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Modding:Migrate to Stardew Valley 1.6.16: Difference between revisions

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→Improved existing commands: move skippable back to 1.7 page (not backported)
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===[[Modding:Fish ponds|Fish pond]] changes===
===[[Modding:Fish ponds|Fish pond]] changes===
* Fixed the translation key suffix from a custom <samp>fish_talk_*</samp> [[Modding:Context tags|context tag]] being capitalized differently from the vanilla suffixes. (For example, <samp>fish_talk_some_example</samp> would incorrectly result in a <samp>someExample</samp> suffix instead of <samp>someExample</samp>.)
* Fixed the translation key suffix from a custom <samp>fish_talk_*</samp> [[Modding:Context tags|context tag]] being capitalized differently from the vanilla suffixes. (For example, <samp>fish_talk_some_example</samp> would incorrectly result in a <samp>someExample</samp> suffix instead of <samp>SomeExample</samp>.)


===[[Modding:Game state queries|Game state query]] changes===
===[[Modding:Game state queries|Game state query]] changes===

Revision as of 15:07, 14 September 2025

←Index

This page is for mod authors. Players: see the mod compatibility list instead.

This is a potential patch before the announced Stardew Valley 1.7 to release bug fixes, but has no planned release date.

This page helps mod authors prepare their mods for the upcoming Stardew Valley 1.6.16, and documents some of the changes and new functionality.

FAQs

SMAPI mod compatibility over time.

What's changing?

Stardew Valley 1.6.16 mainly has small changes and improvements for mod authors. See the sections below for more details.

Is this the modapocalypse?

No. SMAPI will rewrite most code for the changes, so the vast majority of mods should be unaffected by these changes. Some mods (e.g. those which use Harmony) may need an update.

How to update your mod

Here's a suggested 'quick start' guide to update a mod for Stardew Valley 1.6.16.

For C# mods:
  1. Update for Stardew Valley 1.6.9 if you haven't already.
  2. Rebuild the solution.
  3. Fix any build errors and review any build warnings. You can search this page and previous migration guides for relevant info as needed.
  4. Increment your mod version in manifest.json.
    (Some mods may be added to SMAPI's compatibility blacklist due to runtime errors. Incrementing the mod version will fix that if so.)
  5. Test to make sure the mod works.
  6. Skim through this page, and check any section that might be relevant to the mod.
For Content Patcher packs:
  1. Update for Stardew Valley 1.6.9 if you haven't already.
  2. Skim through this page, and check any section that might be relevant to the mod.
For content packs which use another framework:
See the documentation for the framework mod. Often you won't need to update the content pack if the framework mod itself was updated.

Data asset changes

Data/ChairTiles

  • Fixed support for tilesheet asset names containing a dot. (For example, a tileseet asset named ExampleAuthor.ModName_Tilesheet now correctly uses that as the data key instead of ExampleAuthor.)

Data/CookingRecipes

These cooking recipe keys were changed to match their object name (like all the other recipes):

old name new name
Cheese Cauli. Cheese Cauliflower
Cookies Cookie
Cran. Sauce Cranberry Sauce
Dish o' The Sea Dish O' The Sea
Eggplant Parm. Eggplant Parmesan
Vegetable Stew Vegetable Medley

This has no effect on the display text, but mods which reference these recipe keys will need to be updated.

Data/LostItemsShop

Added one new field:

field effect
RequireCondition (Optional) The game state queries which must match to add this item. The Target player is the one being checked.

This field should generally only be used with deterministic game state queries.

If you specify multiple criteria fields, only one is applied in this order: RequireMailReceived, then RequireEventSeen, then RequireCondition.

Data/PassiveFestivals

Added one new field:

field effect
InLocations (Optional) The locations in which the festival happens. This affects various game logic like NPC dialogues, tent placement restrictions, weather, etc. If omitted, defaults to the keys in MapReplacements.

Data/SpecialOrders

  • Added one new field:
    field effect
    CanBeCancelled (Optional) Whether the special order can be cancelled. In multiplayer, any player cancelling the special order will remove it for all players. Default false.

    And improved one field:

    field effect
    Duration This can now be set to "Indefinite" for a special order with no expiry. It will remain active until it's completed or cancelled. Consider enabling CanBeCancelled if applicable.

Data/Tools

Added one field:

field effect
ContextTags (Optional) The custom context tags to add for this item (in addition to the tags added automatically based on the other item data), specified as an array.

Data/Weapons

Added one field:

field effect
ContextTags (Optional) The custom context tags to add for this item (in addition to the tags added automatically based on the other item data), specified as an array.

Changes for all mod authors

Context tag changes

Added new context tags:

context tag item types effect
axe
error_tool
fishing_rod
generic_tool
hoe
lantern
melee_weapon
milk_pail
pan
pickaxe
raft
shears
slingshot
wand
watering_can
tools and weapons The C# type which implements the tool or melee weapon.

Note that the vanilla scythes are melee_weapon. See also the is_scythe context tag below.

fish_skip_minigame any If the player catches this item while fishing, it'll be caught directly without the fishing minigame. This matches the behavior when catching junk items like seaweed (which now have the context tag where needed).
ignore_gift_limits any giftable item Whether this item ignores the gift limits when given as a gift (similar to stardrop tea). Items with this tag don't count towards the daily/weekly limits, and can be given even if those limits have been reached.
is_scythe tools and weapons Marks the tool as a scythe. This is set for vanilla scythes through Data/Weapons.
spawns_butterflies furniture Whether butterflies spawn around this furniture, similar to the butterfly hutch.
upgrade_level_* tools and weapons The tool upgrade level. These tags are added automatically based on the tool's current level. For example, a copper axe will have both upgrade_level_0 (base axe) and upgrade_level_1 (copper axe).

