Pirate Hat: Difference between revisions
Appearance
imported>Margotbean |
imported>Margotbean m Text replacement - "{{name|" to "{{Name|" |
||
| Line 3: | Line 3: | ||
|image = Pirate Hat.png | |image = Pirate Hat.png | ||
|source = [[Tailoring]] | |source = [[Tailoring]] | ||
|ingredients = {{ | |ingredients = {{Name|Treasure Chest|1}} | ||
}} | }} | ||
The '''Pirate Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Treasure Chest]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | The '''Pirate Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Treasure Chest]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | ||
Latest revision as of 19:37, 12 January 2026
| Pirate Hat | |
![]() | |
| A captain's hat with a horrible skull on the front. | |
| Information | |
| Source | Tailoring |
| Recipe (Cloth + ) |
|
| Sell Price | Cannot be sold |
{{#seo:
|keywords=Stardew Valley Wiki, Stardew Valley, Pirate Hat, gift |site_name=Stardew Valley Wiki |type=article |title=Pirate Hat - Stardew Valley Wiki }} The Pirate Hat is a hat that can be tailored using Cloth and a Treasure Chest at the sewing machine inside Emily's house or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.
There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]
Secret
| Details |
|
While wearing it, speaking to the bartender in the Pirate Cove causes him to give the player mead. This can only be done once per night. |
References
- ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.
