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|{{name|Basic Fertilizer}}{{name|Fiber Seeds}}{{name|Quality Bobber}}{{name|Quality Fertilizer}}{{name|Statue Of Blessings}}{{name|Trap Bobber}}{{name|Torch}}
|{{name|Basic Fertilizer}}{{name|Fiber Seeds}}{{name|Quality Bobber}}{{name|Quality Fertilizer}}{{name|Statue Of Blessings}}{{name|Trap Bobber}}{{name|Torch}}

Revision as of 08:51, 25 August 2024

 Warning: Spoilers  

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Foraging is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees. Foraging skill also increases by harvesting crops grown from Wild Seeds.

Most forageables can be found throughout their season. One exception is Salmonberry, which can be found only during Salmonberry Season (Spring 15-18) on bushes around town. Blackberries can be found on the ground during Fall, but during Blackberry Season (Fall 8-11) they can also be found on bushes throughout town.

Quality

The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium-quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater energy and health benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of friendship points.

The Botanist profession applies iridium quality to:

The Botanist profession does not apply iridium quality in these cases:

Quality Ratios

For players without the Botanist Profession, the game first tests for gold quality according to the following formula: foraging level/30. If the item fails this check, then the game tests for silver quality, according to the following formula: foraging level/15 and not gold, or (1-foraging level/30)*foraging level/15. If both checks fail, the foraged item will be of normal quality.

The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into Wild Seeds, and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see Spring Seeds, Summer Seeds, Fall Seeds and Winter Seeds for details).

Foraging level % Regular quality % Silver quality % Gold quality Average price
0 100% 0% 0% 1.00
1 90% 7% 3% 1.03
2 81% 12% 7% 1.06
3 72% 18% 10% 1.10
4 64% 23% 13% 1.12
5 55% 28% 17% 1.15
6 48% 32% 20% 1.18
7 41% 36% 23% 1.21
8 34% 39% 27% 1.23
9 28% 42% 30% 1.26
10 22% 45% 33% 1.28
11 17% 46% 37% 1.30
12 12% 48% 40% 1.32
13 8% 49% 43% 1.34
14 3% 50% 47% 1.36
15 0% 50% 50% 1.38

Foraging Skill

Each skill level adds +1 Axe proficiency. The effects of leveling up occur immediately after leveling up.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Wild Seeds (Sp) Field Snack
  • Trees sometimes
    drop seeds.
Charcoal Kiln Cookout Kit Moss Soup Wild Seeds (Su) Tapper Mushroom Log
  • +1 Wild Berry
    harvesting
Forester
Trees drop 25% more wood.
(Applies to Trees, Stumps & Logs)
Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Forester: Gatherer:
Lightning Rod Wild Seeds (Fa)

Warp Totem:
Beach

Wild Seeds (Wi)

Warp Totem:
Mountains

Tree Fertilizer

Survival Burger Warp Totem: Farm

Tent Kit

  • +1 Wild Berry
    harvesting
Rain Totem Lumberjack
All trees have a chance to drop hardwood.
Botanist
Foraged items are always highest quality.
Tapper
Syrups worth 25% more.
Tracker
Location of forageable items revealed.
Tracking arrows (right side of screen)

Tracker Profession

The Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and artifact spot. A similar small green arrow points towards any off-screen shimmering lights for panning. The tracker does not indicate berry bush locations.

Experience Points

Experience points (XP) are granted as follows:

  • 12 XP for chopping down a tree with an axe (granted all at once for the last chop that causes the tree to fall).
  • 1 XP for removing the tree stump after chopping down a tree.
  • 1 XP for each piece of Moss harvested from trees.
  • 1 XP per berry for shaking Blackberries and Salmonberries off bushes in their respective seasons.
  • 25 XP for removing Large Stumps and Large Logs.
  • 7 XP for each foraged item picked up from the ground.
    • If the Gatherer profession doubles the foraged item, another 7 XP is granted for the extra item.
  • 3 XP for each Spring Onion harvested from Cindersap Forest in Spring.
  • 2 XP for items grown from Wild Seeds (also 3 Farming XP)
    • If the Gatherer profession doubles the foraged item, another 2 XP is granted for the extra item.
  • 5 XP for each mushroom collected from the Farm Cave if the mushroom option was selected, and from Mushroom Logs.
  • 7 XP for each fruit collected from the Farm Cave if the fruit bats option was selected.
  • 15 XP for destroying a large Green Rain weed. [1]
  • 250 XP for reading a copy of the Woodcutter's Weekly or Book Of Stars.