Debug command changes

  • Added new commands:
    command description
    mineAll
    volcanoAll
    warpAll
    Warps you through every top-level location (warpAll), mine levels 1–120 and the quarry mine (mineAll), or volcano dungeon level (volcanoAll). After 1.5 seconds in each location, you'll automatically warp to the next. This will continue until you've warped through every available location, at which point you'll warp one last time to your farmhouse/cabin.

    ⚠️ Side effects:

    • warpAll will remove the perfection flag on your save.
    • mineAll will affect stats like 'deepest level reached' and achievements like To The Bottom.
  • Improved existing commands:
    command description
    jump Fixed error if the NPC doesn't exist.
    perfection Fixed error when run on a save which already has some requirements partly met.

Dialogue changes

  • Added new dialogue keys:
    key description
    passive festival dialogue Identical to location dialogue, but you can use the passive festival ID as the location name. Any passive festival dialogue has priority over location dialogue in the same location.
  • Fixed <location>_<x>_<y> and <location>_<dayOfWeek> dialogue keys never used in 1.6.0+ if a player has at least two hearts with the NPC.
  • Fixed location dialogues not recognizing the spring prefix (they only allowed summer, fall, and winter).
  • Fixed $r response IDs not tracked correctly if you reuse an NPC reaction key across multiple $r options.

Event changes

New event commands

command description
addAchievement <achievement ID> Unlock an achievement for the current player. The <achievement ID> can be a platform achievement ID (like Achievement_LocalLegend) or internal ID (like 17 for Gourmet Chef).
addActor <x> <y> <direction> Add a character or player to the event. This is mostly equivalent to adding them through the character positions field, but can be done at any point in the script (e.g. for use with goto for event variations).
completeQuest <id> Mark a quest complete. If the quest has no reward to collect, this also removes it from the in-game journal.

Improved existing commands

command description
gainSkill Added argument validation.
spriteText The [text] argument can now be a translation key to get the text from.

Fish pond changes

  • Fixed the translation key suffix from a custom fish_talk_* context tag being capitalized differently from the vanilla suffixes. (For example, fish_talk_some_example would incorrectly result in a someExample suffix instead of SomeExample.)

Game state query changes

Added new game state queries:

Condition effect
IS_DEBRIS_WEATHER
IS_GREEN_RAINING
IS_LIGHTNING
IS_RAINING
IS_SNOWING
Whether the weather in the given location sets the related weather field. For example, IS_RAINING is true for the Rain, GreenRain, and Storm weathers.
LOCATION_MINE_DIFFICULTY <location> <min> [max] Whether the given location is in the mines or Skull Cavern, and its difficulty level is between <min> and [max] (default unlimited) inclusively. Difficulty 0 is the default difficulty, and modifiers like the Shrine of Challenge or some special orders each increase it by one.
LOCATION_MINE_LEVEL <location> <min> [max] Whether the given location is in the mines or Skull Cavern, and its floor level is between <min> and [max] (default unlimited) inclusively. The Skull Cavern implicitly starts at level 121 (e.g. Skull Cavern level 10 is mine level 130).
PLAYER_HAS_PREVIOUS_CONVERSATION_TOPIC <player> <id>+ Whether the specified player(s) have previously had any of the specified conversation topics active. This doesn't include current topics (unless they're a repeat of a previous one).
PLAYER_QUEST_ACTIVE <player> <id>+
PLAYER_QUEST_COMPLETE <player> <id>+
Whether the specified player(s) have any of the specified quest IDs open (PLAYER_QUEST_ACTIVE) or previously completed (PLAYER_QUEST_COMPLETE).

Item spawn field changes

  • Added new item spawn fields:
    field effect
    Color (Optional) For item types that support it (e.g. objects and clothes), a tint color to apply to the produced item. Default none.
    IsSpecial (Optional) Whether to mark the produced item as a special permanent item, which can't be destroyed or dropped. Default false.
    ObjectIsQuestItem (Optional) Whether to mark the dropped item as a quest item. This enables special rules like not being able to gift the item, and the item getting auto-recovered when it's lost in some cases. Default false.
    TempData (Optional) Set temporary item info that's not synchronized in multiplayer or written to the save file. This is somewhat specialized, and does nothing if there's no game logic or C# mod logic which reads it. Default none.

    For example, this adds a custom flag:

    "TempData": {
        "SomeExampleKey": "Example Value"
    }
    

    A C# code can then check for the field on the dropped items:

    if (item.TryGetTempData("SomeExampleKey", out object value))
        ...;
    
  • The ObjectColor field is obsolete and replaced by Color. Content packs which set it will still work (since the game will pass the value through to Color automatically).

Map property changes

  • Added new map properties:
    action effect
    FarmHouseBed <x> <y> [item ID]
    (valid in farm or farmhouse)
    Sets the initial bed to place when creating the farmhouse or cabin. The arguments are:
    • <x> <y>: the tile position at which to place it.
    • [item ID]: if set, the qualified or unqualified item ID for the bed furniture to place. This must match a furniture item with item type Bed. Defaults to (F)2048 (single bed).

    If omitted, a single bed is placed at position (9, 8).

  • Improved map properties:
    action changes
    FarmHouseFlooring
    FarmHouseFurniture
    FarmHouseStarterGift
    FarmHouseStarterSeedsPosition
    FarmHouseWallpaper
    Can now be set on the farmhouse map to override the farm map's equivalent property.
    FarmHouseFurniture Fixed property only allowing numeric item IDs.

Quest changes

Schedule changes

  • Added new schedule keys:
    syntax summary
    roommate_<festival ID>_<festival day>
    roommate_<festival ID>
    roommate_<season>_<day of month>
    roommate_<day of week>
    roommateJob
    Equivalent to the marriage schedules, but only apply if the NPC is a roommate.

