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==History==
==History==
{{history|1.5|Introduced.}}
{{History|1.5|Introduced.}}
{{history|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}


[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 00:20, 4 December 2021

 Warning: Spoilers  

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

The Forge Interface

The Forge is located on Level 10 in the Volcano Dungeon. It is used to upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.

Weapon forging

A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 Cinder Shards depending on the forge level.

Using a Diamond as the gem fills all remaining forge levels with random upgrades, but only consumes 10 Cinder Shards.

Gem Effect
Amethyst More knockback (adds 1 per level).
Aquamarine More critical hit chance (adds 4.6% × level).
Emerald More weapon speed (adds 2 on the first and third level, 3 on the second level).
Jade More critical hit damage (adds 10% × level).
Ruby More damage (adds 10% × level to both min and max damage).
Topaz More Defense (adds 1 × level).

Enchantments

A random enchantment can be added to any weapon or tool, with the exceptions of the Copper Pan, Return Scepter, Scythe, and Golden Scythe. This costs one Prismatic Shard and 20 Cinder Shards.

Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another Prismatic Shard can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.

Upgrading Tools will not remove enchantments already on them.

Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.

Combat enchantments

Only applies to melee weapons (can't be applied to a slingshot)

Name Effect
Artful 50% cooldown on special moves. (Stacks multiplicatively with Acrobat for a total of 75% cooldown reduction.)[1]
Bug Killer Double damage to grubs, flies, bugs, Spiders, rock crabs. Allows killing armored bugs.
Crusader 50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving.
Vampiric 9% Chance to regain some health on kill. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage.
Haymaker More fiber is earned when collecting weeds. Also a chance to collect hay.
Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).

Tool enchantments

Name Axe Rod Hoe Pick Can Effect
Auto-Hook
Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
Archaeologist
Double chance of finding artifacts in artifact spots.
Bottomless
Infinite water.
Efficient
No energy drain.
Generous
50% chance of double item after digging.
Master
Adds an extra fishing level to the player while held.
Powerful
Add 1 extra power level for pickaxe, 2 for axe.
Preserving
50% chance that bait and tackle aren't consumed on use.
Reaching
Increased charge-up capacity for greater area of effect.
Increases the maximum area of effect to 5x5 tiles.
Shaving
Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.
3 wood from Mushroom trees.
Chance of extra hardwood from stumps.
Chance of extra produce from giant crops.
Swift
Tool use is 33% faster.

Infinity Weapons

A Galaxy Soul can be forged into a galaxy weapon at the cost of 20 Cinder Shards. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.

Image Name Description Ingredients
Infinity Blade The true form of the Galaxy Sword. Galaxy Sword (1) Galaxy Soul (3) Cinder Shard (60)
Infinity Dagger The true form of the Galaxy Dagger. Galaxy Dagger (1) Galaxy Soul (3) Cinder Shard (60)
Infinity Gavel The true form of the Galaxy Hammer. Galaxy Hammer (1) Galaxy Soul (3) Cinder Shard (60)

Weapon Appearance

Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.

This costs 10 Cinder Shards.

Combined Rings

Two different rings can be combined into one with stacked effects. This costs 20 Cinder Shards.

This has two restrictions:

  • Two of the same ring cannot be combined into one. (However, two different rings with the same effect can be combined, like the Glow Ring and Glowstone Ring. Their effects will stack in the same way as wearing both rings separately.)
  • Three or more rings cannot be combined into one. (i.e., a combined ring can't be further combined).

Unforge

For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the Cinder Shards used to forge it.

For a combined ring, unforge splits it back into the original rings.

To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory.

Fishing

The Forge is the only level of the Volcano Dungeon where fishing can occur. It is one of two locations in the game where players can catch Lava Eels.

Crab pots cannot be placed in the forge.

While fishing, there is a 5% chance the player can catch a present that contains the painting 'Physics 101'.

Secrets

References

  1. ↑ See Tools.MeleeWeapon::doAnimateSpecialMove in the game code.

History

  • 1.5: Introduced.
  • 1.5.2: Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.