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Magnet: Difference between revisions

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one-time use
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|produces    = 3 Magnets per craft
|produces    = 3 Magnets per craft
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The '''Magnet''' is a type of [[bait]] that doubles the chance of finding [[Fishing#Treasure Chests|Treasure Chests]] (30% chance instead of 15% base).  It can be [[Crafting|crafted]],  purchased from [[Fish Shop|Willy's Fish Shop]] for {{price|1000}} after reaching [[Fishing#Fishing Skill|Fishing Skill Level 9]], or received as one of the prizes for winning the ice fishing contest at the [[Festival of Ice]].  It can also be received as a gift from [[Willy]] at the [[Feast of the Winter Star]].
The '''Magnet''' is a type of [[bait]] that doubles the chance of finding [[Fishing#Treasure Chests|Treasure Chests]] (30% chance instead of 15% base).  It can be [[Crafting|crafted]],  purchased from [[Fish Shop|Willy's Fish Shop]] for {{price|1000}} after reaching [[Fishing#Fishing Skill|Fishing Skill Level 9]], or received as one of the prizes for winning the ice fishing contest at the [[Festival of Ice]].  It can also be received as a gift from [[Willy]] at the [[Feast of the Winter Star]], and may randomly appear in [[Krobus]]' shop on [[Days of the Week#Wednesday|wednesdays]].
   
   
Unlike other bait, magnets cannot be used in [[Crab Pot]]s.  Like other bait, the magnet is a one-time use item.
Unlike other bait, magnets cannot be used in [[Crab Pot]]s.  Like other bait, the magnet is a one-time use item.
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==Notes==
==Notes==
While the Magnet can be bought at the [[Fish Shop]] for {{price|1000}}, crafting is a much cheaper option. Since 5 [[Iron Ore]] and 1 [[Coal]] cost {{price|900}} at the [[Blacksmith]], the crafting cost is only {{price|300}} per magnet.
While the Magnet can be purchased at the [[Fish Shop]] for {{price|1000}}, crafting is a cheaper option, even if purchasing the ingredients. In year 1, 5 [[Iron Ore]] and 1 [[Coal]] cost {{price|900}} at the [[Blacksmith]] ({{price|300}} per magnet).  In years 2+, 5 Iron Ore and 1 Coal cost {{price|1500}} ({{price|500}} per magnet).


{{NavboxEquipment}}
{{NavboxEquipment}}
[[Category:Bait]]
[[Category:Bait]]



Revision as of 15:54, 10 September 2018

Magnet
Increases the chance of finding treasures when fishing. However, fish aren't crazy about the taste.
Information
Source Crafting • Fish Shop • Festival of Ice
Sell Price data-sort-value="15">15g
Crafting
Recipe Source Fishing (Level 9)
Ingredients Iron Bar (1)
Produces 3 Magnets per craft

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Magnet, gift |site_name=Stardew Valley Wiki |type=article |title=Magnet - Stardew Valley Wiki }} The Magnet is a type of bait that doubles the chance of finding Treasure Chests (30% chance instead of 15% base). It can be crafted, purchased from Willy's Fish Shop for data-sort-value="1000">1,000g after reaching Fishing Skill Level 9, or received as one of the prizes for winning the ice fishing contest at the Festival of Ice. It can also be received as a gift from Willy at the Feast of the Winter Star, and may randomly appear in Krobus' shop on wednesdays.

Unlike other bait, magnets cannot be used in Crab Pots. Like other bait, the magnet is a one-time use item.

Gifting

Villager Reactions

Hate  Abigail •  Alex •  Caroline •  Clint •  Demetrius •  Dwarf •  Elliott •  Emily •  Evelyn •  George •  Gus •  Haley •  Harvey •  Jas •  Jodi •  Kent •  Krobus •  Leah •  Lewis •  Linus •  Marnie •  Maru •  Pam •  Penny •  Pierre •  Robin •  Sam •  Sandy •  Sebastian •  Shane •  Vincent •  Willy •  Wizard

Bundles

It is not used in any bundles.

Quests

It is not used in any quests.

Notes

While the Magnet can be purchased at the Fish Shop for data-sort-value="1000">1,000g, crafting is a cheaper option, even if purchasing the ingredients. In year 1, 5 Iron Ore and 1 Coal cost data-sort-value="900">900g at the Blacksmith (data-sort-value="300">300g per magnet). In years 2+, 5 Iron Ore and 1 Coal cost data-sort-value="1500">1,500g (data-sort-value="500">500g per magnet).