    If a roommate NPC has both roommate* and marriage* schedules, it'll use a roommate* schedule if any of them apply. If none apply, it'll default to marriage* schedules. You can avoid that by setting the fallback roommate schedule key.

    marriage
    roommate
    A fallback schedule to use if a more specific schedule doesn't apply. If this is omitted and no other schedule applies, the NPC won't have a schedule that day.

Trigger action changes

  • Added new trigger actions:
    action effect
    CompleteQuest <quest ID> Complete all active quests with this ID in the player's journal.

Other changes

  • Added validation for schedule offset command in end-of-route animations.
  • Fixed crash when loading a save with missing building interiors.
  • Fixed RejectItem_* dialogue disabling the NPC's normal dialogue after it's shown.
  • Fixed NPC FlowerDanceCanDance field ignored for non-datable NPCs with no dialogue.

Changes for C# mod authors

Instance statics no longer affect mod assemblies

In multiplayer, split-screen mode works by swapping the values of static fields for each screen (called instanced statics). In previous versions, Stardew Valley would scan all loaded assemblies for static fields marked with [InstancedStatic] attributes except a few ignored assemblies like MonoGame.

In Stardew Valley 1.6.16, the game now only does this for the main game assembly to improve performance. If a mod was using [InstancedStatic], it should use SMAPI's built-in per-screen data utility instead.

AssetNameUtility

The new AssetNameUtility class has methods for working with asset names:

method usage
Normalize A low-level method which normalizes path separators in an asset name. For example:
string assetName = AssetNameUtility.Normalize("Characters/\\/Abigail"); // produces "Characters/Abigail"

Consider using SMAPI's PathUtilities.NormalizeAssetName instead, which is more thorough.

TryParseTranslationKey Parses a translation key into its component parts. For example:
if (AssetNameUtility.TryParseTranslationKey("Strings/UI:Confirm", out string assetName, out string fieldKey, out string error))
   ...;  // assetName: Strings/UI, fieldKey: Confirm, error: null

This doesn't check whether the asset or key exists; see Game1.content.IsValidTranslationKey to do that.

EventValidator

Overview

The new EventValidator class analyses event scripts to detect issues like...

  • command names which don't match a registered command or alias;
  • command arguments which don't match those expected by the command;
  • and custom rule violations based on the EventValidator.CommandValidators field (which will be used for commands like goto in the upcoming Stardew Valley 1.7).

This is mainly meant to implement unit tests for events. For example, to validate all events in a data asset:

string assetName = "Data/Events/Farm";
var events = Game1.content.Load<Dictionary<string, string>>(assetName);

var validator = new EventValidator();
foreach ((string key, string script) in events)
{
    foreach (var issue in validator.Validator(assetName, key, script))
        Assert.Fail($"Validation failed for event '{key}' > command '{issue.CommandText}': {issue.SuggestedError}.");
}

Command argument validation

Argument validation is enabled if the command's handler method has an EventArguments attribute, which defines the argument pattern using a special syntax. Each command can list multiple patterns, and it'll be considered valid if any of them matches. If the pattern is an empty string, the validator will ensure no arguments are provided.

For example, the default showFrame command is defined like this:

[EventArguments("int", "actor int bool?")]
public static void ShowFrame(Event @event, string[] args, EventContext context)

An argument pattern consists of space-delimited tokens, where each token defines the format for an argument. For example, actor int bool? has three tokens representing three arguments: an actor name, a positive integer, and an optional boolean.

These are the tokens recognized by the validator:

token meaning
generic argument types
bool A boolean value (true or false).
float A positive number with optional decimal point (like 5 or 0.5).
-float A number with optional decimal point and optional negative sign (like 5, -5, or -0.5).
int A positive integer (like 5).
-int An integer with optional negative sign (like 5 or -5).
string A quoted sequence of arbitrary text like "some words here". If the argument has no quotes, this is equivalent to the word token.
word A simple sequence of letters, numbers, periods, and/or underscores (usually an ID or similar value). While the command will accept quotes, they're redundant and will be rejected by the validator.
remainder One or more arguments of any type.
specific string formats
actor An actor name in the event format (like Abigail or Kent?).
assetName An asset name like Data/Achievements.
direction A direction which can be specified as either a number (like 0) or name (like up).
itemId An item ID which can be qualified or unqualified (like (O)MossySoup or MossySoup).
translationKey A translation key like Strings/Locations:SomeKey.
custom formats
'...' The literal text or regex pattern to match, like 'continue' or '[\w-]+'.

In addition, you can extend tokens with these indicators:

  • Suffix with + for repeating argument of that type. For example, int+ would allow both 5 and 5 6 7.
  • Suffix with ? for an optional argument which can be omitted. All tokens after this token must also be optional. (You can have optional repeating arguments like int+?.)
  • Infix with | for a parameter which can be one of multiple types. For example int|bool will allow either integer or boolean values.

Content manager changes

The base game's 'content manager' API changed in Stardew Valley 1.6.16. This mainly affects LanguageCode, Game1.content, and other content manager fields. This does not affect mods which only use SMAPI's content API.

In particular:

  • The game now uses IContentManager instead of LocalizedContentManager in most places. That includes fields like Game1.content, methods like Game1.content.CreateTemporary(), etc. The new interface also includes full IntelliSense docs.
  • Moved three types:
    type changes
    LocalizedContentManager Moved from the StardewValley namespace into StardewValley.ContentManagement.
    LocalizedContentManager.LanguageCode
    LocalizedContentManager.LanguageChangedHandler
    • Moved from the StardewValley namespace into StardewValley.ContentManagement.
    • Moved out of the nested type (e.g. change LocalizedContentManager.LanguageCode to just LanguageCode in your mod code).
  • And changed some LocalizedContentManager members:
    type member changes
    LocalizedContentManager CurrentLanguageCode
    CurrentLanguageLatin
    CurrentLanguageString
    CurrentModLanguage
    GetDefaultLanguageCode()
    OnLanguageChange
    SetModLanguage(…)
    These are no longer static, so they need to be called through an instance like Game1.content. For example, change LocalizedContentManager.GetDefaultLanguageCode() in mod code to Game1.content.GetDefaultLanguageCode().

