Farm Maps: Difference between revisions
imported>User314159 Removed duplicate percentages because they will be confusing to casual players. More text cleanup to make things more consistent. |
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* Each day the farm attempts to spawn several nodes. The first node has a 100% chance to spawn, and each subsequent node has 75% the chance of the last. Once one node fails that chance to spawn, no more spawn attempts are made that day. In a cleared quarry, an average of 2.4 nodes will spawn per day. For each attempt, if there is something already on the selected tile, nothing spawns. Otherwise:<ref name="doDailyMountainFarmUpdate" /> | * Each day the farm attempts to spawn several nodes. The first node has a 100% chance to spawn, and each subsequent node has 75% the chance of the last. Once one node fails that chance to spawn, no more spawn attempts are made that day. In a cleared quarry, an average of 2.4 nodes will spawn per day. For each attempt, if there is something already on the selected tile, nothing spawns. Otherwise:<ref name="doDailyMountainFarmUpdate" /> | ||
** There is a 15% chance to spawn an [[Artifact Spot|artifact spot]]. | ** There is a 15% chance to spawn an [[Artifact Spot|artifact spot]]. | ||
** There is a 8.5% chance to spawn one of the three geode nodes. The geode node spawned is affected by the player's Mining level: | ** There is a 8.5% chance to spawn one of the three geode nodes (Geode, Frozen Geode, Magma Geode). The geode node spawned is affected by the player's Mining level: | ||
*** If the player's Mining level is below 5, a | *** If the player's Mining level is below 5, a Geode Node will always be spawned. If the player's Mining level is between 5 and 7 inclusive, there is an equal chance of spawning a Geode or Frozen Geode Node. If the player's Mining level is at least 8, there is an equal chance of spawning each. | ||
** There is a 16% chance to spawn a [[Copper Ore|Copper]] node. | ** There is a 16% chance to spawn a [[Copper Ore|Copper]] node. | ||
** If the player has at least Mining level 4, there is a 9% chance to spawn an [[Iron Ore|Iron]] node. | ** If the player has at least Mining level 4, there is a 9% chance to spawn an [[Iron Ore|Iron]] node. | ||
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** If the player has at least Mining level 10, there is a 0.46% chance to spawn an [[Iridium Ore|Iridium]] node. | ** If the player has at least Mining level 10, there is a 0.46% chance to spawn an [[Iridium Ore|Iridium]] node. | ||
** Otherwise, a [[Stone]] node is spawned. | ** Otherwise, a [[Stone]] node is spawned. | ||
* The mining area may sometimes be blocked by a [[Large Stump]], a [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has upgraded their [[Axe]] or [[Pickaxe]] to be able to break it. | * The mining area may sometimes be blocked by a [[Large Stump]], a [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has upgraded their [[Axe]] or [[Pickaxe]] to steel to be able to break it. | ||
* Additional cliffs and a stream decrease the overall farming area. | * Additional cliffs and a stream decrease the overall farming area. | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
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* Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love. | * Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love. | ||
* Players start with a [[Coop]] and two [[chicken]]s | * Players start with a [[Coop]] and two [[chicken]]s. The chickens are randomly named. | ||
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source. | * Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source. | ||
* When fishing from the river | * When fishing from the river:<ref name="fish" /> | ||
** 40% of the time, players will catch forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond. | |||
** 60% of the time, players will catch trash. | |||
* The number of tillable tiles on this map is 2066. | * The number of tillable tiles on this map is 2066. | ||
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | ||
Revision as of 15:11, 29 April 2025
- See also: Cabin, Cabin Locations

There are eight different Farm Maps to choose from in Stardew Valley. Each map features a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.
The Standard Farm offers the most space to plant crops and raise animals. The other seven farms lack farming area, but offer special perks in comparison:
- The Riverland Farm encourages Fishing.
- The Forest Farm encourages Foraging.
- The Hill-top Farm encourages Mining.
- The Wilderness Farm encourages Combat (but only gives 1/3 Combat experience for it).
- The Four Corners Farm offers perks from other maps and encourages Multiplayer.
- The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.
- The Meadowlands Farm encourages Farming, specifically raising animals, and comes with two chickens by default.
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.
There is an abandoned building on all maps which can later be turned into the Greenhouse. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.
Map Types
| Name | Map | Description | Associated Skill |
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Standard Farm |
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Riverland Farm |
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Forest Farm |
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Hill-top Farm |
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Wilderness Farm |
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Four Corners Farm |
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Beach Farm |
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Meadowlands Farm |
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Map Tab
The following gallery shows how each farm type appears in-game on the player's map tab.
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Standard
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Riverland
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Forest
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Hill-top
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Wilderness
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Four Corners
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Beach
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Meadowlands
References
History
- 1.0: Introduced Standard Farm Map.
- 1.1: Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.
- 1.4: Added Four Corners Farm Map.
- 1.5: Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.
- 1.6: Added Meadowlands Farm Map. Players on the Riverland Farm Map get a Fish Smoker by default. Iridium Golems now spawn exclusively on the Wilderness Farm Map. Monsters now give 1/3 of normal Combat experience when spawned on the Farm. Farmhouse can now be moved.