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Emerald Ring: Difference between revisions

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imported>骑凤散人
MB and GMB source
imported>骑凤散人
1.6 History
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<ref name="stacking"><samp>Ring::AddEquipmentEffects</samp> is called once for each equipped ring by <samp>BuffManager::GetValues</samp>.</ref>
<ref name="stacking"><samp>Ring::AddEquipmentEffects</samp> is called once for each equipped ring by <samp>BuffManager::GetValues</samp>.</ref>
</references>
</references>
==History==
{{History|1.6|Added as possible prize from [[Mystery Box]]es and [[Golden Mystery Box]]es.}}


{{NavboxClothing}}
{{NavboxClothing}}

Revision as of 06:41, 30 August 2024

Emerald Ring
Increases weapon speed by 10%.
Information
Source:
  • Adventurer's Guild
  • Fishing Treasure Chest (0.05%)
Adventurer's Guild

Purchase Price: data-sort-value="5000">5,000g
Sell Price: data-sort-value="300 ">300g

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Emerald Ring, gift |site_name=Stardew Valley Wiki |type=article |title=Emerald Ring - Stardew Valley Wiki }} The Emerald Ring is a ring that can be purchased from the Adventurer's Guild for data-sort-value="5000">5,000g after reaching level 80 in The Mines. It can also be found in Fishing Treasure Chests after reaching Fishing level 2. It can also be found in Mystery Boxes and Golden Mystery Boxes.

The Emerald Ring increases Weapon Speed by 10%. This effect is applied after any Weapon Speed buff effects.[1]

Because the effect is a percent multiplier, it works differently than the Weapon Speed buff. A sword or dagger with +0 Weapon Speed would effectively have +1 Weapon Speed while wearing the ring (40 milliseconds faster), whereas a club with +0 Weapon Speed would be closer to +2 with the ring (72 milliseconds faster).

Equipping a second Emerald Ring adds a further 10% weapon speed, for a total 20% increase.[2]

Dyeing

It can be used in dyeing, serving as a green dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.

References

  1. ↑ See MeleeWeapon::setFarmerAnimating in the game code.
  2. ↑ Ring::AddEquipmentEffects is called once for each equipped ring by BuffManager::GetValues.

History