    Some of these are also renamed (see the next rows).

    CurrentCulture Removed (it was unused).
    CurrentLanguageCode Renamed to LanguageCode.
    CurrentLanguageLatin Renamed to LanguageUsesLatinFont.
    CurrentLanguageString Renamed to LanguageString.
    CurrentModLanguage Renamed to LanguageModData.
    GetCurrentLanguage() Removed. Use the LanguageCode property instead.
    OnLanguageChange Renamed to OnGlobalLanguageChanged.

Item changes

  • Added IItemDataDefinition.GetContextTags(itemData) method, so custom item data definitions can add context tags from their data if applicable.
  • Fixed item.CopyFieldsFrom(other) always setting the stack size for the copy to 1.

Utility fields & methods

  • 1.6.16 adds some new utility methods and fields. For example:
    type member usage
    PassiveFestivalData CoversDate(…) Get whether the festival is active on the given date.
    GetFestivalLocations() Get the locations in which the passive festival happens (based on the InLocations or MapReplacements fields in Data/PassiveFestivals).
    TryGetLocationReplacement(…) Get the new location to load instead of a normal one when the passive festival is active. For example, the Night Market replaces Beach with BeachNightMarket.
    Utility TryGetPassiveFestivalDataForDayHere(…) Get the passive festival which occurs on a given date within the given location, if any. This is equivalent to Utility.TryGetPassiveFestivalDataForDay(…), but also checks the given location against the passive festival's InLocation or MapReplacements field.

Other breaking API changes

(This section is meant as a quick reference if you have build errors; there's no need to read through it otherwise.)

Removed or renamed types

These classes were removed in 1.6.16:

type migration
Events.DiaryEvent Removed. This was unused.

Other API changes

These class members changed in 1.6.16:

type member migration
Boots price Removed. This was never used, since boots prices are calculated dynamically.
Bush draw(SpriteBatch batch, int yDrawOffset) Removed. Set the drawOffset field and then call draw(SpriteBatch) instead.
yDrawOffset Replaced by drawOffset, which is now public and a Point.
FishingRod lastCatchWasJunk Renamed to lastCatchSkippedMinigame to more accurately convey what it does.
NPCDialogueResponse
Response
id
friendshipChange
extraArgument
hotkey
responseText
Fields changed to get-only properties.
responseKey
  • Field changed to get-only property.
  • Previously NPCDialogueResponse stored the NPC's reaction dialogue key in this field. You should now use npcReactionKey for that instead.
SetHotKey(…) Removed. Set the hotkey through the constructor instead.

Other changes

  • Added PlatformAchievementIds constants.
  • Added event.floorSprites field for temporary animated sprites that should be drawn on the ground (e.g. under NPC shadows).
  • The game now uses forward slashes in all asset names (like Maps/Town instead of Maps\Town). This shouldn't affect most mods, since SMAPI already converted all asset names to forward slashes.
  • Removed broken Lantern tool, Raft tool, and their related logic.
  • Fixed Event.TryGetEventCommandHandler not loading commands if it's called before any other methods.
  • Fixed machine auto-load leaving empty slots in chests when taking a secondary ingredient.
  • Fixed issue where placing a storage furniture (e.g. a dresser or fish tank) on a table would discard any items inside it.

Name translation changes for wiki maintainers

Some in-game item and monster names were retranslated in some languages for clarity or correctness.

This list is mostly provided to help wiki maintainers update pages, so it doesn't include names which only changed capitalization, changed ' (straight apostrophe) to ’ (curly) in French, or aren't visible to vanilla players (like mine rocks).

