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→Seeds per Crop: Include 'crops per seed', i.e. the reciprocal of 'seeds per crop', since this is the percentage of your harvest that is lost to the seed maker.
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==Seeds per Crop==
==Seeds per Crop==
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1-3 [[Ancient Seeds]] (0.5% chance).
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or an [[Ancient Seeds|Ancient Seed]] (0.5% chance).


This means that on average, you'll need to sacrifice 51% of your harvest (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
This means that on average, 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.


The game initializes a pseudo-random number generator with calculated game seed:
The game initializes a pseudo-random number generator with calculated game seed:

Revision as of 02:43, 11 December 2021

Seed Maker
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops.
Information
Source Crafting
Sell Price Cannot be sold
Crafting
Recipe Source Farming (Level 9)
Ingredients Wood (25) Gold Bar (1) Coal (10)

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Seed Maker, gift |site_name=Stardew Valley Wiki |type=article |title=Seed Maker - Stardew Valley Wiki }} The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes 20m to process seeds. [1]

A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.

Seeds per Crop

The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or an Ancient Seed (0.5% chance).

This means that on average, 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.

The game initializes a pseudo-random number generator with calculated game seed:

(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) × 77 + (timeOfDay)

This determines the type and number of seeds produced. Luck does not have an effect on this outcome.

Seedless Crops

The Seed Maker does not produce seeds from:

References

  1. ↑ See Object::performObjectDropInAction in the game code.

History