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The '''Burglar's Ring''' is a [[Rings|ring]] that can be obtained as a reward from [[Gil]] at the [[Adventurer's Guild]] after completing the Monster Eradication Goal of killing 500 [[Dust Sprite]]s.  After that, it can be purchased from [[Marlon]] for {{price|20000}}.  
The '''Burglar's Ring''' is a [[Rings|ring]] that can be obtained as a reward from [[Gil]] at the [[Adventurer's Guild]] after completing the Monster Eradication Goal of killing 500 [[Dust Sprite]]s.  After that, it can be purchased from [[Marlon]] for {{price|20000}}.  


With the Burglar's Ring equipped, [[Monsters]] will drop (on average) twice as much loot; the game will make two random rolls instead of one for each item in a monster's drop list. The effect '''does not''' stack if you have two Burglar's Rings equipped.
With the Burglar's Ring equipped, [[Monsters]] will drop (on average) twice as much loot; the game will make two random rolls instead of one for each item in a monster's drop list. The effect '''does not''' stack with two Burglar's Rings equipped.


==Bugs==
==Bugs==

Revision as of 21:44, 3 September 2021

Burglar's Ring
Monsters have a greater chance of dropping loot.
Information
Source: Adventurer's Guild
Adventurer's Guild

Purchase Price: data-sort-value="20000">20,000g
Sell Price: data-sort-value="750 ">750g

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Burglar's Ring, gift |site_name=Stardew Valley Wiki |type=article |title=Burglar's Ring - Stardew Valley Wiki }} The Burglar's Ring is a ring that can be obtained as a reward from Gil at the Adventurer's Guild after completing the Monster Eradication Goal of killing 500 Dust Sprites. After that, it can be purchased from Marlon for data-sort-value="20000">20,000g.

With the Burglar's Ring equipped, Monsters will drop (on average) twice as much loot; the game will make two random rolls instead of one for each item in a monster's drop list. The effect does not stack with two Burglar's Rings equipped.

Bugs

There are a number of items that do not have a double drop chance due to where they are added to the potential drops (in the constructor for the relevant Monster in the game code). These items are: