{{History|1.3|Breaking a regular tree stump now gives +1 Foraging experience.}}
{{History|1.3|Breaking a regular tree stump now gives +1 Foraging experience.}}
{{History|1.4|Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound.}}
{{History|1.4|Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."}}
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{{NavboxSkillsStats}}
Revision as of 19:43, 12 February 2020
Foraging is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees. Foraging skill also increases by harvesting crops grown from Wild Seeds.
Most forageables can be found throughout their season. One exception is Salmonberry, which can only be found during Salmonberry Season (Spring 15-18), on bushes around town. Blackberries can be found on the ground during Fall, but during Blackberry Season (Fall 8-11), they can also be found on bushes throughout town.
Spawning Limit
0-4 new forageables spawn each day in each map (i.e., areas bounded by screen transitions). There is a hard cap of 6 spawns allowed in any area at a time. One exception to this rule is The Beach. The area at the right of the beach, that can be accessed only after repairing the bridge with 300 Wood, is considered a separate area, and can contain more than 6 items on any given day. Another exception are the Spring Onions that grow south of Leah's Cottage in Cindersap Forest. Spring Onions don't count against the limit and are reset every day. All other forageables reset when the player goes to sleep on Saturday night.
Quality
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater energy and health benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of friendship points.
The Botanist Profession does not apply iridium quality to mushrooms that are not picked up from the ground. (Mushrooms gained from tapping a Mushroom Tree or from The Farm Cave will not be iridium quality.)
Quality Ratios
For players without the Botanist Profession, the game first tests for gold quality according to the following formula: foraging level/30. If the item fails this check, then the game tests for silver quality, according to the following formula: foraging level/15 and not gold, or (1-foraging level/30)*foraging level/15. If both checks fail, the foraged item will be normal quality.
The table below shows the probabilities of obtaining each quality of foraged goods.
Each skill level adds +1 Axeproficiency. Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
The Tracker Profession makes the spawned forageables easier to find by adding small yellow arrows at the edge of the screen that point towards all forageables (including inaccessible ones), artifact spots, and panning areas in the current area. Tracking does not work on berry bushes.
Experience Points
Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp. Removing tree stumps gives 1 exp.
Picking up Forage items around town gives 7 exp each (except for Snow Yam and Winter Root, which give no exp). Picking up a Truffle on the farm gives 7 exp. Harvesting a forage crop grown on the farm from Wild Seeds gives 3 foraging exp. When a player has the Gatherer profession, and harvesting one plant produces two forage items, 3 exp is given for each item, 6 exp altogether. No XP is given for Wild Seeds grown in Garden Pots.
Salmonberries and blackberries give no foraging experience when harvested from bushes during their respective seasons. However, blackberries and salmonberries picked up from the ground do give 7 exp each.
Any fruit (including fruit tree fruit) picked up from the ground, including the floor of the Farm Cave, gives 7 exp each.
Mushrooms obtained from chopping or tapping a Mushroom Tree, or from The Farm Cave give no exp. Forageables obtained from killing Monsters also give no exp.
Food
Certain cooked dishes will temporarily increase foraging level. This is useful for increasing Axe proficiency, or for harvesting more berries from each bush during Salmonberry or Blackberry season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).
A colony of tiny creatures that clump together to form beautiful structures. Note: Can only be found on the right side of the beach, past the broken bridge.
1.3: Breaking a regular tree stump now gives +1 Foraging experience.
1.4: Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."