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Immunity: Difference between revisions

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|{{name|Defense|+6}}{{name|Immunity|+5}}
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|[[File:Mermaid Boots.png]]
|[[Mermaid Boots]]
|{{name|Defense|+5}}{{name|Immunity|+8}}
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|[[Dragonscale Boots]]
|{{name|Defense|+7}}
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|[[Crystal Shoes]]
|{{name|Defense|+3}}{{name|Immunity|+5}}
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Revision as of 18:00, 27 December 2020

Immunity is a statistic that affects your chance to be afflicted with a status ailment when hit with a debuffing projectile (currently, only the jinx shots used by the Shadow Shaman). It has no effect on the length of time that you are invulnerable after getting damaged, the duration of status ailments, or even on any other status ailments (such as "Slimed").

Each point of Immunity reduces the probability of being debuffed by 10%, additively. For example, when wearing the Genie Shoes, which provides 6 points of Immunity, the chance of being debuffed is 40%.[1]

Footwear

The following Footwear increases Immunity. The effect is constant while wearing the boots/shoes.

Image Name Effect
Leather Boots Defense (+1) Immunity (+1)
Rubber Boots Immunity (+1)
Tundra Boots Defense (+2) Immunity (+1)
Thermal Boots Defense (+1) Immunity (+2)
Firewalker Boots Defense (+3) Immunity (+3)
Space Boots Defense (+4) Immunity (+4)
Cowboy Boots Defense (+2) Immunity (+2)
Dark Boots Defense (+4) Immunity (+2)
Genie Shoes Defense (+1) Immunity (+6)
Leprechaun Shoes Defense (+2) Immunity (+1)
Emily's Magic Boots Defense (+4) Immunity (+4)
Cinderclown Shoes Defense (+6) Immunity (+5)
Mermaid Boots Defense (+5) Immunity (+8)
Dragonscale Boots Defense (+7)
Crystal Shoes Defense (+3) Immunity (+5)

References

  1. ↑ See DebuffingProjectile::behaviorOnCollisionWithPlayer in the game code.