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Party Hat (green): Difference between revisions

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|image          = Party Hat (green).png
|image          = Party Hat (green).png
|source          = [[Tailoring]]
|source          = [[Tailoring]]
|ingredients    = {{name|Fish Taco|1|class=inline}} or<br />{{name|Fireworks (Green)|1|class=inline}}
|ingredients    = {{Name|Fish Taco|1|class=inline}} or<br />{{Name|Fireworks (Green)|1|class=inline}}
}}
}}
The green '''Party Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and either a [[Fish Taco]] or [[Fireworks (Green)]] at the sewing machine inside [[2 Willow Lane|Emily's house]], or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.
The green '''Party Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and either a [[Fish Taco]] or [[Fireworks (Green)]] at the sewing machine inside [[2 Willow Lane|Emily's house]], or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.

Latest revision as of 19:37, 12 January 2026

Party Hat
A goofy green hat that makes any celebration more fun.
Information
Source Tailoring
Recipe
(Cloth + )
Fish Taco (1) or
Fireworks (Green) (1)
Sell Price Cannot be sold

{{#seo:

|keywords=Stardew Valley Wiki, Stardew Valley, Party Hat (green), gift |site_name=Stardew Valley Wiki |type=article |title=Party Hat (green) - Stardew Valley Wiki }} The green Party Hat is a hat that can be tailored using Cloth and either a Fish Taco or Fireworks (Green) at the sewing machine inside Emily's house, or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.

There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]

There are also red and blue versions of this hat.

References

  1. ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.

History

  • 1.4: Introduced.
  • 1.6: Can now be tailored using Fireworks (Green). Small chance added to receive from various player actions.