* Mushrooms collected from [[The Cave|the Farm Cave]] if the mushroom option was selected.
* Mushrooms collected from [[The Cave|the Farm Cave]] if the mushroom option was selected.
* Mushrooms obtained from chopping or tapping a [[Mushroom Tree]].
* Mushrooms obtained from chopping or tapping a [[Mushroom Tree]].
* Non-forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Quartz]], [[Earth Crystal]]s, [[Fire Quartz]], and [[Dinosaur Egg]]s -- except that a [[#Bug|bug]] causes any duplicates created by the [[Gatherer]] profession to give 7XP.
* Non-forage items spawned on the ground in [[the Mines]] and [[Skull Cavern]], namely [[Quartz]], [[Earth Crystal]]s, [[Frozen Tear]]s, [[Fire Quartz]], and [[Dinosaur Egg]]s -- except that a [[#Bug|bug]] causes any duplicates created by the [[Gatherer]] profession to give 7XP.
* Forageables obtained from killing [[Monsters]].
* Forageables obtained from killing [[Monsters]].
Revision as of 00:51, 13 August 2020
Foraging is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees. Foraging skill also increases by harvesting crops grown from Wild Seeds.
Most forageables can be found throughout their season. One exception is Salmonberry, which can only be found during Salmonberry Season (Spring 15-18), on bushes around town. Blackberries can be found on the ground during Fall, but during Blackberry Season (Fall 8-11), they can also be found on bushes throughout town.
Spawning Limit
0-4 new forageables spawn each day in each map (i.e., areas bounded by screen transitions). There is a hard cap of 6 spawns allowed in any area at a time. One exception to this rule is The Beach. The area at the right of the beach, that can be accessed only after repairing the bridge with 300 Wood, is considered a separate area, and can contain more than 6 items on any given day. Another exception are the Spring Onions that grow south of Leah's Cottage in Cindersap Forest. Spring Onions don't count against the limit and are reset every day. All other forageables reset when the player goes to sleep on Saturday night.
Quality
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater energy and health benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of friendship points.
The Botanist Profession does not apply iridium quality to mushrooms that are not picked up from the ground. (Mushrooms gained from tapping a Mushroom Tree or from The Farm Cave will not be iridium quality.)
Quality Ratios
For players without the Botanist Profession, the game first tests for gold quality according to the following formula: foraging level/30. If the item fails this check, then the game tests for silver quality, according to the following formula: foraging level/15 and not gold, or (1-foraging level/30)*foraging level/15. If both checks fail, the foraged item will be normal quality.
The table below shows the probabilities of obtaining each quality of foraged goods.
Each skill level adds +1 Axeproficiency. Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
The Tracker Profession makes the spawned forageables easier to find by adding small yellow arrows at the edge of the screen that point towards all forageables (including inaccessible ones), artifact spots, and panning areas in the current area. Tracking does not work on berry bushes.
Experience Points
Experience points (XP) are granted as follows:
12 XP for chopping down a tree (granted all at once for the last chop that causes the tree to fall).
1 XP for removing the tree stump after chopping down a tree.
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (e.g., dropped by shaking) that are automatically added to the player inventory by magnetism. Specific items that do grant 7 XP include:
Standard randomly-spawned foraged items throughout Stardew Valley.
Certain cooked dishes will temporarily increase foraging level. This is useful for increasing Axe proficiency, or for harvesting more berries from each bush during Salmonberry or Blackberry season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).
Where percentages are provided for locations in the following tables, they represent the percentage of all foraged items spawned in that location that will (on average) be the specified item.[1]
A colony of tiny creatures that clump together to form beautiful structures. Note: Can only be found on the right side of the beach, past the broken bridge.
The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience. The items affected by this bug are items sitting on the ground in the Mines, namely Quartz, Earth Crystal, Fire Quartz, Frozen Tear, and Dinosaur Egg.
Other items found on the ground in the Mines, namely Red Mushroom, Purple Mushroom, and Fiddlehead Fern, are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.
References
↑The foraged items that can spawn in a given location each season are determined by GameLocation::spawnObjects in the game code, using input from the data file Content\Locations.xnb. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
Calculating the sum of all percentages listed in Locations.xnb for a season
Dividing each percentage by the sum
History
1.3: Breaking a regular tree stump now gives +1 Foraging experience.
1.4: Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."