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Modding:Shirts: Difference between revisions

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imported>Pathoschild
split from Modding:Items; attribution: Pathoschild (main author), BarleyZP (copied info from 1.6 migration guide with main content by Pathoschild and formatting fixes by Atravita, followup fixes)
 
imported>Pathoschild
adjust page post-split, add some high-level info
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← [[Modding:Items|Items]]
← [[Modding:Items|Items]]


==Shirts==
This page explains how the game stores and parses shirt-type item data. For items in general, see [[Modding:Items]].


===Data format===
==Overview==
Shirts are items that can be equipped in the player's [[Tailoring#Shirts|shirt]] slot. These change the player sprite.


You can create/edit [[Tailoring#Shirts|shirts]] by editing the new <samp>Data/Shirts</samp> asset. This consists of a string → model lookup, where...
They have their data in <samp>Data/Shirts</samp>, their icon sprites in <samp>Characters/Farmer/shirts</samp> by default, and their code in <samp>StardewValley.Objects.Clothing</samp>.
* The key is the unqualified [[Modding:Common_data_field_types#Item_ID|item ID]].
 
==Data format==
The shirt data in <samp>Data/Shirts</samp> consists of a string → model lookup, where...
* The key is the [[Modding:Common data field types#Item ID|unqualified item ID]].
* The value is a model with the fields listed below.
* The value is a model with the fields listed below.


====Basic shirt data====
===Basic data===
{| class="wikitable"
{| class="wikitable"
|-
|-
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|}
|}


====Appearance====
===Appearance===
{| class="wikitable"
{| class="wikitable"
|-
|-
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|}
|}


====Other====
===Other===
{| class="wikitable"
{| class="wikitable"
|-
|-
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| The [[Modding:Common_data_field_types#Custom_fields|custom fields]] for this entry.
| The [[Modding:Common_data_field_types#Custom_fields|custom fields]] for this entry.
|}
|}
==See also==
* [[Modding:Items]] for item data in general


[[Category:Modding]]
[[Category:Modding]]

Revision as of 00:33, 16 December 2024

← Items

This page explains how the game stores and parses shirt-type item data. For items in general, see Modding:Items.

Overview

Shirts are items that can be equipped in the player's shirt slot. These change the player sprite.

They have their data in Data/Shirts, their icon sprites in Characters/Farmer/shirts by default, and their code in StardewValley.Objects.Clothing.

Data format

The shirt data in Data/Shirts consists of a string → model lookup, where...

Basic data

field purpose
Name (Optional) The internal name for the item. Default Shirt.
DisplayName
Description
(Optional) A tokenizable string for the item's in-game display name and description. Defaults to the generic shirt text (Shirt and A wearable shirt).
Price (Optional) The default price when the item is sold to the player in a shop. Default 50.

Appearance

field purpose
Texture The asset name for the texture containing the shirt's sprite. Defaults to Characters/Farmer/shirts.
SpriteIndex The shirt's sprite index within the Texture, where 0 is the top-left set.
DefaultColor (Optional) The dye color to apply to the sprite when the player hasn't dyed it yet, if any. See color format. Default none.
CanBeDyed (Optional) Whether the player can dye this shirt. Default false.
IsPrismatic (Optional) Whether the shirt continuously shifts colors. This overrides DefaultColor and CanBeDyed if set. Default false.
HasSleeves (Optional) Whether to draw shirt sleeves. Default true.

Other

field purpose
CanChooseDuringCharacterCustomization (Optional) Whether this shirt can be selected on the character customization screen (e.g. when creating a character). Default false.
CustomFields The custom fields for this entry.

See also