summer/635/2000",
"631": "3/summer/636/3000",
"632": "4/fall/637/3000",
"633": "5/fall/613/2000",
"69": "7/island/91/2000",
"835": "8/island/834/2000"
}
|
Format
| Index | Field | Example Value | |
|---|---|---|---|
| Key | Seed Index (from ObjectInformation.xnb) | 628 (Cherry Sapling) | |
| 0 | Tree ID (Unique numerical index, used to locate its position on the spritesheet) | 0 | |
| 1 | Growth Season (multiple seasons unsupported) | spring | |
| 2 | Index of Harvest (from ObjectInformation.xnb) | 638 (Cherry) | |
| 3 | Unused | 1700 | |