Jump to content

Jade Ring: Difference between revisions

From Stardew Valley Wiki
imported>Wikonimo
Add stacking info
imported>Wikonimo
Add stacking reference
Line 9: Line 9:
The Jade Ring increases [[Crit. Power|critical strike power]] by 10% while equipped.
The Jade Ring increases [[Crit. Power|critical strike power]] by 10% while equipped.


Equipping a second Jade Ring adds a further 10% critical strike power, for a total 20% increase.
Equipping a second Jade Ring adds a further 10% critical strike power, for a total 20% increase.<ref name="stacking" />


==Dyeing==
==Dyeing==
It can be used in [[dyeing]], serving as a green dye at the dye pots, located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]].
It can be used in [[dyeing]], serving as a green dye at the dye pots, located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]].
==References==
<references>
<ref name="stacking"><samp>Ring::AddEquipmentEffects</samp> is called once for each equipped ring by <samp>BuffManager::GetValues</samp>.</ref>
</references>


{{NavboxClothing}}
{{NavboxClothing}}

Revision as of 10:11, 2 August 2024

Jade Ring
Increases critical strike power by 10%.
Information
Source:
  • Adventurer's Guild
  • Fishing Treasure Chest (0.05%)
Adventurer's Guild

Purchase Price: data-sort-value="2500">2,500g
Sell Price: data-sort-value="200 ">200g

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Jade Ring, gift |site_name=Stardew Valley Wiki |type=article |title=Jade Ring - Stardew Valley Wiki }} The Jade Ring is a ring that can be purchased from the Adventurer's Guild for data-sort-value="2500">2,500g after completing the Deeper in the Mine Quest. It can also be found in Fishing Treasure Chests after reaching Fishing level 2.

The Jade Ring increases critical strike power by 10% while equipped.

Equipping a second Jade Ring adds a further 10% critical strike power, for a total 20% increase.[1]

Dyeing

It can be used in dyeing, serving as a green dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.

References

  1. ↑ Ring::AddEquipmentEffects is called once for each equipped ring by BuffManager::GetValues.