Objects

Hungarian
item old name new name
Artichoke Dip Articsóka mártás Articsókamártás
Blackberry Cobbler Szeder kosár Szedres kosárka
Bone Mill Csontőrlő Csontdaráló
Chocolate Cake Csokis torta Csokitorta
Cranberry Candy Vörös áfonyás cukorka Vörös áfonyás üdítő
Geode Crusher Geóda zúzó Geódazúzó
Maple Syrup Juharfaszirup Juharszirup
Tea Sapling Tea csemete Teacsemete
Woodcutter's Weekly Favágok hetilapja Favágók hetilapja
Russian
item old name new name
Aged Roe (flavored) Вяленая икра (Альбакор) Вяленая икра альбакора
Вяленая икра (Анчоус) Вяленая икра анчоуса
Вяленая икра (Морской черт) Вяленая икра Морского черта
Вяленая икра (Рыба-капля) Вяленая икра рыбы-капли
Вяленая икра (Голубой дискус) Вяленая икра голубого дискуса
Вяленая икра (Лещ) Вяленая икра леща
Вяленая икра (Сомик) Вяленая икра сомика
Вяленая икра (Карп) Вяленая икра карпа
Вяленая икра (Сом) Вяленая икра сома
Вяленая икра (Голавль) Вяленая икра голавля
Вяленая икра (Гребешок) Вяленая икра гребешка
Вяленая икра (Сердцевидка) Вяленая икра сердцевидки
Вяленая икра (Краб) Вяленая икра краба
Вяленая икра (Рак) Вяленая икра рака
Вяленая икра (Багрянник) Вяленая икра Багрянника
Вяленая икра (Дорада) Вяленая икра дорады
Вяленая икра (Угорь) Вяленая икра угря
Вяленая икра (Камбала) Вяленая икра камбалы
Вяленая икра (Пятнистый криворот) Вяленая икра пятнистого криворота
Вяленая икра (Ледорыб) Вяленая икра Ледорыба
Вяленая икра (Ледорыб-младший) Вяленая икра Ледорыба-младшего
Вяленая икра (Бычок) Вяленая икра бычка
Вяленая икра (Палтус) Вяленая икра палтуса
Вяленая икра (Сельдь) Вяленая икра сельди
Вяленая икра (Ледопип) Вяленая икра ледопипа
Вяленая икра (Большеротый окунь) Вяленая икра большеротого окуня
Вяленая икра (Лавовый угорь) Вяленая икра лавового угря
Вяленая икра (Легенда) Вяленая икра Легенды
Вяленая икра (Легенда II) Вяленая икра Легенды II
Вяленая икра (Змеезуб) Вяленая икра змеезуба
Вяленая икра (Крылатка) Вяленая икра крылатки
Вяленая икра (Омар) Вяленая икра омара
Вяленая икра (Полуночный карп) Вяленая икра полуночного карпа
Вяленая икра (Ночной кальмар) Вяленая икра ночного кальмара
Вяленая икра (Мисс Морской черт) Вяленая икра Мисс Морской черт
Вяленая икра (Мидия) Вяленая икра мидий
Вяленая икра (Карп-мутант) Вяленая икра Карпа-мутанта
Вяленая икра (Осьминог) Вяленая икра осьминога
Вяленая икра (Устрица) Вяленая икра устриц
Вяленая икра (Окунь) Вяленая икра окуня
Вяленая икра (Литорина) Вяленая икра литорин
Вяленая икра (Щука) Вяленая икра щуки
Вяленая икра (Иглобрюх) Вяленая икра иглобрюха
Вяленая икра (Радиоактивный карп) Вяленая икра Радиоактивного карпа
Вяленая икра (Радужная форель) Вяленая икра радужной форели
Вяленая икра (Барабулька) Вяленая икра барабульки
Вяленая икра (Берикс) Вяленая икра берикса
Вяленая икра (Лосось) Вяленая икра лосося
Вяленая икра (Песковник) Вяленая икра песковника
Вяленая икра (Сардина) Вяленая икра сардины
Вяленая икра (Скорпионовый карп) Вяленая икра скорпионового карпа
Вяленая икра (Морской огурец) Вяленая икра морского огурца
Вяленая икра (Морской еж) Вяленая икра морского ежа
Вяленая икра (Шэд) Вяленая икра шэда
Вяленая икра (Креветка) Вяленая икра креветок
Вяленая икра (Слаймджек) Вяленая икра слаймджека
Вяленая икра (Малоротый окунь) Вяленая икра малоротого окуня
Вяленая икра (Улитка) Вяленая икра улиток
Вяленая икра (Малек Багрянника) Вяленая икра Малька Багрянника
Вяленая икра (Жуть-рыба) Вяленая икра жуть-рыбы
Вяленая икра (Кальмар) Вяленая икра кальмара
Вяленая икра (Скат) Вяленая икра ската
Вяленая икра (Рыба-камень) Вяленая икра рыбы-камня
Вяленая икра (Солнечник) Вяленая икра солнечника
Вяленая икра (Чудо-огурец) Вяленая икра чудо-огурца
Вяленая икра (Тигровая форель) Вяленая икра тигровой форели
Вяленая икра (Тиляпия) Вяленая икра тиляпии
Вяленая икра (Тунец) Вяленая икра тунца
Вяленая икра (Лосось пустоты) Вяленая икра лосося пустоты
Вяленая икра (Желтый судак) Вяленая икра желтого судака
Вяленая икра (Лесоплюх) Вяленая икра лесоплюха
Bait Приманка Наживка
Basic Retaining Soil Обычная влагосохраняющая почва Обычный аквагрунт
Deluxe Retaining Soil Влагосохраняющая почва Делюкс Аквагрунт Делюкс
Dried Fruit (flavored) Сушеная морошка Сушеная малина
Jelly (flavored) Джем из морошки Малиновый джем
Juice (flavored) Сок сквоша Кабачковый сок
Magic Bait Волшебная приманка Волшебная наживка
Quality Fertilizer Высококачественное удобрение Улучшенное удобрение
Quality Retaining Soil Высококачественная влагосохраняющая почва Улучшенный аквагрунт
Quality Sprinkler Высококачественный спринклер Улучшенный спринклер
Roe (flavored) Икра (Альбакор) Икра альбакора
Икра (Анчоус) Икра анчоуса
Икра (Морской черт) Икра Морского черта
Икра (Рыба-капля) Икра рыбы-капли
Икра (Голубой дискус) Икра голубого дискуса
Икра (Лещ) Икра леща
Икра (Сомик) Икра сомика
Икра (Карп) Икра карпа
Икра (Сом) Икра сома
Икра (Голавль) Икра голавля
Икра (Гребешок) Икра гребешка
Икра (Сердцевидка) Икра сердцевидки
Икра (Краб) Икра краба
Икра (Рак) Икра рака
Икра (Багрянник) Икра Багрянника
