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'''Skills''' are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
'''Skills''' are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
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==[[File:Farming_Skill_Icon.png|32px]] Farming==
==[[File:Farming_Skill_Icon.png|32px]] Farming==
[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[proficiency]] to the hoe and watering can.
[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[proficiency]] to the hoe and watering can.



Revision as of 22:30, 17 October 2016

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle

Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.

Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:

Lvl Experience
1 100
2 380
3 770
4 1300
5 2150
6 3300
7 4800
8 6900
9 10000
10 15000

A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

The information in this page includes known methods for obtaining skill experience. There might be other methods to gain experience for each skill that are currently unknown.

Farming Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals might also increase this, although this has yet to be confirmed.
Mining Mining skill is increased by using the pickaxe tool to break rocks. Each level adds +1 to pickaxe proficiency.
Foraging Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency.
Fishing Fishing is the skill associated with catching fish. Successfully completing the fishing minigame increases fishing skill. Each level adds +1 fishing rod proficiency.
Combat Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points.

Farming

Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the hoe and watering can.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Scarecrow

Basic Fertilizer

Mayonnaise Machine

Stone Fence

Sprinkler

Bee House

Speed-Gro

Farmer's Lunch

Preserves Jar

Basic Retaining Soil

Iron Fence

Rancher

Animal products worth 20% more.

Tiller

Crops worth 10% more.

(Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

Cheese Press

Hardwood Fence

Quality Sprinkler

Loom

Quality Retaining Soil

Oil Maker

Keg

Deluxe Speed-Gro

Seed Maker

Iridium Sprinkler

Quality Fertilizer

Coopmaster

Befriend coop animals quicker. Incubation time (for Incubator, Ostrich Incubator, and Slime Incubator) cut in half.

(Also improves coop product quality, see details here)

Artisan

Artisan goods (wine, cheese, oil, etc.) worth 40% more.

(Note that oil does not actually benefit from the Artisan Profession)

Shepherd

Befriend barn animals quicker. Sheep produce wool faster.

(Also improves barn product quality, see details here)

Agriculturist

All crops grow 10% faster.

Each crop harvested is worth experience points based on the value of the crop. The values of each crop are as follows:

Crop Exp per harvest Crop Exp per harvest Crop Exp per harvest Crop Exp per harvest
Hops 6 Wheat 6* Tulips 7 Parsnip 8
Green Bean 9 Hot Pepper 9 Blue Jazz 10 Corn 10
Garlic 12 Tomato 12 Eggplant 12 Potato 14
Blueberry 14 Bok Choy 14 Grape 14 Sunflower 14
Radish 15 Summer Spangle 15 Beet 16 Kale 17*
Strawberries 18 Cranberries 19 Poppy 20 Amaranth 21*
Artichoke 22 Yam 22 Cauliflower 23 Rhubarb 26
Melon 27 Red Cabbage 28 Fairy Rose 29 Pumpkin 31
Ancient Fruit 43 Starfruit 44 Sweet Gem Berry 64
* Due to a bug with scythe harvesting, these crops don't give any experience points.

Harvesting foragable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.

Experience level is increased after sleeping.

Lvl Total Lifetime Parsnips Harvested Experience
1 13 100
2 48 380
3 97 770
4 163 1300
5 269 2150
6 413 3300
7 600 4800
8 863 6900
9 1250 10000
10 1875 15000

Mining

Mining skill is increased by using the pickaxe tool to break rocks. Each level adds +1 to pickaxe proficiency.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Cherry Bomb Staircase Miner's Treat

Glowstone Ring

Transmute (Fe)

Miner
+1 ore per vein.
Geologist
Chance for gems to appear in pairs.
(50% chance per mining node. Also applies to geodes spawned from breaking rocks.)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
Bomb Transmute (Au) Mega Bomb Crystalarium Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, Iridium, & Radioactive Bars)
Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
Prospector
Chance to find coal doubled.
Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)

Different rock types give different numbers of experience points, although the exact values are yet to be confirmed.

