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Swashbuckler Hat: Difference between revisions

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Added 1.6 random drop from various actions. Added to history and references.
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|ingredients    = {{name|Dragon Tooth|1}}
|ingredients    = {{name|Dragon Tooth|1}}
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The '''Swashbuckler Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Dragon Tooth]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.
The '''Swashbuckler Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Dragon Tooth]] at the sewing machine inside [[2 Willow Lane|Emily's House]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.


There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" />
There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or by [[Pans|panning]].<ref name="rarecosmeticdrop" />


==References==
==References==

Revision as of 07:43, 15 April 2024

Swashbuckler Hat
The classic swashbuckler look.
Information
Source Tailoring
Recipe
(Cloth + )
Dragon Tooth (1)
Sell Price Cannot be sold

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Swashbuckler Hat, gift |site_name=Stardew Valley Wiki |type=article |title=Swashbuckler Hat - Stardew Valley Wiki }} The Swashbuckler Hat is a hat that can be tailored using Cloth and a Dragon Tooth at the sewing machine inside Emily's House or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.

There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or by panning.[1]

References

  1. ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.

History

  • 1.5: Introduced.
  • 1.6: Small chance added to receive from various player actions.