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Wizard's Tower: Difference between revisions

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==Basement Room==
==Basement Room==
After reaching [[Social|four hearts]] with the [[Wizard]], players will gain access to a basement where they can change the appearance they set at character creation. [[The_Shrine_Of_Illusions|The Shrine Of Illusions]] requires an offering of {{Price|500}} each time it is used.
After reaching [[Social|four hearts]] with the [[Wizard]], players will gain access to a basement where they can change the appearance they set at character creation. [[The_Shrine_Of_Illusions|The Shrine Of Illusions]] requires an offering of {{Price|500}} each time it is used.
In late game, after players complete the quest [[Goblin Problem]] to gain passage to the [[Witch's Hut]] a teleportation rune will activate in the basement, allowing free passage between the basement room and the [[Witch's Hut]] anytime.


[[File:WizardBasement.PNG|350px|thumb|The Basement Room]]
[[File:WizardBasement.PNG|350px|thumb|The Basement Room]]
==Buildings==  
==Buildings==  
After retrieving the Wizard's [[Goblin Problem|magic ink]] he'll make some unique buildings available for sale. These buildings will be conjured by him, requiring no build time. All are very expensive, and intended to better quality of life for end-game players.  
After retrieving the Wizard's [[Goblin Problem|magic ink]] he'll make some unique buildings available for sale. These buildings will be conjured by him, requiring no build time. All are very expensive, and intended to better quality of life for end-game players.  

Revision as of 20:31, 29 September 2016

Template:Location

The Wizard's Tower is the home of the Wizard. It is located at the western edge of Cindersap Forest.

The door to the Wizard's Tower is locked until you have access to the Community Center and have read the golden scroll in the Crafts Room.

Basement Room

After reaching four hearts with the Wizard, players will gain access to a basement where they can change the appearance they set at character creation. The Shrine Of Illusions requires an offering of data-sort-value="500">500g each time it is used.

In late game, after players complete the quest Goblin Problem to gain passage to the Witch's Hut a teleportation rune will activate in the basement, allowing free passage between the basement room and the Witch's Hut anytime.

The Basement Room

Buildings

After retrieving the Wizard's magic ink he'll make some unique buildings available for sale. These buildings will be conjured by him, requiring no build time. All are very expensive, and intended to better quality of life for end-game players.

Image Name Description Cost Size
Earth Obelisk Warps you to the mountains.

Gold (1000000) Iridium Bar (10) Earth Crystal (10)

3x3
3x3
Water Obelisk Warps you to the beach.

Gold (1000000) Iridium Bar (5) Clam (5) Coral (10)

3x3
3x3
Junimo Hut Junimos will harvest crops around the hut for you.

Gold (20000) Stone (200) Starfruit (9) Fiber (100)

3x2
3x2
Gold Clock Prevents debris from appearing on your farm. Keeps fences from decaying.

Gold (10000000)

3x2
3x2

History

  • 1.0: Introduced.
  • 1.1: Added buildings for purchase.