Foraging

Foraging skill is increased both by gathering foraged goods, and by wood from trees chopped with an axe tool. Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Wild Seeds (Sp) Field Snack
  • Trees sometimes
    drop seeds.
Charcoal Kiln Cookout Kit Moss Soup Wild Seeds (Su) Tapper Mushroom Log
  • +1 Wild Berry
    harvesting
Forester
Trees drop 25% more wood.
(Applies to Trees, Stumps & Logs)
Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Forester: Gatherer:
Lightning Rod Wild Seeds (Fa)

Warp Totem:
Beach

Wild Seeds (Wi)

Warp Totem:
Mountains

Tree Fertilizer

Survival Burger Warp Totem: Farm

Tent Kit

  • +1 Wild Berry
    harvesting
Rain Totem Lumberjack
All trees have a chance to drop hardwood.
Botanist
Foraged items are always highest quality.
Tapper
Syrups worth 25% more.
Tracker
Location of forageable items revealed.

Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp, and removing hardwood stumps and logs gives 25 exp each. These values have not been confirmed in game.

Fishing

Fishing skill is increased by fishing using a fishing pole. Also increases from harvesting from a Crab Pot. Each level adds +1 fishing rod proficiency.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait Crab Pot Dish O' The Sea Deluxe Bait Worm Bin Recycling Machine
  • Casting distance increased by one tile
Fisher
Fish worth 25% more.
Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
Bait Maker Spinner Trap Bobber Sonar Bobber Cork Bobber Treasure Hunter Deluxe Worm Bin Barbed Hook Dressed Spinner Seafoam Pudding Magnet Angler
Fish worth 50% more.
Mariner
Crab pots no longer produce junk items.
Pirate
Chance to find treasure doubled.
Luremaster
Crab pots no longer require bait.

The amount of experience earned for each caught fish is as follows:

(Quality of fish (stars) + 1) * 3 + Fish Difficulty (a value from 5-110 depending on the fish) / 3

This number is multiplied by 1.2 if you also have a treasure, 1.4 if it was perfect and 5 if it was a boss fish. For e.g. a regular quality sardine (difficulty 30) would net you (0+1)*3+30/3 = 13 xp.

Crab pots net you 5 xp each time you collect from them (no matter what is collected).

Fishing trash with the fishing pole gives 3 XP.

The xp required for leveling up is the same as for all skills:

Lvl Experience Total Sardines (No stars) Total Gold Star Legend Fish (Highest xp fish) Total Crab Pot
1 100 8 1 20
2 380 30 2 76
3 770 60 4 154
4 1300 100 6 260
5 2150 166 10 430
6 3300 254 15 660
7 4800 370 22 960
8 6900 531 31 1380
9 10000 770 44 2000
10 15000 1154 66 3000

Combat

Combat skill is increased by fighting monsters. Each level adds +5 health points. Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Sturdy Ring Bug Steak Life Elixir Roots Platter Warrior Ring Fighter
All attacks deal 10% more damage.
(+15 HP)
Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

Slime Egg-Press

Oil of Garlic
Ring of Yoba Thorns Ring

Slime Incubator

Explosive Ammo

Iridium Band

Squid Ink Ravioli
Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

Acrobat
Cooldown on special moves cut in half.
(+0 HP)
Defender
+25 HP.
Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

The following table lists the experience points gained for killing the indicated monster. There are a few monsters missing (i.e. sludges and purple slimes).

Monster Experience
Green Slime 3
Dust Spirit 2
Bat 3
Frost Bat 7
Lava Bat 15
Stone Golem 5
Grub 2
Fly 10
Frost Jelly 6
Sludge 10
Shadow Guy 15
Ghost 15
Duggy 10
Rock Crab 4
Lava Crab 12
Fireball 0
Squid Kid 15
Skeleton Warrior 15
Shadow Brute 15
Shadow Shaman 15
Skeleton 8
Skeleton Mage 8
Metal Head 6
Spiker 1
Bug 1
Mummy 20
Big Slime 7
Serpent 20

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