Икра (Дорада) Икра дорады
Икра (Угорь) Икра угря
Икра (Камбала) Икра камбалы
Икра (Пятнистый криворот) Икра пятнистого криворота
Икра (Ледорыб) Икра Ледорыба
Икра (Ледорыб-младший) Икра Ледорыба-младшего
Икра (Бычок) Икра бычка
Икра (Палтус) Икра палтуса
Икра (Сельдь) Икра сельди
Икра (Ледопип) Икра ледопипа
Икра (Большеротый окунь) Икра большеротого окуня
Икра (Лавовый угорь) Икра лавового угря
Икра (Легенда) Икра Легенды
Икра (Легенда II) Икра Легенды II
Икра (Змеезуб) Икра змеезуба
Икра (Крылатка) Икра крылатки
Икра (Омар) Икра омара
Икра (Полуночный карп) Икра полуночного карпа
Икра (Ночной кальмар) Икра ночного кальмара
Икра (Мисс Морской черт) Икра Мисс Морской черт
Икра (Мидия) Икра мидий
Икра (Карп-мутант) Икра Карпа-мутанта
Икра (Осьминог) Икра осьминога
Икра (Устрица) Икра устриц
Икра (Окунь) Икра окуня
Икра (Литорина) Икра литорин
Икра (Щука) Икра щуки
Икра (Иглобрюх) Икра иглобрюха
Икра (Радиоактивный карп) Икра Радиоактивного карпа
Икра (Радужная форель) Икра радужной форели
Икра (Барабулька) Икра барабульки
Икра (Берикс) Икра берикса
Икра (Лосось) Икра лосося
Икра (Песковник) Икра песковника
Икра (Сардина) Икра сардины
Икра (Скорпионовый карп) Икра скорпионового карпа
Икра (Морской огурец) Икра морского огурца
Икра (Морской еж) Икра морского ежа
Икра (Шэд) Икра шэда
Икра (Креветка) Икра креветок
Икра (Слаймджек) Икра слаймджека
Икра (Малоротый окунь) Икра малоротого окуня
Икра (Улитка) Икра улиток
Икра (Малек Багрянника) Икра Малька Багрянника
Икра (Жуть-рыба) Икра жуть-рыбы
Икра (Кальмар) Икра кальмара
Икра (Скат) Икра ската
Икра (Рыба-камень) Икра рыбы-камня
Икра (Осетр) Икра осетра
Икра (Солнечник) Икра солнечника
Икра (Чудо-огурец) Икра чудо-огурца
Икра (Тигровая форель) Икра тигровой форели
Икра (Тиляпия) Икра тиляпии
Икра (Тунец) Икра тунца
Икра (Лосось пустоты) Икра лосося пустоты
Икра (Желтый судак) Икра желтого судака
Икра (Лесоплюх) Икра лесоплюха
Salmonberry Морошка Малина
Summer Squash Seeds Семена сквоша Семена кабачка
Summer Squash Сквош Кабачок
Targeted Bait Наживка: Альбакор Наживка на альбакора
Наживка: Анчоус Наживка на анчоуса
Наживка: Морской черт Наживка на Морского черта
Наживка: Рыба-капля Наживка на рыбу-каплю
Наживка: Голубой дискус Наживка на голубого дискуса
Наживка: Лещ Наживка на леща
Наживка: Сомик Наживка на сомика
Наживка: Карп Наживка на карпа
Наживка: Сом Наживка на сома
Наживка: Голавль Наживка на голавля
Наживка: Гребешок Приманка для гребешков
Наживка: Сердцевидка Приманка для сердцевидок
Наживка: Краб Приманка для крабов
Наживка: Рак Приманка для раков
Наживка: Багрянник Наживка на Багрянника
Наживка: Дорада Наживка на дораду
Наживка: Угорь Наживка на угря
Наживка: Камбала Наживка на камбалу
Наживка: Пятнистый криворот Наживка на пятнистого криворота
Наживка: Ледорыб Наживка на Ледорыба
Наживка: Ледорыб-младший Наживка на Ледорыба-младшего
Наживка: Бычок Наживка на бычка
Наживка: Палтус Наживка на палтуса
Наживка: Сельдь Наживка на сельдь
Наживка: Ледопип Наживка на ледопипа
Наживка: Большеротый окунь Наживка на большеротого окуня
Наживка: Лавовый угорь Наживка на лавового угря
Наживка: Легенда Наживка на Легенду
Наживка: Легенда II Наживка на Легенду II
Наживка: Змеезуб Наживка на змеезуба
Наживка: Крылатка Наживка на крылатку
Наживка: Омар Приманка для омаров
Наживка: Полуночный карп Наживка на полуночного карпа
Наживка: Ночной кальмар Наживка на ночного кальмара
Наживка: Мисс Морской черт Наживка на Мисс Морской черт
Наживка: Мидия Приманка для мидий
Наживка: Карп-мутант Наживка на Карпа-мутанта
Наживка: Осьминог Наживка на осьминога
Наживка: Устрица Приманка для устриц
Наживка: Окунь Наживка на окуня
Наживка: Литорина Приманка для литорин
Наживка: Щука Наживка на щуку
Наживка: Иглобрюх Наживка на иглобрюха
Наживка: Радиоактивный карп Наживка на Радиоактивного карпа
Наживка: Радужная форель Наживка на радужную форель
Наживка: Барабулька Наживка на барабульку
Наживка: Берикс Наживка на берикса
Наживка: Лосось Наживка на лосося
Наживка: Песковник Наживка на песковника
Наживка: Сардина Наживка на сардину
Наживка: Скорпионовый карп Наживка на скорпионового карпа
Наживка: Морской огурец Наживка на морского огурца
Наживка: Шэд Наживка на шэда
Наживка: Креветка Приманка для креветок
Наживка: Слаймджек Наживка на слаймджека
Наживка: Малоротый окунь Наживка на малоротого окуня
Наживка: Улитка Приманка для улиток
Наживка: Малек Багрянника Наживка на Малька Багрянника
Наживка: Жуть-рыба Наживка на жуть-рыбу
Наживка: Кальмар Наживка на кальмара
Наживка: Скат Наживка на ската
Наживка: Рыба-камень Наживка на рыбу-камень
Наживка: Осетр Наживка на осетра
Наживка: Солнечник Наживка на солнечника
Наживка: Чудо-огурец Наживка на чудо-огурец
Наживка: Тигровая форель Наживка на тигровую форель
Наживка: Тиляпия Наживка на тиляпию
Наживка: Тунец Наживка на тунца
Наживка: Лосось пустоты Наживка на лосося пустоты
Наживка: Желтый судак Наживка на желтого судака
Наживка: Лесоплюх Наживка на лесоплюха
Wine (flavored) Вино из морошки Малиновое вино

