Combat Quarterly: Difference between revisions
imported>Joe mNo edit summary |
imported>Bluestblur Added other obtain methods, converted to list format and added to infobox. Added % chances and references where applicable. Added Bundles, Tailoring, Quests, Trading, and other language links. |
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{{Infobox | {{Infobox | ||
|eng = Combat Quarterly | |eng = Combat Quarterly | ||
|source = [[Bookseller]] • [[Fishing#Treasure Chests|Fishing Treasure Chests]] • [[Golden Mystery Box]]es | |source = [[Bookseller]] • [[Traveling Cart]] • [[Fishing#Treasure Chests|Fishing Treasure Chests]] • [[Mayor's Manor]] • [[Mystery Box]]es • [[Golden Mystery Box]]es • [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Trees]] • [[Artifact Spot]]s | ||
|sellprice = 500 | |sellprice = 500 | ||
|quality = false | |quality = false | ||
}} | }} | ||
'''Combat Quarterly''' is a skill [[Books|book]] that can be obtained | '''Combat Quarterly''' is a skill [[Books|book]] that can be obtained through: | ||
* Purchasing from the [[Bookseller]] for {{Price|5000}} to {{Price|10000}}. | |||
* Purchasing from the [[Traveling Cart]] for {{Price|6000}} (1% chance to appear).<ref name="travelcart" /> | |||
* Catching regular (0.12% chance) or golden (1.5% chance) [[Fishing#Treasure Chests|Fishing Treasure Chests]].<ref name="treasure" /> | |||
* Using the [[Mayor's Manor#Prize Machine|Prize Machine]] in the Mayor's Manor (20% chance to be the 15th prize).<ref name="tickets" /> | |||
* Opening [[Mystery Box]]es or [[Golden Mystery Box]]es. | |||
* Slaying [[Iridium Golem]]s (0.2% chance).<ref name="golemchance" /> | |||
* Slaying any [[Monsters|monster]] (0.018% chance).<ref name="rareobject" /> | |||
* Breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Volcano Dungeon]] (0.024% chance).<ref name="rareobject" /> | |||
* Shaking [[trees]] with seeds (0.024% chance) or chopping trees (0.004% chance per hit).<ref name="rareobject" /> | |||
* Digging [[Artifact Spot]]s (0.11% chance).<ref name="rareobject" /> | |||
Upon reading the book, players will earn 250 [[Combat]] [[Experience|XP | Upon reading the book, players will earn 250 [[Combat]] [[Experience|XP]]. | ||
==Gifting== | ==Gifting== | ||
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|dislike=Alex | |dislike=Alex | ||
}} | }} | ||
==Bundles== | |||
Combat Quarterly is not used in any [[bundles]]. | |||
==Tailoring== | |||
Combat Quarterly is not used in any [[tailoring]]. It can be used in [[dyeing]], serving as a red dye at the dye pots located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]]. It can also be used as a red dye when used in the spool of the [[Sewing Machine]] with a dyeable clothing item in the feed. | |||
==Quests== | |||
Combat Quarterly is not used in any [[quests]]. | |||
==Trading== | |||
1 Combat Quarterly can be traded to the [[Bookseller]] for 1 {{name|Monster Musk|class=inline}}. | |||
==References== | |||
<references> | |||
<ref name="travelcart">See <samp>Data\Shops.xnb</samp> in the game code.</ref> | |||
<ref name="treasure">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref> | |||
<ref name="tickets">See <samp>PrizeTicketMenu::getPrizeItem</samp> in the game code.</ref> | |||
<ref name="golemchance">See <samp>RockGolem::getExtraDropItems</samp> in the game code.</ref> | |||
<ref name="rareobject">See <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>BreakableContainer::releaseContents</samp>, <samp>Tree::shake</samp>, <samp>Tree::performToolAction</samp>, and <samp>GameLocation::digUpArtifactSpot</samp>.</ref> | |||
</references> | |||
==History== | ==History== | ||
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[[Category:Books]] | [[Category:Books]] | ||
[[de:Kampf-Vierteljahresschrift]] | |||
[[es:Trimestral de Combate]] | |||
[[fr:Art de combat trimestriel]] | |||
[[it:Trimestrale del combattente]] | |||
[[ja:季刊コンバット]] | |||
[[ko:계간 전투]] | [[ko:계간 전투]] | ||
[[hu:Harcosok negyedéves folyóirata]] | |||
[[pt:Periódico Trimestral de Combate]] | |||
[[ru:Дайджест драчуна]] | |||
[[tr:Savaşçının Dört Aylığı]] | |||
[[zh:战斗季刊]] | [[zh:战斗季刊]] | ||
Revision as of 16:35, 13 April 2024
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
| Combat Quarterly | |
| Read this to gain some combat experience. | |
| Information | |
| Source | Bookseller • Traveling Cart • Fishing Treasure Chests • Mayor's Manor • Mystery Boxes • Golden Mystery Boxes • Monsters • Crates and Barrels • Trees • Artifact Spots |
| Sell Price | |
{{#seo:
|keywords=Stardew Valley Wiki, Stardew Valley, Combat Quarterly, gift |site_name=Stardew Valley Wiki |type=article |title=Combat Quarterly - Stardew Valley Wiki }} Combat Quarterly is a skill book that can be obtained through:
- Purchasing from the Bookseller for
5,000g to
10,000g. - Purchasing from the Traveling Cart for
6,000g (1% chance to appear).[1] - Catching regular (0.12% chance) or golden (1.5% chance) Fishing Treasure Chests.[2]
- Using the Prize Machine in the Mayor's Manor (20% chance to be the 15th prize).[3]
- Opening Mystery Boxes or Golden Mystery Boxes.
- Slaying Iridium Golems (0.2% chance).[4]
- Slaying any monster (0.018% chance).[5]
- Breaking crates and barrels in the Mines, Skull Cavern, or Volcano Dungeon (0.024% chance).[5]
- Shaking trees with seeds (0.024% chance) or chopping trees (0.004% chance per hit).[5]
- Digging Artifact Spots (0.11% chance).[5]
Upon reading the book, players will earn 250 Combat XP.
Gifting
| Villager Reactions
| |
|---|---|
| Love | |
| Like | |
| Neutral | |
| Dislike | |
Bundles
Combat Quarterly is not used in any bundles.
Tailoring
Combat Quarterly is not used in any tailoring. It can be used in dyeing, serving as a red dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a red dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.
Quests
Combat Quarterly is not used in any quests.
Trading
1 Combat Quarterly can be traded to the Bookseller for 1
Monster Musk.
References
- ↑ See Data\Shops.xnb in the game code.
- ↑ See FishingRod::openTreasureMenuEndFunction in the game code.
- ↑ See PrizeTicketMenu::getPrizeItem in the game code.
- ↑ See RockGolem::getExtraDropItems in the game code.
- ↑ 5.0 5.1 5.2 5.3 See Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::shake, Tree::performToolAction, and GameLocation::digUpArtifactSpot.
History
- 1.6: Introduced.