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* Digging [[Artifact Spot]]s (0.11% chance).<ref name="rareobject" />
* Digging [[Artifact Spot]]s (0.11% chance).<ref name="rareobject" />


Upon reading the book, players will earn 250 [[Foraging]] [[Experience|XP]].
Upon reading the book, players will earn 250 [[Foraging]] XP.


==Gifting==
==Gifting==

Revision as of 07:57, 10 November 2024

Woodcutter's Weekly
Read this to gain some foraging experience.
Information
Source Bookseller • Traveling Cart • Desert Festival • Fishing Treasure Chests • Mayor's Manor • Mystery Boxes • Golden Mystery Boxes • Monsters • Crates and Barrels • Trees • Artifact Spots
Sell Price data-sort-value="500">500g

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Woodcutter's Weekly, gift |site_name=Stardew Valley Wiki |type=article |title=Woodcutter's Weekly - Stardew Valley Wiki }} Woodcutter's Weekly is a skill book that can be obtained through:

Upon reading the book, players will earn 250 Foraging XP.

Gifting

Villager Reactions

Love  Penny
Like  Elliott •  Robin
Neutral  Abigail •  Caroline •  Clint •  Demetrius •  Dwarf •  Emily •  Evelyn •  George •  Gus •  Haley •  Harvey •  Jas •  Jodi •  Kent •  Krobus •  Leah •  Leo •  Lewis •  Linus •  Marnie •  Maru •  Pam •  Pierre •  Sam •  Sandy •  Sebastian •  Shane •  Vincent •  Willy •  Wizard
Dislike  Alex

Bundles

Woodcutter's Weekly is not used in any bundles.

Tailoring

Woodcutter's Weekly is not used in any tailoring. It can be used in dyeing, serving as a green dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a green dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.

Quests

Woodcutter's Weekly is not used in any quests.

Trading

One Woodcutter's Weekly can be traded to the Bookseller for 100 Wood.

References

  1. ↑ See Data\Shops.xnb in the game code.
  2. ↑ See FishingRod::openTreasureMenuEndFunction in the game code.
  3. ↑ See PrizeTicketMenu::getPrizeItem in the game code.
  4. ↑ See RockGolem::getExtraDropItems in the game code.
  5. ↑ 5.0 5.1 5.2 5.3 See Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::shake, Tree::performToolAction, and GameLocation::digUpArtifactSpot.

History

  • 1.6: Introduced.