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Ice Rod: Difference between revisions

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imported>Sicarious
Added reference to possibility for perfect stats on a non-"Perfect" Ice Rod
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{{Spoiler}}
{{Spoiler}}
{{Infobox clothing
{{Infobox clothing
|image      = Ice Rod.png
|image      = Ice Rod.png
|source      = Slaying enemies
|source      = Slaying enemies
|gprice      = N/A
|gprice      = N/A
|value      = {{price|1000}}
|value      = {{Price|1000}}
|description = Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds.
|description = Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds.
}}
}}
'''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies. Wearing trinkets, as well as having enemies drop them, requires having obtained [[Mastery_Cave#Masteries|Combat Mastery]].
'''Ice Rod''' is a [[Trinkets|trinket]] item dropped by enemies.


The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop, and can be changed if reforged using an [[Anvil]]. The time between shots is a random value between 3 and 5 seconds, and the freeze duration is a random value between 2 and 4 seconds. These are determined to the millisecond, and with all possible values equally likely.<ref name="IceRodGeneration"/>
The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop, and can be changed if reforged using an [[Anvil]]. The time between shots is a random value between 3 and 5 seconds, and the freeze duration is a random value between 2 and 4 seconds. These are determined to the millisecond, and with all possible values equally likely.<ref name="IceRodGeneration"/>
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==References==
==References==
<references>
<references>
     <ref name="IceRodGeneration">See <samp>Objects/IceOrbTrinketEffect::GenerateRandomStats</samp></ref>
     <ref name="IceRodGeneration">See <samp>ceOrbTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
</references>
</references>



Revision as of 17:48, 11 April 2024

 Warning: Spoilers  

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Ice Rod
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds.
Information
Source: Slaying enemies
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">1,000g

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Ice Rod, gift |site_name=Stardew Valley Wiki |type=article |title=Ice Rod - Stardew Valley Wiki }} Ice Rod is a trinket item dropped by enemies.

The Ice Rod shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. These values are randomly determined on drop, and can be changed if reforged using an Anvil. The time between shots is a random value between 3 and 5 seconds, and the freeze duration is a random value between 2 and 4 seconds. These are determined to the millisecond, and with all possible values equally likely.[1]

When dropped or reforged, there is a 5% chance[1] for the Ice Rod to become "Perfect", changing its name to "Perfect Ice Rod". This variant fires every 3 seconds, and freezes for 4 seconds. A Perfect variant can be obtained through combat as well.

Gifting

Villager Reactions

Like  Wizard
Dislike  Abigail •  Alex •  Caroline •  Clint •  Demetrius •  Dwarf •  Elliott •  Emily •  Evelyn •  George •  Gus •  Haley •  Harvey •  Jas •  Jodi •  Kent •  Krobus •  Leah •  Leo •  Lewis •  Linus •  Marnie •  Maru •  Pam •  Penny •  Pierre •  Robin •  Sam •  Sandy •  Sebastian •  Shane •  Vincent •  Willy

Trivia

  • It is technically possible, although extremely unlikely (less than a 1-in-42-million chance) to receive an Ice Rod with perfect stats - i.e. a 3000 millisecond delay between shots, and a freeze duration of 4000 milliseconds, without it being a "Perfect Ice Rod".

References

  1. ↑ 1.0 1.1 See ceOrbTrinketEffect::GenerateRandomStats in the game code.

History

  • 1.6: Introduced.