Modding:Wallpaper and flooring: Difference between revisions
imported>Pathoschild create initial page; copy info from Modding:Migrate to Stardew Valley 1.5.5 (main author is Pathoschild with syntax fixes by Margotbean) and Modding:Migrate to Stardew Valley 1.6.9 (only author is Pathoschild) |
imported>Pathoschild integrate & update content copied from migration pages |
||
| Line 8: | Line 8: | ||
They have their data in <samp>Data/AdditionalWallpaperFlooring</samp>; their icon sprites in <samp>Maps/walls_and_floors</samp>, <samp>Maps/floors_2</samp>, or <samp>Maps/wallpapers_2</samp> by default; and their code in <samp>StardewValley.Objects.Wallpaper</samp>. | They have their data in <samp>Data/AdditionalWallpaperFlooring</samp>; their icon sprites in <samp>Maps/walls_and_floors</samp>, <samp>Maps/floors_2</samp>, or <samp>Maps/wallpapers_2</samp> by default; and their code in <samp>StardewValley.Objects.Wallpaper</samp>. | ||
== | ==Data format== | ||
The wallpaper and flooring data in <samp>Data/AdditionalWallpaperFlooring</samp> consists of a list of models, where each value is a model with the fields listed below. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 29: | Line 29: | ||
|} | |} | ||
For example, this Content Patcher pack would add three new wallpapers to the game: | ==Example== | ||
{{#tag:syntaxhighlight| | For example, this [[Modding:Content Patcher|Content Patcher]] pack would add three new wallpapers to the game: | ||
{{#tag:syntaxhighlight|<nowiki> | |||
{ | { | ||
"Format": "{{Content Patcher version}}", | "Format": "</nowiki>{{Content Patcher version}}<nowiki>", | ||
"Changes": [ | "Changes": [ | ||
// define wallpaper | // define wallpaper | ||
| Line 39: | Line 40: | ||
"Target": "Data/AdditionalWallpaperFlooring", | "Target": "Data/AdditionalWallpaperFlooring", | ||
"Entries": { | "Entries": { | ||
" | "{{ModId}}_ExampleWallpapers": { // for technical reasons, you need to specify the ID here *and* in the "ID" field | ||
"ID": " | "ID": "{{ModId}}_ExampleWallpapers", | ||
"Texture": "Mods/ | "Texture": "Mods/{{ModId}}/Wallpapers", | ||
"IsFlooring": false, | "IsFlooring": false, | ||
"Count": 3 | "Count": 3 | ||
| Line 51: | Line 52: | ||
{ | { | ||
"Action": "Load", | "Action": "Load", | ||
"Target": "Mods/ | "Target": "Mods/{{ModId}}/Wallpapers", | ||
"FromFile": "assets/wallpapers.png" | "FromFile": "assets/wallpapers.png" | ||
} | } | ||
] | ] | ||
}|lang=javascript}} | }</nowiki>|lang=javascript}} | ||
==See also== | ==See also== | ||
* The <samp>logWallAndFloorWarnings</samp> [[Modding:Console commands|console command]] | |||
* [[Modding:Items]] for item data in general | * [[Modding:Items]] for item data in general | ||
[[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 01:00, 16 December 2024
← Items
This page explains how the game stores and parses wallpaper and flooring-type item data. For items in general, see Modding:Items.
Overview
Wallpaper and flooring (or floorpaper) are items which can be applied to a decoratable location like a farmhouse or shed to visually change its floor or wall design. These are separate from placeable flooring items like brick floor.
They have their data in Data/AdditionalWallpaperFlooring; their icon sprites in Maps/walls_and_floors, Maps/floors_2, or Maps/wallpapers_2 by default; and their code in StardewValley.Objects.Wallpaper.
Data format
The wallpaper and flooring data in Data/AdditionalWallpaperFlooring consists of a list of models, where each value is a model with the fields listed below.
| field | description |
|---|---|
| ID | A unique ID value. This is not shown in-game. |
| Texture | The asset name which contains 32x32 pixel (flooring) or 16x48 pixel (wallpaper) sprites. The tilesheet must be 256 pixels wide, but can have any number of flooring/wallpaper rows. |
| IsFlooring | Whether this is a flooring tilesheet; else it's a wallpaper tilesheet. |
| Count | The number of flooring or wallpaper sprites in the tilesheet. |
Example
For example, this Content Patcher pack would add three new wallpapers to the game:
{
"Format": "2.8.0",
"Changes": [
// define wallpaper
{
"Action": "EditData",
"Target": "Data/AdditionalWallpaperFlooring",
"Entries": {
"{{ModId}}_ExampleWallpapers": { // for technical reasons, you need to specify the ID here *and* in the "ID" field
"ID": "{{ModId}}_ExampleWallpapers",
"Texture": "Mods/{{ModId}}/Wallpapers",
"IsFlooring": false,
"Count": 3
}
}
},
// load wallpaper tilesheet
{
"Action": "Load",
"Target": "Mods/{{ModId}}/Wallpapers",
"FromFile": "assets/wallpapers.png"
}
]
}
See also
- The logWallAndFloorWarnings console command
- Modding:Items for item data in general