The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (e.g., dropped by shaking) that are automatically added to the player inventory by magnetism. Specific items that do grant 7 XP include:


The following Items do NOT grant any foraging experience:

Food

Certain cooked dishes will temporarily increase foraging level. Qi Seasoning can be applied to further increase the stat buff. This is useful for increasing Axe proficiency, or for harvesting more berries from each bush during Salmonberry or Blackberry season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).

Image Name Description Ingredients Energy / Health Buff(s) Buff Duration Recipe Source(s) Sell Price
Pancakes A double stack of fluffy, soft pancakes. Wheat Flour (1) Egg (1) 90
40
Foraging (+2) 11m 11s

The Queen of Sauce
14 Summer, Year 1

Stardrop Saloon for data-sort-value="100">100g

data-sort-value="80">80g
Autumn's Bounty A taste of the season. Yam (1) Pumpkin (1) 220
99
Foraging (+2) Defense (+2) 7m 41s

Demetrius (Mail - 7+ )

data-sort-value="350">350g
Survival Burger A convenient snack for the explorer. Bread (1) Cave Carrot (1) Eggplant (1) 125
56
Foraging (+3) 5m 35s Foraging Level 8 data-sort-value="180">180g
Tropical Curry An exotic, fragrant curry served in a pineapple bowl. Coconut (1) Pineapple (1) Hot Pepper (1) 150
67
Foraging (+4) 5m 1s Ginger Island Resort for data-sort-value="2000">2,000g data-sort-value="500">500g

Spawning

New forageable items can potentially spawn (appear) overnight on any exterior map.[2] This section describes the rules used to spawn all typical forageable items. However, specialized items are handled differently and are described on their individual pages, namely Spring Onions in Cindersap Forest; Coral, Sea Urchins and Seaweed at the Beach; fruit in the Farm Cave; all forageables on the Forest Farm Map. Also, Salmonberry bushes, Blackberry bushes, Winter Roots, and Snow Yams don't spawn individual items.

There is a hard limit of six standard forageable items per map (i.e., areas bounded by screen transitions) per week, reset on Sundays. Picking forageables does not reduce the weekly counter, so there is little-to-no advantage in picking forageables before Saturday (the day before the reset).

Only a subset of all the tiles on each map are valid spawning locations. On most maps, forageable items can spawn only on the green (grassy-type) tiles, and only on certain specific types of green tiles. The Beach and the Desert are exceptions, where spawning is possible on most yellow (sandy-type) tiles. Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.). They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.

Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map. It is also affected by the player's actions. Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number. Planting trees can also have an effect: even though (on most maps) trees can be planted only in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles is occupied. All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.

All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.[3] This cleanup applies both to standard forageable items and nearly all specialized items (fruit in the Farm Cave is the only known exception). Even non-season-specific items are removed at the start of a new season. To help repopulate the map, the chances of new items spawning are slightly higher on these days.[4]

Forageable items will be destroyed if they are in the path of a villager.

