Jump to content

Buffs: Difference between revisions

From Stardew Valley Wiki
imported>Margotbean
No edit summary
imported>Margotbean
m Text replacement - "{{Spoiler}} " to ""
Line 28: Line 28:


== Available Buffs ==
== Available Buffs ==
{{Spoiler}}
{|class="wikitable sortable"
{|class="wikitable sortable"
!class="unsortable" | Image<ref name="bufftiles"/>
!class="unsortable" | Image<ref name="bufftiles"/>

Revision as of 20:44, 7 January 2023

Buffs are temporary boosts or drains on the player's stats and abilities. They can be achieved by consuming various foods and drinks, or from monster attacks.

Combining Buffs

In general, buffs do not stack, but instead replace any previous buffs. More specifically, buffs from exactly one food and one drink can be active at a given time. There are some special-effect buffs that are handled separately as described below.[1] Eating a food with buffs will wipe out any buffs from previously-eaten food (but not buffs from a previous drink); one drink's buffs will replace any previous drink's buffs, but have no effect on existing food buffs. Foods or drinks that have no buffs (but restore Health and Energy) can be safely consumed without any effect on active buffs.

Only three buffs, namely Luck, Speed, and Max Energy, are available from both food and drink and can therefore be stacked:

  • +1 Speed from Coffee or Triple Shot Espresso can be added to the +1 Speed from a food.
  • +30 Max Energy from Green Tea can be added to the +30 to +50 Max Energy from a food.
  • +1 Luck from Ginger Ale can be added to the +1, +2, +3, or +5 Luck from a food.

Special-effect and negative buffs ("debuffs") are each handled individually, independently of standard food- and drink-derived buffs: only one instance of each of these buffs can be active, and they are unaffected by other types of buffs. The special-effect buffs are "Adrenaline Rush", "Oil of Garlic", "Squid Ink Ravioli Buff", "Warrior Energy", "Monster Musk", and "Yoba's Blessing"; the negative buffs are "Burnt", "Darkness", "Frozen", "Jinxed", "Nauseated", "Slimed", "Tipsy" and "Weakness".

For example, drinking an alcoholic beverage makes the player "Tipsy". Drinking another alcoholic beverage replaces the first "Tipsy" effect with a new one (the magnitude remains -1 speed, but the duration is reset). Consuming any other drink or food (including ones with buffs) will not remove the "Tipsy" effect -- at best, +1 Speed buff (e.g., from Coffee) can be used to counteract the -1 Speed.

Buff Duration

Buff durations are specified on the wiki and in-game using real-time minutes and seconds.

Buffs will pause while the game is paused, but they will not pause otherwise even if time is paused (e.g., playing the fishing minigame in singleplayer mode will still result in any buff durations continuing even though time is paused).

Typically, 43 real-time seconds are equivalent to one game hour. (7 real-time minutes are 10 game hours.)

However, time in Skull Cavern runs more slowly: one game hour lasts 54 real-time seconds. (Except in multiplayer games and on Prehistoric Floors, which revert to 43-second hours). So one cup of Coffee, that normally would last for two hours, will only last for one and a half hours in the Skull Cavern.

All buffs are cleared once the player sleeps.

Preventing negative buffs

Immunity and Squid Ink Ravioli mitigate or prevent the application of negative buffs to the player. The Slime Charmer Ring prevents the Slimed effect in particular from being applied. The Sturdy Ring cuts the duration of negative effects that are applied to the player in half.

Available Buffs

Image[2] Name Effect Cause Duration[3]
Farming Buff Alters hoe and watering can proficiency by an amount dependent on what was consumed.
Also has an effect on the quality of crops when harvesting.
Consuming various food Varies
Mining Buff Alters pickaxe proficiency by an amount dependent on what was consumed. Consuming various food Varies
Fishing Buff Alters fishing rod proficiency by an amount dependent on what was consumed. Consuming various food Varies
Foraging Buff Alters axe proficiency by an amount dependent on what was consumed.
Also has an effect on the number of drops when shaking berry bushes.
Consuming various food Varies
Attack Buff Alters Attack by an amount dependent on what was consumed. Consuming various food Varies
Defense Buff Alters Defense by an amount dependent on what was consumed. Consuming various food Varies
Max Energy Buff Increases the player's Max Energy by an amount dependent on what was consumed. Consuming various food or Green Tea Varies
Luck Buff Increases Luck by an amount dependent on what was consumed. Consuming various food or Ginger Ale Varies
Magnetic Radius Buff Alters magnetic radius by an amount dependent on what was consumed. Consuming various food Varies
Speed Buff Speed (+1) Consuming various food or drink (Coffee or Espresso) Varies
Monster Musk Buff Your scent makes you irresistible to monsters
Doubles the enemies encountered.
Consuming Monster Musk 10m
Oil of Garlic Buff Your skin exudes a pungent aroma
Prevents infested floors, swarms, and, in the Mines, all enemies.
Does not work in dangerous Mines or Skull Cavern.
Consuming Oil of Garlic 10m
Squid Ink Ravioli Buff You are immune to debuffs Consuming Squid Ink Ravioli 3m
Tipsy Speed (−1) Consuming alcohol (Beer, Mead, Pale Ale, or Wine) 30s
Adrenaline Rush Speed (+2) Killing an enemy while wearing a Savage Ring 3s
Warrior Energy Attack (+10) Killing an enemy while wearing a Warrior Ring 5s
Yoba's Blessing Invincibility Being hit by an enemy while wearing a Ring of Yoba 5s
Burnt Attack (−3) Defense (−3) Speed (−2) Being hit by a Magma Sparker 6s
Darkness Darkness clouds your vision, making it difficult to see
Makes the screen go almost completely dark.
Being hit by a Shadow Sniper 5s
Frozen Speed (−8) Being hit by a Skeleton Mage 2s
Jinxed Defense (−8) Being hit by a Shadow Shaman's fireball 8s
Nauseated Urgh... You're too sick to eat anything
Also applies to drinks. This can be cured by eating Ginger or drinking Ginger Ale.
Being hit by a Putrid Ghost 2m
Slimed Speed (−4) Being hit by a Slime 2.5-3s
Weakness Attack (−20) Being hit by a Blue Squid's orb 10s

Notes

  • There are two unimplemented buffs in the game code: Confusion and Stupefied, their descriptions being respectively You feel dizzy... and You can't remember how to use any special moves.[4] Four buffs icons are also unused.[2]

Bugs

  • The Squid Ink Ravioli buff doesn't prevent the Tipsy debuff.
  • The Squid Ink Ravioli buff doesn't remain active if another food with a buff is consumed later. However, the special buff icon is still shown.
  • The Burnt debuff has a -3 Attack debuff which isn't listed in the icon's hover text.

References

  1. ↑ See BuffsDisplay::tryToAddFoodBuff and BuffsDisplay::tryToAddDrinkBuff in the game code.
  2. ↑ 2.0 2.1 See Content\TilesSheets\BuffsIcons.xnb in the game files.
  3. ↑ See Buff::Buff in the game code and corresponding indexes at the beginning of the same file.
  4. ↑ See Content\Strings\StringsFromCSFiles.xnb in the game files.

History

  • Sometime between v1.11 and v1.3, a bug was removed that caused the duration of buffs to decrease as the day progressed.
  • 1.5: Added Burnt, Darkness, Frozen, Nauseated, Weakness, Monster Musk, and Squid Ink Ravioli Buffs. The buff indicator now blinks before expiring.