Jump to content

Iridium Golem: Difference between revisions

From Stardew Valley Wiki
imported>Bluestblur
Fixed gif, just made a separate one for Iridium Golem
imported>Bluestblur
Added Wilderness Golem to variations in infobox. Updated drops. Clarified how they are spawned; removed "After level 5 combat" b/c they'll always spawn after that is reached. Removed stub notice, I think that's it?
Line 1: Line 1:
{{Spoiler}}{{Stub}}
{{Spoiler}}
{{Infobox monster
{{Infobox monster
|portrait  = Iridium Golem Anim.gif
|portrait  = Iridium Golem Anim.gif
Line 9: Line 9:
|spd        = 3
|spd        = 3
|exp        = 5
|exp        = 5
|variations = {{name|Stone Golem}}{{name|Stone Golem Dangerous|size=20}}
|variations = {{name|Stone Golem}}{{name|Stone Golem Dangerous|size=20}}{{name|Wilderness Golem}}
|drops      = {{name|Coal|10%}}{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Living Hat|0.01%}}{{name|Mixed Seeds|50%}}{{name|Rice Shoot|6.25% in [[Spring]]|class=inline}}<ref name="extradrops" />{{name|Carrot Seeds|50%, See note}}<ref name="extradrops" />{{name|Summer Squash Seeds|50%, See note}}<ref name="extradrops" />{{name|Broccoli Seeds|50%, See note}}<ref name="extradrops" />{{name|Powdermelon Seeds|50%, See note}}<ref name="extradrops" />
|drops      = {{name|Bait And Bobber|0.2%|class=inline}}<ref name="extradrops" />{{name|Broccoli Seeds|50%, See note|class=inline}}<ref name="extradrops" />{{name|Carrot Seeds|50%, See note|class=inline}}<ref name="extradrops" />{{name|Coal|10%}}{{name|Combat Quarterly|0.2%|class=inline}}<ref name="extradrops" />{{name|Diamond|0.1%}}{{name|Earth Crystal|0.5%}}{{name|Fiber|90%}}{{name|Fiber|50%}}{{name|Iridium Bar|3%, rolled twice}}{{name|Iridium Band|0.1%|class=inline}}<ref name="extradrops" />{{name|Iridium Ore|10%|class=inline}}<ref name="extradrops" />{{name|Living Hat|0.02%|class=inline}}<ref name="extradrops" />{{name|Mining Monthly|0.2%|class=inline}}<ref name="extradrops" />{{name|Mixed Seeds|50%}}{{name|Mixed Seeds|20%}}{{name|Omni Geode|5%}}{{name|Powdermelon Seeds|50%, See note|class=inline}}<ref name="extradrops" />{{name|Stardew Valley Almanac|0.2%|class=inline}}<ref name="extradrops" />{{name|Summer Squash Seeds|50%, See note|class=inline}}<ref name="extradrops" />{{name|Woodcutter's Weekly|0.2%|class=inline}}<ref name="extradrops" />
<p>After reaching [[Combat]] level 5: {{name|Mixed Seeds|20%}}{{name|Omni Geode|5%}}</p><p>After reaching [[Combat]] level 10:{{name|Iridium Ore|1%}}{{name|Iridium Ore|1%}}{{name|Prismatic Shard|0.1%}}
<p>After reaching [[Combat]] level 10:{{name|Iridium Ore|1%}}{{name|Iridium Ore|1%}}{{name|Prismatic Shard|0.1%}}
}}
}}
'''Iridium Golems''' are a unique [[Monsters|enemy]] found on farms at night if the player selects the [[Farm Maps#Wilderness|Wilderness Farm]]. They'll scale in difficulty based on the player's [[combat]] level; as the player's level increases so will the monster's difficulty.
'''Iridium Golems''' are a unique [[Monsters|enemy]] found on farms at night if the player selects the [[Farm Maps#Wilderness|Wilderness Farm]]. When the player reaches [[Combat]] Level 9 or higher, they have a 50% chance to spawn. They'll scale in difficulty based on the player's [[combat]] level; as the player's level increases so will the monster's difficulty.


==Behavior==
==Behavior==
Line 22: Line 22:


==Notes==
==Notes==
*The seed that can drop depends on the season and date the player completes the request. The player will earn [[Carrot Seeds]] if it is between [[Winter]] 21 and [[Spring]] 23, [[Summer Squash Seeds]] if between [[Spring]] 24 and [[Summer]] 20, [[Broccoli Seeds]] if between [[Summer]] 21 and [[Fall]] 20, and [[Powdermelon Seeds]] if between [[Fall]] 21 and [[Winter]] 20.
*The seed that can drop depends on the season and date the player slays the Golem. The player will earn [[Carrot Seeds]] if it is between [[Winter]] 21 and [[Spring]] 23, [[Summer Squash Seeds]] if between [[Spring]] 24 and [[Summer]] 20, [[Broccoli Seeds]] if between [[Summer]] 21 and [[Fall]] 20, and [[Powdermelon Seeds]] if between [[Fall]] 21 and [[Winter]] 20.


==References==
==References==

Revision as of 02:30, 12 April 2024

 Warning: Spoilers  

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Iridium Golem
Information
Spawns In: The Farm
Killable: Yes
Base HP: 30
Base Damage: 5
Base Def: 1
Speed: 3
XP: 5
Variations: Stone Golem Stone Golem (dangerous) Wilderness Golem
Drops: Bait And Bobber (0.2%)[1] Broccoli Seeds (50%, See note)[1] Carrot Seeds (50%, See note)[1] Coal (10%) Combat Quarterly (0.2%)[1] Diamond (0.1%) Earth Crystal (0.5%) Fiber (90%) Fiber (50%) Iridium Bar (3%, rolled twice) Iridium Band (0.1%)[1] Iridium Ore (10%)[1] Living Hat (0.02%)[1] Mining Monthly (0.2%)[1] Mixed Seeds (50%) Mixed Seeds (20%) Omni Geode (5%) Powdermelon Seeds (50%, See note)[1] Stardew Valley Almanac (0.2%)[1] Summer Squash Seeds (50%, See note)[1] Woodcutter's Weekly (0.2%)[1]

After reaching Combat level 10: Iridium Ore (1%) Iridium Ore (1%) Prismatic Shard (0.1%)

If reached bottom of Mines:

Diamond (0.05%) Prismatic Shard (0.05%)

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Iridium Golem, gift |site_name=Stardew Valley Wiki |type=article |title=Iridium Golem - Stardew Valley Wiki }} Iridium Golems are a unique enemy found on farms at night if the player selects the Wilderness Farm. When the player reaches Combat Level 9 or higher, they have a 50% chance to spawn. They'll scale in difficulty based on the player's combat level; as the player's level increases so will the monster's difficulty.

Behavior

They come out of the ground and wander aimlessly and slowly make their way to the player, damaging the player if they collide. Their behavior is the same as Stone Golems.

Strategy

Swinging at them with a sword is the most effective strategy.

Notes

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 See RockGolem::getExtraDropItems in the game code.

History

  • 1.6: Introduced.