Foraged Items

Where percentages are provided for locations in the following tables, they represent the percentage of all foraged items spawned in that location that will (on average) be the specified item.[5]

Basic

Image Name Found Sell Price Energy / Health Used In
Sap Wherever there are trees that can be chopped down data-sort-value="2">2g
−5
0
Basic Fertilizer Fiber Seeds Quality Bobber Quality Fertilizer Statue Of Blessings Trap Bobber Torch

Spring

Image Name Found Sell Price Energy / Health Used In
Common Mushroom data-sort-value="40"
40g
50g
60g
80g
data-sort-value="15"
38
17
53
23
68
30
98
44
Fall Foraging Bundle Fall Seeds Fried Mushroom Stir Fry Tom Kha Soup Dried Mushrooms Pickles
Daffodil data-sort-value="30"
30g
37g
45g
60g
data-sort-value="0"
0
0
0
0
0
0
0
0
Spring Foraging Bundle Spring Seeds

Sandy (loved gift)

Dandelion data-sort-value="40"
40g
50g
60g
80g
data-sort-value="10"
25
11
35
15
45
20
65
29
Spring Foraging Bundle Spring Seeds Salad Juice Pickles
Leek data-sort-value="60"
60g
75g
90g
120g
data-sort-value="16"
40
18
56
25
72
32
104
46
Spring Foraging Bundle Spring Seeds Salad Juice Pickles

George (loved gift)

Morel data-sort-value="150"
150g
187g
225g
300g
data-sort-value="8"
20
9
28
12
36
16
52
23
Exotic Foraging Bundle Fried Mushroom Life Elixir Dried Mushrooms Pickles
Salmonberry
  • On bushes during Salmonberry Season (Spring 15 - 18).
  • Farm Cave (Fruit Bat option)
data-sort-value="5"
5g
6g
7g
10g
data-sort-value="10"
25
11
35
15
45
20
65
29
Dried Fruit Jelly Wine
Spring Onion data-sort-value="8"
8g
10g
12g
16g
data-sort-value="5"
13
5
18
8
23
10
33
14
Juice Pickles
Wild Horseradish data-sort-value="50"
50g
62g
75g
100g
data-sort-value="5"
13
5
18
8
23
10
33
14
Spring Foraging Bundle Spring Seeds Shrimp Cocktail Juice Pickles

Krobus (loved gift)

Summer

Image Name Found Sell Price Energy / Health Used In
Common Mushroom data-sort-value="40"
40g
50g
60g
80g
data-sort-value="15"
38
17
53
23
68
30
98
44
Fall Foraging Bundle Fall Seeds Fried Mushroom Stir Fry Tom Kha Soup Dried Mushrooms Pickles
Fiddlehead Fern Secret Woods (78%) data-sort-value="90"
90g
112g
135g
180g
data-sort-value="10"
25
11
35
15
45
20
65
29
Chef's Bundle Fiddlehead Risotto Juice Pickles
Grape data-sort-value="80"
80g
100g
120g
160g
data-sort-value="15"
38
17
53
23
68
30
98
44
Summer Foraging Bundle Summer Seeds Jelly Raisins Wine

Vincent (loved gift)

Red Mushroom data-sort-value="75"
75g
93g
112g
150g
data-sort-value="-20"
−50
0
−70
0
−90
0
−130
0
Exotic Foraging Bundle

Dye Bundle

Life Elixir
Spice Berry data-sort-value="80"
80g
100g
120g
160g
data-sort-value="10"
25
11
35
15
45
20
65
29
Summer Foraging Bundle Summer Seeds Dried Fruit Jelly Wine
Sweet Pea data-sort-value="50"
50g
62g
75g
100g
data-sort-value="0"
0
0
0
0
0
0
0
0
Summer Foraging Bundle Summer Seeds

Sandy (loved gift)

Fall

Image Name Found Sell Price Energy / Health Used In
Blackberry data-sort-value="20"
20g
25g
30g
40g
data-sort-value="10"
25
11
35
15
45
20
65
29

Fall Foraging Bundle

Fall Seeds Blackberry Cobbler Dried Fruit Jelly Wine
Chanterelle data-sort-value="160"
160g
200g
240g
320g
data-sort-value="30"
75
33
105
47
135
60
195
87
Life Elixir Dried Mushrooms Pickles
Common Mushroom data-sort-value="40"
40g
50g
60g
80g
data-sort-value="15"
38
17
53
23
68
30
98
44

