Proficiency: Difference between revisions
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imported>Dark devin →Fishing: +info |
imported>StarPeanut Correct tool cost (it's not a constant 4/tool). |
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Normally, using a tool will consume 4 points of energy. When a [[skill]]'s proficiency increases, it reduces the amount of energy it takes to use the associated tool by 0.1 points[https://gaming.stackexchange.com/questions/258240/what-does-1-proficiency-mean]. | Normally, using a tool will consume 4 points of energy. When a [[skill]]'s proficiency increases, it reduces the amount of energy it takes to use the associated tool by 0.1 points[https://gaming.stackexchange.com/questions/258240/what-does-1-proficiency-mean]. The pick, axe, and normal watering can use 2 stamina. The Fishing rod uses 8. Powering up the watering can increases its cost by 2 stamina per level, for a maximum cost of 10 stamina when doing a fully charged iridium operation. | ||
= Skills and their Affected Tools = | = Skills and their Affected Tools = | ||
Revision as of 20:11, 20 October 2016
Normally, using a tool will consume 4 points of energy. When a skill's proficiency increases, it reduces the amount of energy it takes to use the associated tool by 0.1 points[1]. The pick, axe, and normal watering can use 2 stamina. The Fishing rod uses 8. Powering up the watering can increases its cost by 2 stamina per level, for a maximum cost of 10 stamina when doing a fully charged iridium operation.
Skills and their Affected Tools
Foraging
Fishing
Farming
- Hoe
- Watering Can
- Planting seeds
Mining
Unaffected Tools
Always consumes 4 points of energy
Doesn't consume energy
- Swords
- Hammers
- Daggers
- Slingshots
- Scythe