Furniture

Hungarian
item old name new name
Artist Bookcase Művészi könyvespolc Művészi könyvszekrény
Birch Double Bed Birs dupla ágy Nyírfa dupla ágy
Birch Lamp End Table Nyírfa lámpás éjjeliszekrény Nyírfa éjjeliszekrény lámpával
China Cabinet Kínai vitrin Porcelános vitrin
Coffee Table Kávésasztal Kávézó asztal
Dark Bookcase Sötét könyvespolc Sötét könyvszekrény
Gray Joja Bookcase Szürke Joja könyvespolc Szürke Joja könyvszekrény
Gray Joja Coffee Table Szürke Joja kávésasztal Szürke Joja kávézó asztal
Joja Bookcase Joja könyvespolc Joja könyvszekrény
Joja Coffee Table Joja kávésasztal Joja kávézó asztal
Junimo Bookcase Junimo könyvespolc Junimo könyvszekrény
Large Wizard Bookcase Nagy varázsló könyvespolc Nagy varázsló könyvszekrény
Luxury Bookcase Luxus könyvespolc Luxus könyvszekrény
Mahogany Lamp End Table Mahagóni lámpás éjjeliszekrény Mahagóni éjjeliszekrény lámpával
Modern Bookcase Modern könyvespolc Modern könyvszekrény
Oak Lamp End Table Tölgyfa lámpás éjjeliszekrény Tölgyfa éjjeliszekrény lámpával
Retro Bookcase Retro könyvespolc Retro könyvszekrény
Short Bookcase Kicsi könyvespolc Kicsi könyvszekrény
Short Wizard Bookcase Alacsony varázsló könyvespolc Alacsony varázsló könyvszekrény
Small Wizard Bookcase Kicsi varázsló könyvespolc Kicsi varázsló könyvszekrény
Spirits Table Italosasztal Italos asztal
Walnut Lamp End Table Diófa lámpás éjjeliszekrény Diófa éjjeliszekrény lámpával
Wizard Bookcase Varázsló könyvespolc Varázsló könyvszekrény
Russian
item old name new name
Corn Plant Кукуруза Драцена
Pierre's Sign Знак Пьера Вывеска Пьера

Hats

French
item old name new name
Good Ol' Cap Veille casquette Vieille casquette
Russian
item old name new name
Blobfish Mask Маска рыбы-пузыря Маска рыбы-капли
Bluebird Mask Маска сиалии Маска синей птицы
Cowgal Hat Шляпа девушки-ковбоя Женская ковбойская шляпа
Deluxe Pirate Hat Элитная пиратская шляпа Роскошная пиратская шляпа
Dinosaur Hat Шляпа-динозавр Шапка динозавра
Official Cap Кепка от униформы Фуражка
Panda Hat Шляпка Панды Шапка панды
Party Hat Шляпа тусовщика Праздничный колпак
Santa Hat Шляпа Санты Шапка Санты
Star Helmet Звездный шлем Шапка со звездами
Sunglasses Солнечные очки Солнцезащитные очки
Tiger Hat Тигриная шляпа Тигриная шапка

Pants

Russian
item old name new name
Dinosaur Pants Динозавровы штаны Динозавровые штаны

Shirts

Hungarian
item old name new name
Goodnight Shirt Jóéjt póló Jó éjt póló

Tools

Hungarian
item old name new name
Advanced Iridium Rod Fejlett irídium horgászbot Profi irídium horgászbot
Milk Pail Tejesvödör Tejes vödör

Weapons

Hungarian
item old name new name
Iridium Needle Irídium tű Irídiumtű
Iridium Scythe Irídium kasza Irídiumkasza
Russian
item old name new name
Abby's Planchette Дощечка Эбби Спиритическая планшетка Эбби
Dark Sword Темный Меч Темный клинок
Dragontooth Club Драконозубья дубинка Дубина из драконьего зуба
Dragontooth Cutlass Драконозубья сабля Сабля из драконьего зуба
Dragontooth Shiv Драконозубья заточка Заточка из драконьего зуба
Dwarf Dagger Кинжал Дварфов Дварфийский кинжал
Dwarf Hammer Молот Дварфов Дварфийский молот
Dwarf Sword Меч Дварфов Дварфийский меч
Insect Head Жучья Голова Жучиная голова
Leah's Whittler Точилка Леи Резец Леи
Seb's Lost Mace Потерянная палица Себа Потерянная булава Себа
Wind Spire Башня Ветров Пика ветров

Monsters

Hungarian
monster old name new name
Truffle Crab Kőrák Szarvasgombarák

XNB impact

Overview

This section provides a summary of the XNB files which changed in Stardew Valley 1.6.16. This doesn't include new files (since they won't impact existing mods), text changes in non-English files, or the switch from \ to / in asset names (since that's backwards compatible).

XNB mods are disproportionately affected, since...

  1. they replace the entire file;
  2. they're loaded through the MonoGame content pipeline which is less tolerant of format changes;
  3. they don't benefit from the compatibility rewrites Content Patcher provides for its content packs.

Content Patcher packs are typically unaffected (and Content Patcher will try to rewrite content packs automatically). However if a content pack replaces an entire asset instead of editing, it's more likely to be affected like an XNB mod.