Fall Foraging Bundle

Fall Seeds Fried Mushroom Tom Kha Soup Stir Fry Dried Mushrooms Pickles
Hazelnut data-sort-value="90"
90g
112g
135g
180g
data-sort-value="12"
30
13
42
18
54
24
78
35

Fall Foraging Bundle

Fall Seeds Roasted Hazelnuts Stuffing Juice Pickles
Purple Mushroom data-sort-value="250"
250g
312g
375g
500g
data-sort-value="50"
125
56
175
78
225
101
325
146
Exotic Foraging Bundle

Field Research Bundle

Life Elixir Dried Mushrooms Pickles

Wizard (loved gift)

Red Mushroom data-sort-value="75"
75g
93g
112g
150g
data-sort-value="-20"
−50
0
−70
0
−90
0
−130
0

Exotic Foraging Bundle

Dye Bundle

Life Elixir
Wild Plum data-sort-value="80"
80g
100g
120g
160g
data-sort-value="10"
25
11
35
15
45
20
65
29

Fall Foraging Bundle

Fall Seeds Plum Pudding Dried Fruit Jelly Wine

Winter

Image Name Found Sell Price Energy / Health Used In
Crocus data-sort-value="60"
60g
75g
90g
120g
data-sort-value="0"
0
0
0
0
0
0
0
0

Winter Foraging Bundle

Winter Seeds

Sandy (loved gift)

Crystal Fruit data-sort-value="150"
150g
187g
225g
300g
data-sort-value="25"
63
28
88
39
113
50
163
73

Winter Foraging Bundle

Winter Seeds Dried Fruit Jelly Wine
Holly data-sort-value="80"
80g
100g
120g
160g
data-sort-value="-15"
−37
0
−52
0
−67
0
−97
0

remixed Winter Foraging Bundle

Winter Star Bundle
Snow Yam Tilling soil throughout Stardew Valley data-sort-value="100"
100g
125g
150g
200g
data-sort-value="12"
30
13
42
18
54
24
78
35

Winter Foraging Bundle

Winter Seeds Juice Pickles
Winter Root Tilling soil throughout Stardew Valley data-sort-value="70"
70g
87g
105g
140g
data-sort-value="10"
25
11
35
15
45
20
65
29

Winter Foraging Bundle

Winter Seeds Roots Platter Juice Pickles

The Beach

Image Name Season Found Sell Price Used In
Clam All data-sort-value="50"
50g
62g
75g
100g
Chowder Crab Pot Bundle
Cockle All data-sort-value="50"
50g
62g
75g
100g
Crab Pot Bundle
Coral All data-sort-value="80"
80g
100g
120g
160g
Warp Totem: Beach
Mussel All data-sort-value="30"
30g
37g
45g
60g
Fish Stew

Crab Pot Bundle

Nautilus Shell  Winter data-sort-value="120"
120g
150g
180g
240g
Field Research Bundle
Oyster All data-sort-value="40"
40g
50g
60g
80g
Crab Pot Bundle
Rainbow Shell  Summer data-sort-value="300"
300g
375g
450g
600g
"The Mysterious Qi" Quest
Sea Urchin All data-sort-value="160"
160g
200g
240g
320g
Dye Bundle
Seaweed All data-sort-value="20"
20g
25g
30g
40g
Maki Roll Fish Pond

The Mines

See also: Foraged Minerals
Image Name Sell Price Energy / Health Used In
Cave Carrot data-sort-value="25"
25g
data-sort-value="12"
30
13

Exotic Foraging Bundle

Survival Burger Miner's Treat Roots Platter Stir Fry Juice Pickles
Red Mushroom data-sort-value="75"
75g
93g
112g
150g
data-sort-value="-20"
−50
0
−70
0
−90
0
−130
0
Exotic Foraging Bundle

Dye Bundle

Life Elixir
Purple Mushroom data-sort-value="250"
250g
312g
375g
500g
data-sort-value="50"
125
56
175
78
225
101
325
146
Exotic Foraging Bundle

Field Research Bundle

Life Elixir Dried Mushrooms Pickles

Wizard (loved gift)

