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imported>Hexadecimal
m →Weapons: weapons can be sorted by their weight value now, instead of the default behavior of alphabetically by whatever effect happened to be first. if this specific change isn't actually useful, then feel free to revert this edit, i'll only be a little sad
imported>Trillian
document default weights, amethyst forging and innate enchantment effects
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'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]].
Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.<ref name="defaultWeight"/> [[Forge#Weapon forging|Forging]] a weapon with [[Amethyst]]s will add +10 per amethyst to the weight.
[[Amethyst Ring]]s and [[Forge#Innate enchantments|innate enchantments]] affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.<ref name="buffMultiplier"/>
This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.


==Weapons==
==Weapons==
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|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
|Increases [[File:Weight.png|24px|link=]] knockback by 10%.
|}
|}
==References==
<references>
<ref name="defaultWeight">See <samp>MeleeWeapon::defaultKnockBackForThisType</samp> and the places where it's used. Note that <samp>Data/Weapons.xnb</samp> stores the "modified" weights of each weapon directly, the defaults are only used for displaying.</ref>
<ref name="buffMultiplier">See <samp>BuffEffects::KnockbackMultiplier</samp> and <samp>MeleeWeapon::DoDamage</samp>.</ref>
</references>


{{NavboxSkillsStats}}
{{NavboxSkillsStats}}

Revision as of 08:03, 24 April 2024

Weight is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
Crystal Dagger Crit. Power (+50) Weight (+5)
Wind Spire Crit. Power (+10) Weight (+5)
Claymore Speed (−4) Defense (+2) Weight (+3)
Dark Sword Speed (−5) Weight (+5)
Bone Sword Speed (+4) Weight (+2)
Lava Katana Defense (+3) Crit. Power (+25) Weight (+3)
Wood Mallet Speed (+2) Weight (+3)
Iron Edge Speed (−2) Defense (+1) Weight (+3)
Neptune's Glaive Speed (−1) Defense (+2) Weight (+4)
Galaxy Dagger Speed (+1) Weight (+5)
Galaxy Hammer Speed (+2) Weight (+5)
Ossified Blade Speed (−2) Defense (+1) Weight (+2)
Tempered Broadsword Speed (−3) Defense (+3) Weight (+3)
Dwarf Dagger Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5)
Dragontooth Shiv Crit. Chance (+3) Crit. Power (+100) Weight (+5)
Infinity Dagger Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5)
Kudgel Speed (−1) Crit. Power (+4) Weight (+2)
Dwarf Hammer Defense (+2) Weight (+5)
Dragontooth Club Crit. Power (+50) Weight (+3)
Infinity Gavel Speed (+2) Defense (+1) Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring Increases knockback by 10%.

References

  1. ↑ See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. ↑ See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.