Changed assets

Compatibility is broadly grouped into four categories:

  • "✘ broken": mods will remove new content or significant changes, or the mod's intended changes will no longer work. Effects may range from display bugs to crashes, depending how the game uses that specific content.
  • "✘ will remove changes": mods will remove minor changes in 1.6.16 (e.g. typo fixes).
  • "✓ mostly unaffected": mods will only be affected if they edit specific entries or fields.
  • Blank: no expected impact for the vast majority of mods.
content asset changes in 1.6.16 compatibility for pre-1.6.16 mods
XNB mods Content Patcher packs
Characters/Dialogue/Abigail
Characters/Dialogue/Alex
Characters/Dialogue/Emily
Characters/Dialogue/Haley
Characters/Dialogue/Harvey
Removed unused event dialogues.
Characters/Dialogue/LeoMainland Added missing AcceptGift_(TR)ParrotEgg dialogue key (copied from Characters/Dialogue/Leo). ✘ will remove changes
Characters/Dialogue/Lewis Added missing $h portrait in summer_Town_57_40 dialogue. ✘ will remove changes
Characters/Dialogue/Marnie Fixed a capitalization typo. ✘ will remove changes
Characters/Dialogue/MarriageDialogue Removed some redundant [Indoor|Rainy]_Day_<NPC> dialogues. ✘ will remove changes
Characters/Dialogue/Penny Removed unused event dialogues.
Characters/Dialogue/Sam
  • Merged Event_band[1|2|3|4] dialogue keys into Event_band.
  • Removed unused event dialogues.
✘ broken ✓ mostly unaffected
Characters/Dialogue/Sebastian
Characters/Dialogue/Shane
Removed unused event dialogues.
Data/Buildings
Data/Characters
Added new item spawn fields. ✘ broken
Data/CookingRecipes Changed some recipe keys. ✘ broken ✓ mostly unaffected
Data/Events/AnimalShop
Data/Events/ArchaeologyHouse
Replaced removeQuest commands with completeQuest. ✘ broken ✓ mostly unaffected
Data/Events/Beach
  • Replaced awardFestivalPrize commands with addItem.
  • Replaced removeQuest commands with completeQuest.
✘ broken ✓ mostly unaffected
Data/Events/Farm
Data/Events/FarmHouse
Replaced awardFestivalPrize commands with addItem. ✘ will remove changes ✓ mostly unaffected
Data/Events/Forest
  • Replaced awardFestivalPrize commands with addItem.
  • Fixed event commands with invalid arguments.
✘ will remove changes ✓ mostly unaffected
Data/Events/HaleyHouse
Data/Events/Hospital
Fixed event commands with invalid arguments. ✘ will remove changes ✓ mostly unaffected
Data/Events/IslandHut Quoted "???" names for consistency.
Data/Events/IslandSouth Fixed event commands with invalid arguments. In 1.6.16: ✘ will remove changes
In 1.7: ✘ broken
1.7 will add a new skippable argument.
✓ mostly unaffected
Data/Events/JoshHouse ✘ broken ✓ mostly unaffected
Data/Events/Mine Replaced awardFestivalPrize commands with addItem. ✘ will remove changes ✓ mostly unaffected
Data/Events/Mountain
  • Replaced awardFestivalPrize commands with addItem.
  • Fixed event commands with invalid arguments.
✘ will remove changes ✓ mostly unaffected
Data/Events/Saloon Fixed event commands with invalid arguments. ✘ will remove changes ✓ mostly unaffected
Data/Events/SamHouse
  • Replaced removeQuest commands with completeQuest.
  • Updated for merged Characters/Dialogue/Sam:Event_band[1|2|3|4] dialogues.
✘ broken ✓ mostly unaffected
Data/Events/Town
  • Replaced awardFestivalPrize commands with addItem.
  • Replaced removeQuest commands with completeQuest.
  • Fixed event commands with invalid arguments.
✘ broken ✓ mostly unaffected
Data/Events/Woods Replaced removeQuest commands with completeQuest. ✘ broken ✓ mostly unaffected
Data/ExtraDialogue Replaced removeQuest commands with completeQuest. ✘ broken ✓ mostly unaffected
Data/FarmAnimals Removed UseFlippedRightForLeft for dinosaur. ✘ broken ✓ mostly unaffected
Data/FishPondData
Data/FruitTrees
Added new item spawn fields. ✘ broken
Data/Furniture ✘ broken ✓ mostly unaffected
Data/GarbageCans
Data/GiantCrops
Added new item spawn fields. ✘ broken
Data/hats Renamed Data/hats → Data/Hats. ✘ broken
Data/LocationContexts Fixed non-deterministic weather conditions. ✘ will remove fixes ✓ mostly unaffected
Data/Locations ✘ broken ✓ mostly unaffected
Data/LostItemsShop Added new field to data model. ✘ broken
Data/Machines
Data/Movies
Added new item spawn fields. ✘ broken
Data/Objects ✘ broken ✓ mostly unaffected
Data/PassiveFestivals ✘ broken ✓ mostly unaffected
Data/Pets Added new item spawn fields. ✘ broken
Data/Quests Removed unused quests 10 ("Copper Ore") and 131 ("Willy's Challenge").
Data/Shops ✘ will remove fixes ✓ mostly unaffected
Data/SpecialOrders Added new field to data model. ✘ broken
Data/Tools ✘ broken
Data/Weapons ✘ broken ✓ mostly unaffected
Data/WildTrees Added new item spawn fields. ✘ broken
Data/Weddings
  • Fixed Lewis skipping his matrimonial dialogue at the farmer's wedding.
  • Quoted translation keys for consistency.
✘ will remove changes ✓ mostly unaffected
Strings/1_6_Strings Replaced awardFestivalPrize commands with addItem. ✘ will remove changes ✓ mostly unaffected
Strings/Locations
  • Replaced removeQuest commands with completeQuest.
  • Quoted "???" names for consistency.
✘ broken ✓ mostly unaffected
Strings/StringsFromCSFiles
Strings/StringsFromMaps
Strings/Tools
Removed unused translations.
Strings/UI Merged male/female variants of PondQuery_StatusRequestPending_* entries. ✘ broken ✓ mostly unaffected

Removed unused assets

Stardew Valley 1.6.16 deletes assets which weren't used by the game. Mods usually aren't affected by this.

  • Maps/Bus(people)
  • Maps/busPeople
  • Maps/Island_Secret