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'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit. [[Tree Fertilizer]] cannot be used on Fruit Trees.
'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit. [[Tree Fertilizer]] cannot be used on Fruit Trees.


Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (''i.e.,'' [[Farmhouse]]). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including [[Artifact Spot|artifact spots]].<ref name="grow_blocked" /> The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved by cutting the tree.
Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (''i.e.,'' [[Farmhouse]]). "Clear" means free of objects, flooring/paths, and terrain features, but not including [[grass]], [[Seed Spot|Seed Spots]] and [[Artifact Spot|artifact spots]].<ref name="grow_blocked" /> The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved by cutting the tree.


While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.  
While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.  

Revision as of 09:44, 12 November 2024

For Trees that do not yield fruit, see Trees.

Fruit Trees require 28 days to mature, after which they produce one fruit per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit. Tree Fertilizer cannot be used on Fruit Trees.

Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (i.e., Farmhouse). "Clear" means free of objects, flooring/paths, and terrain features, but not including grass, Seed Spots and artifact spots.[1] The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved by cutting the tree.

While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.

A Fruit Tree is planted directly into untilled ground. Fruit trees can grow in the Greenhouse, in the center soil or around the border. Fruit trees planted in the greenhouse or on Ginger Island bear fruit every day after maturity, and will maintain their summer appearance regardless of season.

Fruit trees can be chopped down, yielding normal wood and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster. [2]

A complete set of all six fruit tree saplings costs a total of data-sort-value="25400">25,400g if purchased from Pierre's General Store.

Fruit Quality & Price

A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Higher-quality saplings will start producing higher-quality fruit faster (for example, an iridium-quality sapling will start to produce iridium-quality fruit 73 days after planting). Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.[3]

Fruit Tree fruit receives the Tiller Profession price bonus when sold, and jelly, wine, or dried fruits made from fruit tree fruit receives the Artisan Profession price bonus when sold.

Spring

Apricot Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Spring
Sapling Pierre's Price Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apricot Sapling
data-sort-value="2000">2,000g data-sort-value="500"1,500–2,500g Apricot
50g
62g
75g
100g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Fruit Salad

Fresh Fruit Quest

Cherry Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Spring
Sapling Pierre's Price Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Cherry Sapling
data-sort-value="3400">3,400g data-sort-value="850"2,550–4,250g Cherry
80g
100g
120g
160g
data-sort-value="15"
38
17
53
23
68
30
98
44
Artisan Bundle

Summer

Banana and Mango Trees will grow and produce fruit year-round on Ginger Island. In the valley, they produce fruit only in Summer.

Note that Bananas and Mangos are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".

Banana Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Summer
Sapling Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Banana Sapling
Dragon Tooth (5) Banana
150g
187g
225g
300g
data-sort-value="30"
75
33
105
47
135
60
195
87
Island Obelisk

Banana Pudding

Mango Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Summer
Sapling Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Mango Sapling
Mussel (75) Mango
130g
162g
195g
260g
data-sort-value="40"
100
45
140
63
180
81
260
117

Leo (Loved Gift)

Mango Sticky Rice

Orange Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Summer
Sapling Pierre's Price Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Orange Sapling
data-sort-value="4000">4,000g data-sort-value="1000"3,000–5,000g Orange
100g
125g
150g
200g
data-sort-value="15"
38
17
53
23
68
30
98
44
Artisan Bundle

Gus (Loved Gift)

Peach Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Summer
Sapling Pierre's Price Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Peach Sapling
data-sort-value="6000">6,000g data-sort-value="1500"4,500–7,500g Peach
140g
175g
210g
280g
data-sort-value="15"
38
17
53
23
68
30
98
44
Artisan Bundle

Robin (Loved Gift)

Fall

Apple Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Fall
Sapling Pierre's Price Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apple Sapling
data-sort-value="4000">4,000g data-sort-value="1000"3,000–5,000g Apple
100g
125g
150g
200g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Cranberry Candy

Fodder Bundle

Pomegranate Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
7 Days 7 Days 7 Days 7 Days Total: 28 Days  Fall
Sapling Pierre's Price Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Pomegranate Sapling
data-sort-value="6000">6,000g data-sort-value="1500"4,500–7,500g Pomegranate
140g
175g
210g
280g
data-sort-value="15"
38
17
53
23
68
30
98
44

Artisan Bundle

Enchanter's Bundle

Elliott (Loved Gift)

Weather

Fruit trees will not be affected by weather, i.e., fruit will keep producing one per day whether it is raining, windy, or sunny.

However, during storms, fruit trees can be struck by lightning, causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce coal. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.

Tips

Due to the increased growth rate, chopping down a fruit tree as soon as it would produce a silver sapling and replanting that sapling on the same day, will result in the tree producing iridium quality fruit more than a full season sooner than a tree planted at the same time that is not cut down and replanted.

Bugs

It should be possible to plant a common tree seed (i.e., Acorn, Mahogany Seed, Maple Seed, or Pine Cone) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.

References

  1. ↑ See FruitTree::IsGrowthBlocked in the game code.
  2. ↑ See Object::placementAction in the game code.
  3. ↑ See FruitTree::GetQuality in the game code.

History

  • 1.0: Introduced.
  • 1.1: Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.
  • 1.4: Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by artifact spots. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.
  • 1.5: Added Banana Sapling and Mango Sapling.
  • 1.6: Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.
  • 1.6.9: Fruit tree growth is no longer blocked by grass and Seed Spots.