The Desert

Image Name Sell Price Energy / Health Used In
Cactus Fruit data-sort-value="75"
75g
93g
112g
150g
data-sort-value="30"
75
33
105
47
135
60
195
87
Exotic Foraging Bundle Dried Fruit Jelly Wine

Linus (loved gift)

Pam (loved gift)

Sam (loved gift)

Coconut data-sort-value="100"
100g
125g
150g
200g
Inedible Exotic Foraging Bundle Tom Kha Soup Dried Fruit Jelly Wine

Haley (loved gift)

Linus (loved gift)

Ginger Island

Coral and Sea Urchin can be foraged from the beach on the southwest side of Island West. Fiddlehead Fern can be foraged in the Jungle. The following table lists forageables exclusive to Ginger Island.

Image Name Found Sell Price Energy / Health Used In
Ginger Throughout Ginger Island, especially Island West and Island North data-sort-value="60"
60g
data-sort-value="10"
25
11
Juice Pickles Ginger Ale  Cures the Nauseated debuff
Magma Cap Throughout the Volcano Dungeon data-sort-value="400"
400g
500g
600g
800g
data-sort-value="70"
175
78
245
110
315
141
455
204
Dried Mushrooms Pickles

Bugs

  • The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience. The items affected by this bug are items sitting on the ground in the Mines, namely Quartz, Earth Crystal, Fire Quartz, Frozen Tear, and Dinosaur Egg.
    • Other items found on the ground in the Mines, namely Red Mushroom, Purple Mushroom, and Fiddlehead Fern, are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.

External Links

References

  1. ↑ See TerrainFeatures.ResourceClump::destroy in the game code. Large green rain weeds are indices 44 and 46 in the sprite sheet TileSheets/Objects_2.xnb.
  2. ↑ Spawning of standard forage items is done in GameLocation::spawnObjects, which is triggered by GameLocation::dayUpdate. The six item per map limit is controlled by numberOfSpawnedObjectsOnMap. The number of attempts to add an item is a random number ranging from 1 to min(4, 6-numberOfSpawnedObjectsOnMap). For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map. An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.
  3. ↑ End-of-week removal of forageables is part of GameLocation::dayUpdate. End-of-season removal is part of gameLocation::seasonUpdate. All items with the IsSpawnedObject flag are removed, and numberOfSpawnedObjectsOnMap is set to zero.
  4. ↑ Extra calls are made to GameLocation::spawnObjects after clearing existing items (one extra call on the first of a season; two extra on Sunday morning). However, these extra calls frequently generate no extra items, because the same random-number seed (based on game ID and days played) is used every time. So the second and third calls retest the same list of locations and items as the first call.
  5. ↑ The foraged items that can spawn in a given location each season are determined by GameLocation::spawnObjects in the game code, using input from the data file Content\Locations.xnb. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
    1. Calculating the sum of all percentages listed in Locations.xnb for a season
    2. Dividing each percentage by the sum

History

  • 1.3.27: Breaking a regular tree stump now gives +1 Foraging experience.
  • 1.4: Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 50% more" to "Trees drop 25% more wood."
  • 1.6: Botanist now affects items obtained from shaking fruit trees. Shaking berry bushes now grants 1 XP per berry. Foraged items grown from wild seeds now give just 2 XP instead of 7, but also give some farming XP. Mushrooms from the Farm Cave now give 5 forage experience each. Survival Burger recipe now learned at Level 8, up from Level 2. Charcoal Kiln recipe now learned at Level 2 instead of Level 4. Cookout Kit now learned at Level 2 instead of Level 4. Tapper now learned at Level 4 instead of Level 3. Positive energy Forage can be pickled. Positive energy Forage (except Mushrooms) can be juiced. Foraged fruits and positive energy Mushrooms can be dried. Foraged Seaweed now always normal quality. Foraging Experience can now be gained by reading the Woodcutter's Weekly or Book Of Stars.
  • 1.6.3: Harvesting moss grants 1 Foraging XP per moss collected.