Talk:Energy: Difference between revisions
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imported>IBugOne Created page with "I'm slightly confused about sleeping energy restoration. On Day Cycle page it says the player awakens with ''about 50% if they sleep right before 2am'', while on [[Energy]..." |
imported>QtheConqueror →Energy Restoration: new section |
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I'm slightly confused about sleeping energy restoration. On [[Day Cycle]] page it says the player awakens with ''about 50% if they sleep right before 2am'', while on [[Energy]] it says ''After retiring exhausted at 1:50AM, the player awakens with 12.5% of maximum energy''. So how exactly does the 50% reduction for exhaustion work? --[[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 12:57, 21 March 2021 (UTC) | I'm slightly confused about sleeping energy restoration. On [[Day Cycle]] page it says the player awakens with ''about 50% if they sleep right before 2am'', while on [[Energy]] it says ''After retiring exhausted at 1:50AM, the player awakens with 12.5% of maximum energy''. So how exactly does the 50% reduction for exhaustion work? --[[User:IBugOne|IBugOne]] ([[User talk:IBugOne|talk]]) 12:57, 21 March 2021 (UTC) | ||
== Energy Restoration == | |||
I was curious on what the restoration rates for the spa and multiplayer bed were, so I dug through the decompiled source code. | |||
I found the related code and discovered the rates. | |||
I was considering adding a "Restoration" header right after "Leveling Up" that would have the information on the spa and multiplayer beds. | |||
The related source code could go under it too in collapsible fields. | |||
Revision as of 19:28, 2 April 2021
I'm slightly confused about sleeping energy restoration. On Day Cycle page it says the player awakens with about 50% if they sleep right before 2am, while on Energy it says After retiring exhausted at 1:50AM, the player awakens with 12.5% of maximum energy. So how exactly does the 50% reduction for exhaustion work? --IBugOne (talk) 12:57, 21 March 2021 (UTC)
Energy Restoration
I was curious on what the restoration rates for the spa and multiplayer bed were, so I dug through the decompiled source code. I found the related code and discovered the rates.
I was considering adding a "Restoration" header right after "Leveling Up" that would have the information on the spa and multiplayer beds. The related source code could go under it too in collapsible fields.